*0x8156 - int read_byte(int address) *0x8157 - int read_short(int address) *0x8158 - int read_int(int address) *0x8159 - char* read_string(int address) *0x81cf - void write_byte(int address, int value) *0x81d0 - void write_short(int address, int value) *0x81d1 - void write_int(int address, int value) *0x821b - void write_string(int address, char* value) *0x81d2 - void call_offset_v0(int address) *0x81d3 - void call_offset_v1(int address, int arg1) *0x81d4 - void call_offset_v2(int address, int arg1, int arg2) *0x81d5 - void call_offset_v3(int address, int arg1, int arg2, int arg3) *0x81d6 - void call_offset_v4(int address, int arg1, int arg2, int arg3, int arg4) *0x81d7 - int call_offset_r0(int address) *0x81d8 - int call_offset_r1(int address, int arg1) *0x81d9 - int call_offset_r2(int address, int arg1, int arg2) *0x81da - int call_offset_r3(int address, int arg1, int arg2, int arg3) *0x81db - int call_offset_r4(int address, int arg1, int arg2, int arg3, int arg4) 0x815a - void set_pc_base_stat(int StatID, int value) 0x815b - void set_pc_extra_stat(int StatID, int value) 0x815c - int get_pc_base_stat(int StatID) 0x815d - int get_pc_extra_stat(int StatID) 0x815e - void set_critter_base_stat(CritterPtr, int StatID, int value) 0x815f - void set_critter_extra_stat(CritterPtr, int StatID, int value) 0x8160 - int get_critter_base_stat(CritterPtr, int StatID) 0x8161 - int get_critter_extra_stat(CritterPtr, int StatID) 0x8242 - void set_critter_skill_points(int critter, int skill, int value) 0x8243 - int get_critter_skill_points(int critter, int skill) 0x8244 - void set_available_skill_points(int value) 0x8245 - int get_available_skill_points() 0x8246 - void mod_skill_points_per_level(int value) 0x81b4 - void set_stat_max(int stat, int value) 0x81b5 - void set_stat_min(int stat, int value) 0x81b7 - void set_pc_stat_max(int stat, int value) 0x81b8 - void set_pc_stat_min(int stat, int value) 0x81b9 - void set_npc_stat_max(int stat, int value) 0x81ba - void set_npc_stat_min(int stat, int value) 0x816b - int input_funcs_available() 0x816c - int key_pressed(int dxScancode) 0x8162 - void tap_key(int dxScancode) 0x821c - int get_mouse_x() 0x821d - int get_mouse_y() 0x821e - int get_mouse_buttons() 0x821f - int get_window_under_mouse() 0x8163 - int get_year() 0x8164 - bool game_loaded() 0x8165 - bool graphics_funcs_available() 0x8166 - int load_shader(char* path) 0x8167 - void free_shader(int ID) 0x8168 - void activate_shader(int ID) 0x8169 - void deactivate_shader(int ID) 0x816d - void set_shader_int(int ID, char* param, int value) 0x816e - void set_shader_float(int ID, char* param, float value) 0x816f - void set_shader_vector(int ID, char* param, float f1, float f2, float f3, float f4) 0x81ad - int get_shader_version() 0x81ae - void set_shader_mode(int mode) 0x81b0 - void force_graphics_refresh(bool enabled) 0x81b1 - int get_shader_texture(int ID, int texture) 0x81b2 - void set_shader_texture(int ID, char* param, int texID) 0x816a - void set_global_script_repeat(int frames) 0x819b - void set_global_script_type(int type) 0x819c - int available_global_script_types() 0x8170 - bool in_world_map() 0x8171 - void force_encounter(int map) 0x8229 - void force_encounter_with_flags(int map, int flags) 0x822a - void set_map_time_multi(float multi) 0x8172 - void set_world_map_pos(int