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https://github.com/sfall-team/sfall.git
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@@ -0,0 +1 @@
|
|||||||
|
*.ssl linguist-language=Pascal
|
||||||
@@ -46,6 +46,8 @@ nb-configuration.xml
|
|||||||
*.user
|
*.user
|
||||||
*.userosscache
|
*.userosscache
|
||||||
*.sln.docstates
|
*.sln.docstates
|
||||||
|
*.VC.db
|
||||||
|
*.VC.opendb
|
||||||
|
|
||||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
*.userprefs
|
*.userprefs
|
||||||
|
|||||||
Generated
+8
@@ -23,6 +23,7 @@
|
|||||||
/// the contents of this method with the code editor.
|
/// the contents of this method with the code editor.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void InitializeComponent() {
|
private void InitializeComponent() {
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
this.dataGridView1 = new System.Windows.Forms.DataGridView();
|
this.dataGridView1 = new System.Windows.Forms.DataGridView();
|
||||||
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
@@ -34,6 +35,7 @@
|
|||||||
this.bSGlobals = new System.Windows.Forms.Button();
|
this.bSGlobals = new System.Windows.Forms.Button();
|
||||||
this.bArrays = new System.Windows.Forms.Button();
|
this.bArrays = new System.Windows.Forms.Button();
|
||||||
this.bEdit = new System.Windows.Forms.Button();
|
this.bEdit = new System.Windows.Forms.Button();
|
||||||
|
this.redrawTimer = new System.Windows.Forms.Timer(this.components);
|
||||||
this.bCrittersLvar = new System.Windows.Forms.Button();
|
this.bCrittersLvar = new System.Windows.Forms.Button();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
@@ -154,6 +156,11 @@
|
|||||||
this.bEdit.UseVisualStyleBackColor = true;
|
this.bEdit.UseVisualStyleBackColor = true;
|
||||||
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
|
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
|
||||||
//
|
//
|
||||||
|
// redrawTimer
|
||||||
|
//
|
||||||
|
this.redrawTimer.Interval = 200;
|
||||||
|
this.redrawTimer.Tick += new System.EventHandler(this.timer1_Tick);
|
||||||
|
//
|
||||||
// bCrittersLvar
|
// bCrittersLvar
|
||||||
//
|
//
|
||||||
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
@@ -202,6 +209,7 @@
|
|||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
||||||
|
internal System.Windows.Forms.Timer redrawTimer;
|
||||||
private System.Windows.Forms.Button bCrittersLvar;
|
private System.Windows.Forms.Button bCrittersLvar;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -137,6 +137,7 @@ namespace FalloutClient {
|
|||||||
sr.Close();
|
sr.Close();
|
||||||
}
|
}
|
||||||
Redraw();
|
Redraw();
|
||||||
|
redrawTimer.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DebugEditor_FormClosing(object sender, FormClosingEventArgs e) {
|
private void DebugEditor_FormClosing(object sender, FormClosingEventArgs e) {
|
||||||
@@ -188,6 +189,7 @@ namespace FalloutClient {
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
redrawTimer.Stop();
|
||||||
if (e.ColumnIndex == 2) {
|
if (e.ColumnIndex == 2) {
|
||||||
string str = dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString();
|
string str = dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString();
|
||||||
int val;
|
int val;
|
||||||
@@ -211,11 +213,13 @@ namespace FalloutClient {
|
|||||||
connection.WriteInt(converter.GetAsInt(val));
|
connection.WriteInt(converter.GetAsInt(val));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
redrawTimer.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void bEdit_Click(object sender, EventArgs e) {
|
private void bEdit_Click(object sender, EventArgs e) {
|
||||||
if (dataGridView1.SelectedRows.Count == 0) return;
|
if (dataGridView1.SelectedRows.Count == 0) return;
|
||||||
int i = (int)dataGridView1.SelectedRows[0].Tag;
|
int i = (int)dataGridView1.SelectedRows[0].Tag;
|
||||||
|
redrawTimer.Stop();
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case Mode.Arrays: {
|
case Mode.Arrays: {
|
||||||
DataType[] types = new DataType[connection.ArrayLengths[i]];
|
DataType[] types = new DataType[connection.ArrayLengths[i]];
|
||||||
@@ -333,6 +337,7 @@ namespace FalloutClient {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
redrawTimer.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void bCrittersLvar_Click(object sender, EventArgs e) {
|
private void bCrittersLvar_Click(object sender, EventArgs e) {
|
||||||
@@ -381,5 +386,9 @@ namespace FalloutClient {
|
|||||||
private void dataGridView1_RowsAdded(object sender, DataGridViewRowsAddedEventArgs e) {
|
private void dataGridView1_RowsAdded(object sender, DataGridViewRowsAddedEventArgs e) {
