[Highlighting] ; DX scancode of a key to press to highlight items on the ground ; 42 - SHIFT key Key=42 ; Set to 1 to also highlight containers Containers=1 ; Set to 1 to also highlight lootable corpses Corpses=1 ; Set to 1 to only highlight objects in the player's line-of-sight CheckLOS=0 ; Set the color of outlines, available colors: ; 1 - glowing red ; 2 - red ; 4 - grey ; 8 - glowing green ; 16 - bright yellow ; 32 - dark yellow ; 64 - purple OutlineColor=16 ; Motion Scanner mode: ; 0 - ignored ; 1 - requires Motion Scanner present in player inventory to activate highlighting ; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore) MotionScanner=0 [CombatControl] ;Allows you to directly control other critters in combat ;Set to 0 to disable ;Set to 1 to control all critters in combat ;Set to 2 to control all party members ;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs Mode=0 ;PIDList=62,89,97,107,160,161 ;Set a comma delimited list of perk IDs for perks to be inherited from the player during the combat control PerksList=0,73 ;Choose a notification box to display the name of the controlled critter above the interface bar ;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini) ;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value ;Set to 0 to disable DisplayName=0 ;Set the color of display name, available colors: ;0 - green ;1 - red ;2 - white ;3 - yellow ;4 - dark yellow ;5 - blue ;6 - purple ;7 - dull pink DisplayNameColor=0