x, int y) 0x8173 - int get_world_map_x_pos() 0x8174 - int get_world_map_y_pos() 0x8175 - void set_dm_model(char* name) 0x8176 - void set_df_model(char* name) 0x8177 - void set_movie_path(char* filename, int movieid) 0x8178 - void set_perk_image(int perkID, int value) 0x8179 - void set_perk_ranks(int perkID, int value) 0x817a - void set_perk_level(int perkID, int value) 0x817b - void set_perk_stat(int perkID, int value) 0x817c - void set_perk_stat_mag(int perkID, int value) 0x817d - void set_perk_skill1(int perkID, int value) 0x817e - void set_perk_skill1_mag(int perkID, int value) 0x817f - void set_perk_type(int perkID, int value) 0x8180 - void set_perk_skill2(int perkID, int value) 0x8181 - void set_perk_skill2_mag(int perkID, int value) 0x8182 - void set_perk_str(int perkID, int value) 0x8183 - void set_perk_per(int perkID, int value) 0x8184 - void set_perk_end(int perkID, int value) 0x8185 - void set_perk_chr(int perkID, int value) 0x8196 - void set_perk_int(int perkID, int value) 0x8187 - void set_perk_agl(int perkID, int value) 0x8188 - void set_perk_lck(int perkID, int value) 0x8189 - void set_perk_name(int perkID, char* value) 0x818a - void set_perk_desc(int perkID, char* value) 0x8247 - void set_perk_freq(int value) 0x818b - void set_pipboy_available(int available) 0x818c - int get_kill_counter(int critterType) 0x818d - void mod_kill_counter(int critterType, int amount) 0x818e - int get_perk_owed() 0x818f - void set_perk_owed(int value) 0x8190 - int get_perk_available(int perk) 0x8191 - int get_critter_current_ap(CritterPtr) 0x8192 - void set_critter_current_ap(CritterPtr, int ap) 0x8193 - int active_hand() 0x8194 - void toggle_active_hand() 0x8195 - void set_weapon_knockback(WeaponPtr, int type, float value) 0x8196 - void set_target_knockback(CritterPtr, int type, float value) 0x8197 - void set_attacker_knockback(CritterPtr, int type, float value) 0x8198 - void remove_weapon_knockback(WeaponPtr) 0x8199 - void remove_target_knockback(CritterPtr) 0x819a - void remove_attacker_knockback(CritterPtr) 0x819d - void set_sfall_global(string/int varname, int/float value) 0x819e - int get_sfall_global_int(string/int varname) 0x819f - float get_sfall_global_float(string/int varname) 0x822d - int create_array(int elementcount, int elementsize) 0x822e - void set_array(int array, any element, any value) 0x822f - any get_array(int array, any element) 0x8230 - void free_array(int array) 0x8231 - int len_array(int array) 0x8232 - void resize_array(int array, int newelementcount) 0x8233 - int temp_array(int elementcount, int elementsize) 0x8234 - void fix_array(int array) 0x8239 - int scan_array(int array, int/float var) 0x8256 - int array_key(int array, int index) 0x8257 - int arrayexpr(any key, any value) 0x8254 - void save_array(any key, int array) 0x8255 - int load_array(any key) 0x81a0 - void set_pickpocket_max(int percentage) 0x81a1 - void set_hit_chance_max(int percentage) 0x81a2 - void set_skill_max(int value) 0x81aa - void set_xp_mod(int percentage) 0x81ab - void set_perk_level_mod(int levels) 0x81c5 - void set_critter_hit_chance_mod(CritterPtr, int max, int mod) 0x81c6 - void set_base_hit_chance_mod(int max, int mod) 0x81c7 - void set_critter_skill_mod(CritterPtr, int max) 0x81c8 - void set_base_skill_mod(int max) 0x81c9 - void set_critter_pickpocket_mod(CritterPtr, int