; This file lets you configure the requirements and effects of unarmed attacks ; You can leave the value empty or omit the parameter to use the engine default value ; Strong Punch [8] ReqLevel=1 ; required player level SkillLevel=55 ; required Unarmed skill level ; Required stats Stat0=0 ; ST Stat1=0 ; PE Stat2=0 ; EN Stat3=0 ; CH Stat4=0 ; IN Stat5=6 ; AG Stat6=0 ; LK MinDamage=1 MaxDamage=2 BonusDamage=3 ; bonus damage added to the minimum and maximum damage BonusCrit=0 ; value of the critical hit chance APCost= Penetrate=0 ; set to 1 to make the attack reduce target's armor DT (the formula is determined by the engine or a hook script) Secondary=0 ; set to 1 to assign the attack to the secondary mode (be careful when setting this parameter) ; Hammer Punch [9] ; Haymaker [10] ; Jab [11] ; Palm Strike [12] ; Piercing Strike [13] ; Strong Kick [14] ; Snap Kick [15] ; Power Kick [16] ; Hip Kick [17] ; Hook Kick [18] ; Piercing Kick [19] ; Default attacks (any requirements are ignored) ; Punch [4] ; Kick [5]