|
||||||
dataGridView1.Rows[e.RowIndex].Tag = e.RowIndex;
|
dataGridView1.Rows[e.RowIndex].Tag = e.RowIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void timer1_Tick(object sender, EventArgs e) {
|
||||||
|
connection.WriteDataType(DataTypeSend.RedrawGame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -129,4 +129,7 @@
|
|||||||
<metadata name="Column3.UserAddedColumn" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
<metadata name="Column3.UserAddedColumn" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
<value>True</value>
|
<value>True</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
|
<metadata name="redrawTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
</root>
|
</root>
|
||||||
@@ -48,8 +48,10 @@ namespace FalloutClient {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
|
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
|
||||||
|
form.redrawTimer.Start();
|
||||||
EditorWindow editor = new EditorWindow(names, types, values, isMap);
|
EditorWindow editor = new EditorWindow(names, types, values, isMap);
|
||||||
editor.ShowDialog();
|
editor.ShowDialog();
|
||||||
|
form.redrawTimer.Stop();
|
||||||
if (editor.save) {
|
if (editor.save) {
|
||||||
if (valueInHex) editor.ConvertValues(false);
|
if (valueInHex) editor.ConvertValues(false);
|
||||||
return editor.values;
|
return editor.values;
|
||||||
@@ -70,8 +72,10 @@ namespace FalloutClient {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
|
public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
|
||||||
|
form.redrawTimer.Start();
|
||||||
EditorWindow editor = new EditorWindow(lvalues);
|
EditorWindow editor = new EditorWindow(lvalues);
|
||||||
editor.ShowDialog();
|
editor.ShowDialog();
|
||||||
|
form.redrawTimer.Stop();
|
||||||
if (editor.save) {
|
if (editor.save) {
|
||||||
if (valueInHex) editor.ConvertValues(false);
|
if (valueInHex) editor.ConvertValues(false);
|
||||||
return editor.values;
|
return editor.values;
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ namespace FalloutClient {
|
|||||||
SetArray = 10,
|
SetArray = 10,
|
||||||
GetLocal = 11,
|
GetLocal = 11,
|
||||||
SetLocal = 12,
|
SetLocal = 12,
|
||||||
Exit = 254
|
Exit = 254,
|
||||||
|
RedrawGame = 255
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
|||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("")]
|
[assembly: AssemblyCompany("")]
|
||||||
[assembly: AssemblyProduct("sfall")]
|
[assembly: AssemblyProduct("sfall")]
|
||||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
[assembly: AssemblyCopyright("Copyright (C) 2022")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
|
|||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
[assembly: AssemblyVersion("4.1.9.0")]
|
[assembly: AssemblyVersion("4.1.9.1")]
|
||||||
[assembly: AssemblyFileVersion("4.1.9.0")]
|
[assembly: AssemblyFileVersion("4.1.9.1")]
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
# sfall
|
# sfall
|
||||||
|
|
||||||
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
|
[](https://www.gnu.org/licenses/gpl-3.0)
|
||||||
|
|
||||||
|
A set of engine modifications for the classic game Fallout 2 in the form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
|
||||||
|
|
||||||
**Engine modifications include:**
|
**Engine modifications include:**
|
||||||
- Better support for modern operating systems
|
- Better support for modern operating systems
|
||||||
@@ -10,7 +12,10 @@ A set of engine modifications for the classic game Fallout 2 in form of a DLL, w
|
|||||||
- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions)
|
- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions)
|
||||||
|
|
||||||
|
|
||||||
Original author: timeslip
|
Original author: **Timeslip**
|
||||||
|
|
||||||
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
|
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
|
||||||
|
|
||||||
|
---
|
||||||
|
#### Fallout Engine IDA Database
|
||||||
|
**[Download](https://www.dropbox.com/s/tm0nyx0lnk4yui0/Fallout_1_and_2_IDA68.rar "Download from Dropbox")** (comments are in Russian)
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ TagSkillBonus=20
|
|||||||
;Set to 3 to use both modes
|
;Set to 3 to use both modes
|
||||||
TagSkillMode=0
|
TagSkillMode=0
|
||||||
|
|
||||||
;Set to 1 to base skill costs on spent points instead of current level
|
;Set to 1 to base skill costs on the number of additional points in a skill instead of the current level
|
||||||
BasedOnPoints=0
|
BasedOnPoints=0
|
||||||
|
|
||||||
;Examples
|
;Examples
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ KarmaGain=You gained %d karma.
