;This is the new critical hit table override format ;It's faster loading than the old one, and is compatible with the extra kill types option ;Note that the player's critter number is now 38 rather than 19 ;Enable overriding the critical hit tables ;For details on the tables and their values, see: ; http://falloutmods.wikia.com/wiki/Critical_hit_tables [c_00] ; The entries for the 'men' critter type Enabled=1 ; Tell sfall that we want to modify this table Part_0=1 ; Tell sfall that we want to modify the head entries ; If we had set 'Enabled=2' then sfall will assume you want to modify all ; parts, and will not check the Part_X entries [c_00_0] ; The entries for the head table of the men critter type. e0_DamageMultiplier=100 ;First level critical e0_EffectFlags=0 ; The value of the flags (see DAM_* in Define.h) ; For multiple effects, use the sum of the flags (e.g. 2050 = knocked down + bypass armor) e0_StatCheck=0 e0_StatMod=0 e0_FailureEffect=0 e0_Message=0 ; This is an index into the msg file, not a string e0_FailMessage=0 ;e1_... ; Second level critical ;... ; And so on up to the hardest hitting level 5 critical ;e5_... ;You can skip any entries from this section to leave them at their defaults ;Any missing entries for critters 19-37 will be replaced by a 0, since they have no default ;Note that the UOP fixes are included in the defaults, and do not need to be ; added manually when using this override format, as opposed to the old one