#ifndef H_DIK #define H_DIK // Listed are keyboard scan code constants (in decimal), taken from dinput.h #define DIK_ESCAPE 1 #define DIK_1 2 #define DIK_2 3 #define DIK_3 4 #define DIK_4 5 #define DIK_5 6 #define DIK_6 7 #define DIK_7 8 #define DIK_8 9 #define DIK_9 10 #define DIK_0 11 #define DIK_MINUS 12 /* - on main keyboard */ #define DIK_EQUALS 13 #define DIK_BACK 14 /* backspace */ #define DIK_TAB 15 #define DIK_Q 16 #define DIK_W 17 #define DIK_E 18 #define DIK_R 19 #define DIK_T 20 #define DIK_Y 21 #define DIK_U 22 #define DIK_I 23 #define DIK_O 24 #define DIK_P 25 #define DIK_LBRACKET 26 #define DIK_RBRACKET 27 #define DIK_RETURN 28 /* Enter on main keyboard */ #define DIK_LCONTROL 29 #define DIK_A 30 #define DIK_S 31 #define DIK_D 32 #define DIK_F 33 #define DIK_G 34 #define DIK_H 35 #define DIK_J 36 #define DIK_K 37 #define DIK_L 38 #define DIK_SEMICOLON 39 #define DIK_APOSTROPHE 40 #define DIK_GRAVE 41 /* accent grave */ #define DIK_LSHIFT 42 #define DIK_BACKSLASH 43 #define DIK_Z 44 #define DIK_X 45 #define DIK_C 46 #define DIK_V 47 #define DIK_B 48 #define DIK_N 49 #define DIK_M 50 #define DIK_COMMA 51 #define DIK_PERIOD 52 /* . on main keyboard */ #define DIK_SLASH 53 /* / on main keyboard */ #define DIK_RSHIFT 54 #define DIK_MULTIPLY 55 /* * on numeric keypad */ #define DIK_LMENU 56 /* left Alt */ #define DIK_SPACE 57 #define DIK_CAPITAL 58 #define DIK_F1 59 #define DIK_F2 60 #define DIK_F3 61 #define DIK_F4 62 #define DIK_F5 63 #define DIK_F6 64 #define DIK_F7 65 #define DIK_F8 66 #define DIK_F9 67 #define DIK_F10 68 #define DIK_NUMLOCK 69 #define DIK_SCROLL 70 /* Scroll Lock */ #define DIK_NUMPAD7 71 #define DIK_NUMPAD8 72 #define DIK_NUMPAD9 73 #define DIK_SUBTRACT 74 /* - on numeric keypad */ #define DIK_NUMPAD4 75 #define DIK_NUMPAD5 76 #define DIK_NUMPAD6 77 #define DIK_ADD 78 /* + on numeric keypad */ #define DIK_NUMPAD1 79 #define DIK_NUMPAD2 80 #define DIK_NUMPAD3 81 #define DIK_NUMPAD0 82 #define DIK_DECIMAL 83 /* . on numeric keypad */ #define DIK_F11 87 #define DIK_F12 88 #define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ #define DIK_AT 0x91 /* (NEC PC98) */ #define DIK_COLON 0x92 /* (NEC PC98) */ #define DIK_UNDERLINE 0x93 /* (NEC PC98) */ #define DIK_STOP 0x95 /* (NEC PC98) */ #define DIK_AX 0x96 /* (Japan AX) */ #define DIK_UNLABELED 0x97 /* (J3100) */ #define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ #define DIK_RCONTROL 0x9D #define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ #define DIK_DIVIDE 0xB5 /* / on numeric keypad */ #define DIK_SYSRQ 0xB7 #define DIK_RMENU 0xB8 /* right Alt */ #define DIK_HOME 0xC7 /* Home on arrow keypad */ #define DIK_UP 0xC8 /* UpArrow on arrow keypad */ #define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ #define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ #define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ #define DIK_END 0xCF /* End on arrow keypad */ #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ #define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ #define DIK_INSERT 0xD2 /* Insert on arrow keypad */ #define DIK_DELETE 0xD3 /* Delete on arrow keypad */ #define DIK_LWIN 0xDB /* Left Windows key */ #define DIK_RWIN 0xDC /* Right Windows key */ #define DIK_APPS 0xDD /* AppMenu key */ #define DIK_BACKSPACE DIK_BACK /* backspace */ #define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ #define DIK_LALT DIK_LMENU /* left Alt */ #define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ #define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ #define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ #define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ #define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ #define DIK_RALT DIK_RMENU /* right Alt */ #define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ #define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ #define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ #define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ #define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ #define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ #endif