|
|||||||
KarmaLoss=You lost %d karma.
|
KarmaLoss=You lost %d karma.
|
||||||
HighlightFail1=You aren't carrying a motion sensor.
|
HighlightFail1=You aren't carrying a motion sensor.
|
||||||
HighlightFail2=Your motion sensor is out of charge.
|
HighlightFail2=Your motion sensor is out of charge.
|
||||||
SuperStimExploitMsg=You cannot use a super stim on someone who is not injured!
|
SuperStimExploitMsg=You cannot use this item on someone who is not injured!
|
||||||
BlockedCombat=You cannot enter combat at this time.
|
BlockedCombat=You cannot enter combat at this time.
|
||||||
SaveSfallDataFail=ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again.
|
SaveSfallDataFail=ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again.
|
||||||
PartyLvlMsg=Lvl:
|
PartyLvlMsg=Lvl:
|
||||||
@@ -16,3 +16,20 @@ NPCPickupFail=%s cannot pick up the item.
|
|||||||
RaceText=Race
|
RaceText=Race
|
||||||
StyleText=Style
|
StyleText=Style
|
||||||
DoneBtn=Done
|
DoneBtn=Done
|
||||||
|
|
||||||
|
;Custom names for player's unarmed attacks (max 16 characters)
|
||||||
|
[Unarmed]
|
||||||
|
;Punch=Punch:
|
||||||
|
;Kick=Kick:
|
||||||
|
;StrongPunch=Strong Punch:
|
||||||
|
;HammerPunch=Hammer Punch:
|
||||||
|
;Haymaker=Haymaker:
|
||||||
|
;Jab=Jab:
|
||||||
|
;PalmStrike=Palm Strike:
|
||||||
|
;PiercingStrike=Piercing Strike:
|
||||||
|
;StrongKick=Strong Kick:
|
||||||
|
;SnapKick=Snap Kick:
|
||||||
|
;PowerKick=Power Kick:
|
||||||
|
;HipKick=Hip Kick:
|
||||||
|
;HookKick=Hook Kick:
|
||||||
|
;PiercingKick=Piercing Kick:
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
;Game engine tweaks
|
||||||
|
|
||||||
|
[Main]
|
||||||
|
|
||||||
|
|
||||||
|
[Items]
|
||||||
|
;Override the PIDs of the standard healing drugs that AI will use in combat
|
||||||
|
;Set to -1 if you don't want AI to identify this item as a healing drug
|
||||||
|
;Note: Starting from sfall 4.3.1/3.8.31, you can set a new flag (FlagsExt: 0x04000000)
|
||||||
|
;in the proto for other items, so AI will use them for healing in combat as well
|
||||||
|
STIMPAK=40
|
||||||
|
SUPER_STIMPAK=144
|
||||||
|
HEALING_POWDER=237
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
; This file lets you configure the requirements and effects of unarmed attacks
|
||||||
|
|
||||||
|
; You can leave the value empty or omit the parameter to use the engine default value
|
||||||
|
|
||||||
|
; Strong Punch
|
||||||
|
[8]
|
||||||
|
ReqLevel=1 ; required player level
|
||||||
|
SkillLevel=55 ; required Unarmed skill level
|
||||||
|
|
||||||
|
; Required stats
|
||||||
|
Stat0=0 ; ST
|
||||||
|
Stat1=0 ; PE
|
||||||
|
Stat2=0 ; EN
|
||||||
|
Stat3=0 ; CH
|
||||||
|
Stat4=0 ; IN
|
||||||
|
Stat5=6 ; AG
|
||||||
|
Stat6=0 ; LK
|
||||||
|
|
||||||
|
MinDamage=1
|
||||||
|
MaxDamage=2
|
||||||
|
BonusDamage=3 ; bonus damage added to the minimum and maximum damage
|
||||||
|
BonusCrit=0 ; value of the critical hit chance
|
||||||
|
APCost=
|
||||||
|
|
||||||
|
Penetrate=0 ; set to 1 to make the attack reduce target's armor DT (the formula is determined by the engine or a hook script)
|
||||||
|
Secondary=0 ; set to 1 to assign the attack to the secondary mode (be careful when setting this parameter)
|
||||||
|
|
||||||
|
; Hammer Punch
|
||||||
|
[9]
|