max, int mod) 0x81ca - void set_base_pickpocket_mod(int max, int mod) 0x81a3 - int eax_available() 0x81a4 - void set_eax_environment(int environment) 0x81a5 - void inc_npc_level(char* npc) 0x8241 - int get_npc_level(char* npc) 0x81a6 - int get_viewport_x() 0x81a7 - int get_viewport_y() 0x81a8 - void set_viewport_x(int view_x) 0x81a9 - void set_viewport_y(int view_y) 0x81ac - int get_ini_setting(char* setting) 0x81eb - char* get_ini_string(char* setting) 0x81af - int get_game_mode() 0x81b3 - int get_uptime() 0x81b6 - void set_car_current_town(int town) 0x81bb - void set_fake_perk(char* name, int level, int image, char* desc) 0x81bc - void set_fake_trait(char* name, int active, int image, char* desc) 0x81bd - void set_selectable_perk(char* name, int active, int image, char* desc) 0x81be - void set_perkbox_title(char* title) 0x81bf - void hide_real_perks() 0x81c0 - void show_real_perks() 0x81c1 - int has_fake_perk(char* name) 0x81c2 - int has_fake_trait(char* name) 0x81c3 - void perk_add_mode(int type) 0x81c4 - void clear_selectable_perks() 0x8225 - void remove_trait(int traitID) 0x81cb - void set_pyromaniac_mod(int bonus) 0x81cc - void apply_heaveho_fix 0x81cd - void set_swiftlearner_mod(int bonus) 0x81ce - void set_hp_per_level_mod(int mod) 0x81dc - void show_iface_tag(int tag) 0x81dd - void hide_iface_tag(int tag) 0x81de - int is_iface_tag_active(int tag) 0x81df - int get_bodypart_hit_modifier(int bodypart) 0x81e0 - void set_bodypart_hit_modifier(int bodypart, int value) 0x81e1 - void set_critical_table(int crittertype, int bodypart, int level, int valuetype, int value) 0x81e2 - int get_critical_table(int crittertype, int bodypart, int level, int valuetype) 0x81e3 - void reset_critical_table(int crittertype, int bodypart, int level, int valuetype) 0x81e4 - int get_sfall_arg() 0x823d - void set_sfall_arg(int arg, int value) 0x823c - array get_sfall_args() 0x823d - void set_sfall_arg(int arg, int value) 0x81e5 - void set_sfall_return(int value) 0x81ea - int init_hook() 0x81e6 - void set_unspent_ap_bonus(int multiplier) 0x81e7 - int get_unspent_ap_bonus() 0x81e8 - void set_unspent_ap_perk_bonus(int multiplier) 0x81e9 - int get_unspent_ap_perk_bonus() 0x81ec - float sqrt(float) 0x81ed - float abs(float) 0x81ee - float sin(float) 0x81ef - float cos(float) 0x81f0 - float tan(float) 0x81f1 - float arctan(float x, float y) 0x8263 - ^ operator (exponentiation) 0x8264 - float log(float) 0x8265 - float exponent(float) 0x8266 - int ceil(float) 0x8267 - int round(float) 0x81f2 - void set_palette(char* path) 0x81f3 - void remove_script(objptr) 0x81f4 - void set_script(objptr, int scriptid) 0x81f5 - int get_script(objptr) 0x81f6 - int nb_create_char() 0x81f7 - int fs_create(string path, int size) 0x81f8 - int fs_copy(string path, string source) 0x81f9 - int fs_find(string path) 0x81fa - void fs_write_byte(int id, int data) 0x81fb - void fs_write_short(int id, int data) 0x81fc - void fs_write_int(int id, int data) 0x81fd - void fs_write_float(int id, int data) 0x81fe - void fs_write_string(int id, string data) 0x8208 - void fs_write_bstring(int id, string data) 0x8209 - int fs_read_byte(int id) 0x820a - int fs_read_short(int id) 0x820b - int fs_read_int(int id) 0x820c - float fs_read_float(int id) 0x81ff - void fs_delete(int id) 0x8200 - int fs_size(int id) 