;This file can be used to set the relationship between derived stats and base stats ;Put the stat id in brackets, then use the following keys ;base - the initial value of the stat ;min - the lower limit of the stat after applying the base stats, ; but before adding any extra/perk/trait bonuses ;multi[x] - where x is from 0 to 6, the multiplier of st/pe/en/etc. ;shift[x] - shifts the base stat before the multiplication [Main] ;Set to 1 to take the bonus values of SPECIAL stats into account when calculating maximum hit points ;Set to 0 for the Fallout original behavior (bonus stats do not affect maximum hit points) HPDependOnBonusStats=0 ;max hp [7] base=15 ; base of 15 multi0=1 ; +1*st multi2=2 ; +2*en ;max ap [8] base=5 ; base of 5 multi5=0.5 ; +0.5*ag ;ac [9] multi5=1 ;melee damage [11] min=1 shift0=-5 multi0=1 ;carry weight [12] base=25 multi0=25 ;sequence [13] multi1=2 ;heal rate [14] min=1 multi2=0.3333333333 ;critical chance [15] multi6=1 ;rad resist [31] multi2=2 ;poison resist [32] multi2=5