||||||
|
|
||||||
|
; Haymaker
|
||||||
|
[10]
|
||||||
|
|
||||||
|
; Jab
|
||||||
|
[11]
|
||||||
|
|
||||||
|
; Palm Strike
|
||||||
|
[12]
|
||||||
|
|
||||||
|
; Piercing Strike
|
||||||
|
[13]
|
||||||
|
|
||||||
|
; Strong Kick
|
||||||
|
[14]
|
||||||
|
|
||||||
|
; Snap Kick
|
||||||
|
[15]
|
||||||
|
|
||||||
|
; Power Kick
|
||||||
|
[16]
|
||||||
|
|
||||||
|
; Hip Kick
|
||||||
|
[17]
|
||||||
|
|
||||||
|
; Hook Kick
|
||||||
|
[18]
|
||||||
|
|
||||||
|
; Piercing Kick
|
||||||
|
[19]
|
||||||
|
|
||||||
|
; Default attacks (any requirements are ignored)
|
||||||
|
; Punch
|
||||||
|
[4]
|
||||||
|
|
||||||
|
; Kick
|
||||||
|
[5]
|
||||||
+111
-90
@@ -1,8 +1,9 @@
|
|||||||
;sfall configuration settings
|
;sfall configuration settings
|
||||||
;v3.8.30
|
;v3.8.34
|
||||||
|
|
||||||
[Main]
|
[Main]
|
||||||
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
|
;Set to 1 if you want to use command line arguments to tell sfall to use another ini file
|
||||||
|
;This option is always enabled in 4.3.3/3.8.33 or later. The information is left for reference only
|
||||||
UseCommandLine=0
|
UseCommandLine=0
|
||||||
|
|
||||||
;Uncomment and point to a file to get alternate translations for some sfall messages
|
;Uncomment and point to a file to get alternate translations for some sfall messages
|
||||||
@@ -11,7 +12,7 @@ UseCommandLine=0
|
|||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Speed]
|
[Speed]
|
||||||
;Set to 0 to disable everything in this section
|
;Set to 1 to enable options related to the game speed adjustment (SpeedMulti#, SpeedKey#, SpeedModKey, and SpeedToggleKey)
|
||||||
Enable=1
|
Enable=1
|
||||||
|
|
||||||
;The speeds corresponding to each slot in percent. (i.e. 100 is normal speed)
|
;The speeds corresponding to each slot in percent. (i.e. 100 is normal speed)
|
||||||
@@ -29,9 +30,6 @@ SpeedMulti9=900
|
|||||||
;The initial speed at game startup
|
;The initial speed at game startup
|
||||||
SpeedMultiInitial=100
|
SpeedMultiInitial=100
|
||||||
|
|
||||||
;Set to 1 to also affect the playback speed of MVE video files without an audio track
|
|
||||||
AffectPlayback=0
|
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Graphics]
|
[Graphics]
|
||||||
;Set to 0 for 8 bit fullscreen
|
;Set to 0 for 8 bit fullscreen
|
||||||
@@ -49,8 +47,8 @@ GraphicsWidth=0
|
|||||||
GraphicsHeight=0
|
GraphicsHeight=0
|
||||||
|
|
||||||
;Window position data. Do not modify
|
;Window position data. Do not modify
|
||||||
;Set to 0 to reset if the window position is incorrect
|
;Set to -1 or 0 to reset if the window position is incorrect
|
||||||
WindowData=0
|
WindowData=-1
|
||||||
|
|
||||||
;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
|
;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
|
||||||
;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
|
;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
|
||||||
@@ -78,6 +76,7 @@ Use32BitHeadGraphics=0
|
|||||||
;Set to 1 to automatically search for alternative AVI video files when Fallout tries to play the game movies
|
;Set to 1 to automatically search for alternative AVI video files when Fallout tries to play the game movies
|
||||||
;Set to 2 to force AVI videos to fit the screen width
|
