#ifndef LIB_OBJ_H #define LIB_OBJ_H #include "define_lite.h" #include "define_extra.h" #define obj_name_safe(obj) (obj_name(obj) if obj else "(null)") #define get_active_weapon(critter) critter_inven_obj(critter, (2 - active_hand) if critter == dude_obj else INVEN_TYPE_RIGHT_HAND) #define obj_has_lof_to_obj(critter, target) (obj_blocking_line(critter, tile_num(target), BLOCKING_TYPE_SHOOT) == target) #define obj_can_hear_and_shoot_obj(critter, target) (obj_can_hear_obj(critter, target) and obj_has_lof_to_obj(critter, target)) #endif