procedure start; // adjust include paths if needed #include "..\..\scripting_docs\headers\sfall.h" #include "..\..\scripting_docs\headers\dik.h" procedure start begin if game_loaded then begin register_hook(HOOK_KEYPRESS); end else begin variable event := get_sfall_arg, keyDX := get_sfall_arg; if (event == 1) and (keyDX == DIK_SEMICOLON) then begin tap_key(DIK_CAPITAL); tap_key(DIK_A); tap_key(DIK_CAPITAL); end end end