;Set to 2 to force AVI videos to fit the screen width
|
||||||
;Requires DX9 graphics mode
|
;Requires DX9 graphics mode
|
||||||
|
;The recommended video codec is Xvid
|
||||||
AllowDShowMovies=0
|
AllowDShowMovies=0
|
||||||
|
|
||||||
;Fade effect time percentage modifier
|
;Fade effect time percentage modifier
|
||||||
@@ -116,6 +115,11 @@ AllowDShowSound=0
|
|||||||
;Set to 2 to overwrite all occurrences of the music path
|
;Set to 2 to overwrite all occurrences of the music path
|
||||||
OverrideMusicDir=1
|
OverrideMusicDir=1
|
||||||
|
|
||||||
|
;Set to 1 to automatically search for new SFX sound files at game startup
|
||||||
|
;Note: With this option enabled, you will no longer need to use the utility regsnd.exe to register new SFX sounds
|
||||||
|
;This will slightly increase the startup time of the game on older computers
|
||||||
|
AutoSearchSFX=1
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Input]
|
[Input]
|
||||||
;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
|
;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
|
||||||
@@ -152,7 +156,7 @@ BackgroundMouse=0
|
|||||||
SpeedModKey=-1
|
SpeedModKey=-1
|
||||||
|
|
||||||
;A key to press to toggle the speed tweak on or off
|
;A key to press to toggle the speed tweak on or off
|
||||||
;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
|
;Set to 0 if you don't want a toggle key, or a DX scancode otherwise
|
||||||
SpeedToggleKey=0
|
SpeedToggleKey=0
|
||||||
|
|
||||||
;The keys corresponding to the 10 speed slots
|
;The keys corresponding to the 10 speed slots
|
||||||
@@ -178,10 +182,10 @@ WindowScrollKey=0
|
|||||||
ToggleItemHighlightsKey=42
|
ToggleItemHighlightsKey=42
|
||||||
|
|
||||||
;Set to 1 to also highlight containers
|
;Set to 1 to also highlight containers
|
||||||
HighlightContainers=1
|
HighlightContainers=0
|
||||||
|
|
||||||
;Set to 1 to also highlight lootable corpses
|
;Set to 1 to also highlight lootable corpses
|
||||||
HighlightCorpses=1
|
HighlightCorpses=0
|
||||||
|
|
||||||
;Set the color of outlines, available colors:
|
;Set the color of outlines, available colors:
|
||||||
;1 - glowing red
|
;1 - glowing red
|
||||||
@@ -220,7 +224,7 @@ DebugEditorKey=0
|
|||||||
Fallout1Behavior=0
|
Fallout1Behavior=0
|
||||||
|
|
||||||
;Time limit in years. Must be between -3 and 13
|
;Time limit in years. Must be between -3 and 13
|
||||||
;Set to 0 if you want to die the instant you leave arroyo
|
;Set to 0 if you want to die the instant you leave Arroyo
|
||||||
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
|
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
|
||||||
;Set to -2 or -3 to remove the time limit, automatically reset the date, but override Fallout's GetDate function to return the correct year
|
;Set to -2 or -3 to remove the time limit, automatically reset the date, but override Fallout's GetDate function to return the correct year
|
||||||
TimeLimit=13
|
TimeLimit=13
|
||||||
@@ -243,8 +247,8 @@ WorldMapEncounterFix=0
|
|||||||
WorldMapEncounterRate=5
|
WorldMapEncounterRate=5
|
||||||
|
|
||||||
;The number of slots available in the locations list panel of the world map
|
;The number of slots available in the locations list panel of the world map
|
||||||
;Set to 0 to leave unchanged. 17 is default.