0x8201 - int fs_pos(int id) 0x8202 - void fs_seek(int id, int pos) 0x8203 - void fs_resize(int id, int size) 0x8204 - int get_proto_data(objptr, int offset) 0x8205 - void set_proto_data(objptr, int offset, int value) 0x8206 - void set_self(objptr) 0x8207 - void register_hook(int hook) 0x820d - int list_begin(int type) 0x820e - int list_next(int listid) 0x820f - void list_end(int listid) 0x8236 - array list_as_array(int type) 0x8210 - int sfall_ver_major() 0x8211 - int sfall_ver_minor() 0x8212 - int sfall_ver_build() 0x8213 - void hero_select_win(int) 0x8214 - void set_hero_race(int style) 0x8215 - void set_hero_style(int style) 0x8216 - void set_critter_burst_disable(objptr critter, int disable) 0x8217 - int get_weapon_ammo_pid(objptr weapon) 0x8218 - void set_weapon_ammo_pid(objptr weapon, int pid) 0x8219 - int get_weapon_ammo_count(objptr weapon) 0x821a - void set_weapon_ammo_count(objptr weapon, int count) 0x8220 - int get_screen_width() 0x8221 - int get_screen_height() 0x8222 - void stop_game() 0x8223 - void resume_game() 0x8224 - void create_message_window(char* message) 0x8226 - int get_light_level() 0x8227 - void refresh_pc_art 0x8228 - int get_attack_type 0x822b - int play_sfall_sound(char* file, int loop) 0x822c - void stop_sfall_sound(int ptr) 0x8235 - array string_split(char* string, char* split) 0x8237 - int atoi(char* string) 0x8238 - float atof(char* string) 0x824e - char* substr(char* string, int start, int length) 0x824f - int strlen(char* string) 0x8250 - char* sprintf(char* format, any value) 0x8251 - int charcode(char* string) 0x8253 - int typeof(any value) 0x823a - int get_tile_fid(int tile) 0x823b - int modified_ini 0x823e - void force_aimed_shots(int pid) 0x823f - void disable_aimed_shots(int pid) 0x8240 - void mark_movie_played(int id) 0x8248 - objptr get_last_target(objptr critter) 0x8249 - objptr get_last_attacker(objptr critter) 0x824b - int tile_under_cursor 0x824c - int gdialog_get_barter_mod 0x824d - void set_inven_ap_cost 0x825c - void reg_anim_combat_check(int enable) 0x825a - void reg_anim_destroy(objptr object) 0x825b - void reg_anim_animate_and_hide(objptr object, int animID, int delay) 0x825d - void reg_anim_light(objptr object, int radius, int delay) 0x825e - void reg_anim_change_fid(objptr object, int FID, int delay) 0x825f - void reg_anim_take_out(objptr object, int holdFrameID, int delay) 0x8260 - void reg_anim_turn_towards(objptr object, int tile/targetObj, int delay) 0x8261 - int metarule2_explosions(objptr object) 0x8262 - void register_hook_proc(int hook, procedure proc) 0x8266 - char* message_str_game(int fileId, int messageId) 0x8267 - int sneak_success 0x8268 - int tile_light(int elevation, int tileNum) 0x8269 - ObjectPtr obj_blocking_line(ObjectPtr objFrom, int tileTo, int blockingType) 0x826a - ObjectPtr obj_blocking_tile(int tileNum, int elevation, int blockingType) 0x826b - array tile_get_objs(int tileNum, int elevation) 0x826c - array party_member_list(int includeHidden) 0x826d - array path_find_to(ObjectPtr objFrom, int tileTo, int blockingType) 0x826e - ObjectPtr create_spatial(int scriptID, int tile, int elevation, int radius) 0x826f - int art_exists(int artFID) 0x8270 - int obj_is_carrying_obj(ObjectPtr invenObj, ObjectPtr itemObj) * These functions require AllowUnsafeScripting to be enabled in ddraw.ini