/* Molotov Fire Damage mod for Fallout 2 by NovaRain ------------------------------------------------- - molotov cocktail now inflicts fire damage to critters - molotov cocktail can still blow up some doors and scenery objects as before Requires sfall 3.8.4 or higher NOTE: this script requires compiler from sfall modderspack with -s option (short circuit evaluation) */ #pragma sce #include "..\headers\define.h" #include "..\headers\sfall\sfall.h" #include "..\headers\sfall\define_extra.h" procedure start; procedure afterhitroll_handler; procedure start begin if game_loaded then begin register_hook_proc(HOOK_AFTERHITROLL, afterhitroll_handler); end end procedure afterhitroll_handler begin variable hitType := get_sfall_arg, attacker := get_sfall_arg, target := get_sfall_arg, slot, item; if (target and attacker) then begin if (attacker == dude_obj and active_hand == 0) then begin slot := INVEN_TYPE_LEFT_HAND; end else begin slot := INVEN_TYPE_RIGHT_HAND; end item := critter_inven_obj(attacker, slot); if (item and obj_pid(item) == PID_MOLOTOV_COCKTAIL) then begin if (obj_type(target) == OBJ_TYPE_SCENERY and hitType > 1) then begin set_proto_data(PID_MOLOTOV_COCKTAIL, PROTO_WP_DMG_TYPE, DMG_explosion); end else begin set_proto_data(PID_MOLOTOV_COCKTAIL, PROTO_WP_DMG_TYPE, DMG_fire); set_attack_explosion_radius(2); // grenade radius set_attack_is_explosion_fire; end end end end