|
;Set to 0 to leave the default unchanged (i.e. 17). The maximum is 127
|
||||||
;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
|
;Setting this greater than 17 requires a replacement WMTABS.frm file in art\intrface\, or you'll get glitched graphics
|
||||||
WorldMapSlots=0
|
WorldMapSlots=0
|
||||||
|
|
||||||
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
|
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
|
||||||
@@ -257,7 +261,7 @@ WorldMapSlots=0
|
|||||||
;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
|
;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
|
||||||
;ConfigFile=
|
;ConfigFile=
|
||||||
|
|
||||||
;Set to 1 to enable functions relating to overriding the file system
|
;Set to 1 to enable script functions relating to overriding the file system
|
||||||
UseFileSystemOverride=0
|
UseFileSystemOverride=0
|
||||||
|
|
||||||
;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
|
;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
|
||||||
@@ -268,7 +272,7 @@ UseFileSystemOverride=0
|
|||||||
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
|
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
|
||||||
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
|
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
|
||||||
;This option is always enabled in 4.3/3.8.30 or later. The information is left for reference only
|
;This option is always enabled in 4.3/3.8.30 or later. The information is left for reference only
|
||||||
;DataLoadOrderPatch=1
|
DataLoadOrderPatch=1
|
||||||
|
|
||||||
;Set to 1 to load alternative dialog msg files from text\<language>\dialog_female\ for female PC
|
;Set to 1 to load alternative dialog msg files from text\<language>\dialog_female\ for female PC
|
||||||
;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
|
;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
|
||||||
@@ -315,7 +319,7 @@ Movie17=credits.mve
|
|||||||
|
|
||||||
;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
|
;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
|
||||||
;Defaults are 480 in the x direction and 400 in the y direction.
|
;Defaults are 480 in the x direction and 400 in the y direction.
|
||||||
;Not compatible with the res patch!
|
;Does not work with the hi-res patch by Mash!
|
||||||
;LocalMapXLimit=480
|
;LocalMapXLimit=480
|
||||||
;LocalMapYLimit=400
|
;LocalMapYLimit=400
|
||||||
|
|
||||||
@@ -361,7 +365,7 @@ ViewYPos=-1
|
|||||||
;Set to 1 to force Fallout not to use multiple processor cores even if they are available
|
;Set to 1 to force Fallout not to use multiple processor cores even if they are available
|
||||||
SingleCore=1
|
SingleCore=1
|
||||||
|
|
||||||
;Set to 1 to override the art_chache_size setting in fallout2.cfg
|
;Set to 1 to override the art_cache_size setting in fallout2.cfg
|
||||||
OverrideArtCacheSize=0
|
OverrideArtCacheSize=0
|
||||||
|
|
||||||
;Prevents you from saving in combat except at the start of your turn to avoid a few bugs
|
;Prevents you from saving in combat except at the start of your turn to avoid a few bugs
|
||||||
@@ -373,7 +377,7 @@ SaveInCombatFix=1
|
|||||||
;Player's level is capped once the highest specified level is reached
|
;Player's level is capped once the highest specified level is reached
|
||||||
;XPTable=50,100,200
|
;XPTable=50,100,200
|
||||||
|
|
||||||
;Set to 1 to enable additional weapon animation codes from o to t
|
;Set to 1 to enable additional weapon animation codes from 'o' to 't'
|
||||||
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
|
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
|
||||||
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corresponds to 's' and 15 to 't'
|
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corresponds to 's' and 15 to 't'
