/* NPC Combat Control Allows to take control of your party member or other NPCs during combat NOTE: this script requires compiler from sfall modderspack with -s option (short circuit evaluation) version 1.0 */ #include "..\headers\define.h" #include "main.h" variable configSection := "CombatControl", controlMode, pidList, hasGeckoSkinning := false; procedure combatturn_handler begin variable status := get_sfall_arg, critter := get_sfall_arg, arg3 := get_sfall_arg, pid; // display_msg("Combat Turn: " + status + ", by " + obj_name(critter) + ", arg3: " + arg3); pid := obj_pid(critter); if (status == 1 and (len_array(pidList) == 0 or scan_array(pidList, pid bwand 0xFFFFFF) != -1) and (controlMode == 1 or party_member_obj(pid))) then begin set_dude_obj(critter); if hasGeckoSkinning then critter_add_trait(critter, TRAIT_PERK, PERK_gecko_skinning_perk, 1); end else begin set_dude_obj(real_dude_obj); end end procedure start begin if game_loaded and (sfall_ver_major >= 4) then begin set_perk_ranks(PERK_gecko_skinning_perk, 1); set_perk_level(PERK_gecko_skinning_perk, 999); // prevent it from appearing in the perk selection window controlMode := GetConfig("CombatControl", "Mode", 0); if (controlMode > 2) then controlMode := 0; if (controlMode > 0) then begin pidList := GetConfigListInt("CombatControl", "PIDList"); fix_array(pidList); if has_trait(TRAIT_PERK, dude_obj, PERK_gecko_skinning_perk) then hasGeckoSkinning := true; register_hook_proc(HOOK_COMBATTURN, combatturn_handler); end end end