;Use one of these blocks for each region to set up weather probabilities in that region [r1] ;Arryo rain=0 snow=0 sand=10 start=10 end=100 special=90 ;Use win/spr/sum/aut sections to override the default section in the respective seasons [r1win] rain=10 snow=30 sand=0 start=10 end=80 special=90 [r2] ;Den rain=10 snow=0 sand=10 start=1 end=50 special=90 [r2win] rain=20 snow=10 sand=5 start=10 end=80 special=90 [r3] ;klamath rain=0 snow=0 sand=10 start=1 end=80 special=90 [r3win] rain=10 snow=10 sand=5 start=10 end=80 special=90 [r4] ;vault city rain=15 snow=0 sand=0 start=10 end=80 special=80 [r4win] rain=20 snow=20 sand=5 start=10 end=70 special=80 [r5] ;modoc rain=0 snow=0 sand=20 start=10 end=80 special=80 [r5win] rain=10 snow=20 sand=15 start=20 end=70 special=80 [r6] ;the ghost farm rain=0 snow=0 sand=30 start=10 end=70 special=80 [r6win] rain=5 snow=10 sand=20 start=20 end=70 special=70 [r7] ;sierra army depot rain=20 snow=10 sand=40 start=1 end=80 special=80 [r7win] rain=30 snow=60 sand=20 start=1 end=70 special=70 [r8] ;gecko rain=0 snow=0 sand=10 start=1 end=80 special=90 [r8win] rain=10 snow=20 sand=20 start=1 end=70 special=80 [r9] ;vault 15 rain=20 snow=0 sand=20 start=15 end=70 special=80 [r9win] rain=30 snow=20 sand=10 start=1 end=60 special=70 [r10] ;vault 13 rain=0 snow=0 sand=0 [r11] ;NCR rain=20 snow=0 sand=5 start=10 end=80 special=90 [r11win] rain=30 snow=20 sand=0 start=1 end=70 special=80 [r12] ;sierra army depot rain=20 snow=20 sand=40 start=1 end=80 special=80 [r12win] rain=30 snow=60 sand=20 start=1 end=70 special=70 [r13] ;car rain=5 snow=0 sand=25 start=1 end=60 special=70 [r13win] rain=15 snow=15 sand=20 start=1 end=60 special=70 [r14] ;new reno rain=10 snow=0 sand=10 start=15 end=80 special=90 [r14win] rain=30 snow=25 sand=0 start=1 end=70 special=80 [r15] ;redding rain=10 snow=0 sand=15 start=20 end=60 special=70 [r15win] rain=30 snow=25 sand=10 start=10 end=60 special=70 [r16] ;random encounter rain=10 snow=0 sand=20 start=20 end=80 special=90 [r16aut] rain=15 snow=10 sand=15 start=10 end=70 special=90 [r16win] rain=25 snow=20 sand=10 start=10 end=70 special=80 [r16spr] rain=30 snow=0 sand=15 start=10 end=70 special=90 [r17] ;broken hills rain=15 snow=0 sand=15 start=20 end=60 special=80 [r17win] rain=30 snow=25 sand=10 start=10 end=60 special=70 [r18] ;enclave rain=40 snow=0 sand=0 start=10 end=50 special=60 [r18win] rain=60 snow=0 sand=0 start=10 end=50 special=60 ;Each map has 2 variables ; r{index}=region # corresponds to a region section above ; a{index]=type # set to 0 for no weather or 1 for normal weather [Maps] ;arryo r3=1 ;Caves a3=0 r4=1 ;Village a4=1 r5=1 ;Bridge a5=1 r35=1 ;Wilderness a35=1 r126=1 ;Temple a126=1 r127=1 ;Destroyed bridge a127=1 ;den r6=2 ;Business 1 a6=1 r7=2 ;Business 2 a7=1 r8=2 ;Residential 1 a8=1 r52=2 ;den slave run a52=1 ;klamath r9=3 ;Klamath Downtown a9=1 r10=3 ;klamath mall a10=1 r11=3 ;klamath rat caves a11=0 r12=3 ;klamath toxic caves a12=0 r13=3 ;klamath trapping caves a13=0 r14=3 ;klamath grazing area a14=1 r48=3 ;klamath canyon a48=1 ;vault city r15=4 ;vault city courtyard a15=1 r16=4 ;vault city downtown a16=1 r17=4 ;vault city council a17=1 r30=4 ;vault city vault a30=0 ;modoc r18=5 ;modoc main street a18=1 r19=5 ;modoc bed and breakfast a19=1 r20=5 ;grishams brahmin pastures a20=1 r21=5 ;farrel's garden a21=1 r22=5 ;down the shitter a22=0 r23=5 ;town hall a23=0 r150=5 ;bess dead a150=1 ;the ghost farm r24=6 ;the ghost farm a24=1 r25=6 ;main cavern a25=0 r26=6 ;underground lake a26=0 ;sierra army depot r27=7 ;the battlefield a27=1 r28=7 ;sierra army depot; levels 1-3 a28=0 r29=7 ;sierra army depot; level 4 a29=0 ;gecko r31=8 ;gecko settlement a31=1 r32=8 ;gecko power plant a32=0 r33=8 ;gecko junkyard a33=1 r34=8 ;gecko access tunnels a34=0 ;vault 15 r36=9 ;vault 15 a36=0 r37=9 ;the squat A a37=1 r38=9 ;the squat B a38=1 r39=9 ;vault 15 east entrance a39=1 ;vault 13 r40=10 ;vault 13 a40=0 r41=10 ;vault 13 entrance a41=0 ;NCR r42=11 ;NCR: downtown a42=1 r43=11 ;NCR: council 1 a43=1 r44=11 ; NCR: westin ranch a44=1 r45=11 ;NCR: grazing lands a45=1 r46=11 ;NCR: bazaar a46=1 r47=11 ;NCR: council 2 a47=1 ;military base r49=12 ;military base levels 1-2 a49=0 r50=12 ;military base levels 3-4 a50=0 r51=12 ;military base entrance a51=1 ;car r53=13 ;car: desert a53=1 ;new reno r54=14 ;new reno 1 a54=1 r55=14 ;new reno 2 a55=1 r56=14 ;new reno 3 a56=1 r57=14 ;new reno 4 a57=1 r58=14 ;new reno chop shop a58=1 r59=12 ;new reno golgotha a59=1 r60=14 ;new reno stables a60=0 r61=14 ;new reno boxing arena a61=0 r147=15 ;new reno VB a147=0 ;redding r62=15 ;wannamingo mine entrance a62=1 r63=15 ;wannamingo mine level 12 a63=0 r64=15 ;redding downtown a64=1 r65=15 ;redding mine entrance a65=1 r66=15 ;redding downtown tunnels a66=0 r67=15 ;redding mine tunnels a67=0 ;city encounter r68=16 ;city encounter 1 a68=1 r125=16 ;city encounter 2 125=1 r141=16 ;city encounter 3 a141=1 r142=16 ;city encounter 4 a142=1 r143=16 ;city encounter 5 a143=1 r144=16 ;city encounter 6 a144=1 r145=16 ;city encounter 7 a145=1 r146=16 ;city encounter 8 a146=1 r69=16 ;cavern encounter 0 a69=0 r70=16 ;cavern encounter 1 a70=0 r71=16 ;cavern encounter 2 a71=0 r72=16 ;cavern encounter 3 a72=0 r73=16 ;cavern encounter 4 a73=0 r80=16 ;cavern encounter 5 a80=0 r119=16 ;cavern encounter 6 a119=0 r120=16 ;cavern encounter 7 a120=0 r74=16 ;mountain encounter 1 a74=1 r75=16 ;mountain encounter 2 a75=1 r121=16 ;mountain encounter 3 a121=1 r122=16 ;mountain encounter 4 a122=1 r123=16 ; mountain encounter 5 a123=1 r124=16 ;mountain encounter 6 a124=1 r76=16 ;coast encounter 1 a76=1 r77=16 ;coast encounter 2 a77=1 r85=16 ;coast encounter 3 a85=1 r86=16 ;coast encounter 4 a86=1 r87=16 ;coast encounter 5 a87=1 r88=16 ;coast encounter 6 a88=1 r89=16 ;coast encounter 7 a88=1 r90=16 ;coast encounter 8 a90=1 r91=16 ;coast encounter 9 a91=1 r110=16 ;coast encounter 10 a110=1 r111=16 ;coast encounter 11 a111=1 r112=16 ;coast encounter 12 a112=1 ;broken hills r78=17 ;broken hills 1 a78=1 r79=17 ;broken hills 2 a79=1 r94=17 ;broken hills desert 1 a94=1 r95=17 ;broken hills mountain 1 a95=1 ;desert encounter r00=16 ;desert encounter 1 a00=1 r01=16 ;desert encounter 2 a01=1 r02=16 ;desert encounter 3 a02=1 r81=16 ;desert encounter 4 a81=1 r82=16 ;desert encounter 5 a82=1 r83=16 ;desert encounter 6 a83=1 r84=16 ;desert encounter 7 a84=1 r113=16 ;desert encounter 8 a113=1 r114=16 ;desert encounter 9 a114=1 r115=16 ;desert encounter 10 a115=1 r116=16 ;desert encounter 11 a116=1 r117=16 ;desert encounter 12 a117=1 r118=16 ;desert encounter 13 a118=1 ;raiders camp r92=16 ;raiders camp 1 a92=1 r93=16 ;raiders camp 2 a93=1 ;special encounters r96=12 ;whale encounter a96=1 r97=15 ;woodsman encounter a97=1 r98=1 ;special head encounter a98=1 r99=15 ;special shuttle encounter a99=1 r100=1 ;special unwashed encounter a100=1 r101=12 ;special bridge encounter a101=1 r102=12 ;special cafe encounter a102=1 r103=1 ;special holy encounter 1 a103=0 r104=1 ;special holy encounter 2 a104=0 r105=1 ;special guardian encounter a105=1 r106=12 ;special toxic encounter a106=1 r107=12 ;special pariah encounter a107=1 r108=1 ;special mad brahmin encounter a108=1 ;navarro r109=12 ;navarro entrance a109=1 ;enclave r128=18 ;enclave detention a128=0 r129=18 ;enclave dock a129=1 r130=18 ;enclave end fight a130=0 r131=18 ;enclave guard barracks a131=0 r132=18 ;enclave presidential a132=0 r133=18 ;enclave reactor a133=0 r134=18 ;enclave trap room a134=0 ;san fran r135=19 ;san fran tanker a135=0 r136=19 ;san fran dock a136=1 r137=19 ;san fran china a137=1 r138=19 ;shuttle outside a138=1 r139=19 ;shuttle interior a139=0 r140=19 ;elronologist base a140=0 r148=19 ;shi temple a148=0 ;in game map r149=1 ;in game movie map 1 a149=0