|
||||||
AdditionalWeaponAnims=1
|
AdditionalWeaponAnims=1
|
||||||
@@ -432,16 +436,6 @@ SkipOpeningMovies=0
|
|||||||
;Set to 0 to disable
|
;Set to 0 to disable
|
||||||
NPCsTryToSpendExtraAP=0
|
NPCsTryToSpendExtraAP=0
|
||||||
|
|
||||||
;Set to 1 to fix the priority score calculation for choosing the best weapon for NPCs
|
|
||||||
;Note that enabling this option can affect the weapon of choice for some NPCs
|
|
||||||
AIBestWeaponFix=1
|
|
||||||
|
|
||||||
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
|
|
||||||
;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
|
|
||||||
;Note: chem_primary_desire w/o fixes prevents the specified item PID from being consumed if all three values in the list are the same PID
|
|
||||||
;chem_primary_desire also works as a priority list of drug items the NPC will try to pick up in combat when they are on the ground
|
|
||||||
AIDrugUsePerfFix=0
|
|
||||||
|
|
||||||
;Allows the use of tiles over 80x36 in size. sfall will just split and resave them to art\tiles\zzz####.frm at startup
|
;Allows the use of tiles over 80x36 in size. sfall will just split and resave them to art\tiles\zzz####.frm at startup
|
||||||
;Set to 1 to check all tiles on started (slow, but can also be useful for checking the correct size of your new tiles)
|
;Set to 1 to check all tiles on started (slow, but can also be useful for checking the correct size of your new tiles)
|
||||||
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile indexes that need checking
|
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile indexes that need checking
|
||||||
@@ -460,9 +454,6 @@ Doctor=293
|
|||||||
Science=293
|
Science=293
|
||||||
Repair=293
|
Repair=293
|
||||||
|
|
||||||
;Set to 1 to remove window position rounding for script-created windows
|
|
||||||
RemoveWindowRounding=1
|
|
||||||
|
|
||||||
;Set to 1 to add scroll buttons to the pipboy quest list, and remove the quests per area limit
|
;Set to 1 to add scroll buttons to the pipboy quest list, and remove the quests per area limit
|
||||||
;Set to 2 to use a different set of scroll buttons
|
;Set to 2 to use a different set of scroll buttons
|
||||||
UseScrollingQuestsList=1
|
UseScrollingQuestsList=1
|
||||||
@@ -489,12 +480,13 @@ UseScrollingQuestsList=1
|
|||||||
ExtraSaveSlots=0
|
ExtraSaveSlots=0
|
||||||
|
|
||||||
;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
|
;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
|
||||||
;AutoQuickSave sets how many save slots on a page you want to use for quick saving (valid range: 1..10)
|
;Quick save will cyclically overwrite saves from the first slot on the specified page to the last slot on the n-th page
|
||||||
;AutoQuickSavePage is the page number to use (valid range: 1..1000) if ExtraSaveSlots is enabled
|
;AutoQuickSave sets how many pages you want to use for quick saving (valid range: 1..10)
|
||||||
;The quick saves will be rotated from the first slot on the page to the n-th slot
|
;Set to 0 to disable
|
||||||
;Set to 0 to disable. AutoQuickSave will use the current selected page if AutoQuickSavePage is disabled
|
|
||||||
AutoQuickSave=0
|
AutoQuickSave=0
|
||||||
AutoQuickSavePage=0
|
;AutoQuickSavePage is the page number to start at if ExtraSaveSlots is enabled (valid range: 0..999)
|
||||||
|
;Set to -1 to use the current selected page (not recommended)
|
||||||
|
AutoQuickSavePage=1
|
||||||
|
|
||||||
;Set to 1 to speed up the HP/AC counter animations
|
;Set to 1 to speed up the HP/AC counter animations
|
||||||
;Set to 2 to update the HP/AC counters instantly
|
;Set to 2 to update the HP/AC counters instantly
|
||||||
@@ -557,7 +549,7 @@ BoostScriptDialogLimit=0
|
|||||||
;Add 4 to the mode to limit the weight check to used items only
|
;Add 4 to the mode to limit the weight check to used items only
|
||||||
;You can use message number 542/543 in proto.msg and message number 35 in inventry.msg to set up custom messages for item size
|
;You can use message number 542/543 in proto.msg and message number 35 in inventry.msg to set up custom messages for item size
|
||||||
CritterInvSizeLimitMode=0
|
CritterInvSizeLimitMode=0
|
||||||
CritterInvSizeLimit=100
|
CritterInvSizeLimit=200
|
||||||
|
|
||||||
;Some bit flags to alter behaviour of the motion sensor
|
;Some bit flags to alter behaviour of the motion sensor
|
||||||
;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
|
;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
|
||||||
@@ -587,32 +579,6 @@ SuperStimExploitFix=0
|
|||||||
InventoryApCost=4
|
InventoryApCost=4
|
||||||
QuickPocketsApCostReduction=2
|
QuickPocketsApCostReduction=2
|
||||||
|
|
||||||
;Set to 1 to fix obj_can_see_obj script function to allow critters to see through objects with 'ShootThru' flag set and other critters in front of them
|
|
||||||
;Note that enabling this option can cause unexpected NPC behavior in some cases, e.g. initiating combat or dialogue when the player is behind certain obstacles
|
|
||||||
ObjCanSeeObj_ShootThru_Fix=0
|
|
||||||
|
|
||||||
;Set to 1 to fix the broken obj_can_hear_obj script function
|
|
||||||
ObjCanHearObjFix=0
|
|
||||||
|
|
||||||
;Set to 1 to enable the 'mood' argument of start_gdialog script function for talking heads
|
|
||||||
;If the argument value is -1, the mood will be determined by the local variable 0 of the script (vanilla behavior)
|
|
||||||
StartGDialogFix=0
|
|
||||||
|
|
||||||
;Set to 1 to fix attacker_results/target_results arguments and repurpose the unused called_shot/num_attacks arguments of attack_complex script function
|
|
||||||
;New behavior of the arguments:
|
|
||||||
;called_shot - additional damage when hitting the target
|
|
||||||
;num_attacks - the number of free action points on the first turn only
|
|
||||||
AttackComplexFix=0
|
|
||||||
|
|
||||||
;Set to 1 to make the create_object_sid script function run the 'start' procedure of attached script upon object creation
|
|
||||||
;By default, the 'start' procedure of attached script is executed after the current script procedure is finished
|
|
||||||
;Note that enabling this option may cause unexpected results with some existing game scripts
|
|
||||||
CreateObjectSidFix=0
|
|
||||||
|
|
||||||
;Set to 1 to fix the issue with the division operator treating negative integers as unsigned
|
|
||||||
;Note: To perform the unsigned integer division, use the new 'div' operator
|
|
||||||
DivisionOperatorFix=1
|
|
||||||
|
|
||||||
;Set to 1 to enable the balanced bullet distribution formula for burst attacks
|
;Set to 1 to enable the balanced bullet distribution formula for burst attacks
|
||||||
ComputeSprayMod=0
|
ComputeSprayMod=0
|
||||||
|
|
||||||
@@ -642,11 +608,9 @@ ExplosionsEmitLight=0
|
|||||||
;MovieTimer_artimer3=270
|
;MovieTimer_artimer3=270
|
||||||
;MovieTimer_artimer4=360
|
;MovieTimer_artimer4=360
|
||||||
|
|
||||||
;Set to 1 to enable the new arrays behavior (default behavior)
|
;Set to 1 to add proper check for ammo before attacking and proper calculation of the number of burst rounds
|
||||||
;Set to 0 for backward compatibility with pre-3.4 scripts
|
;By default, weapons can make attacks when at least one ammo is left, regardless of ammo cost calculations
|
||||||
arraysBehavior=1
|
;Note that enabling this option will prevent super cattle prods and mega power fists from attacking with only one ammo left
|
||||||
|
|
||||||
;Set to 1 to add proper checks to see if there is enough ammo to attack with weapons that use multiple ammo per shot
|
|
||||||
CheckWeaponAmmoCost=0
|
CheckWeaponAmmoCost=0
|
||||||
|
|
||||||
;Controls the speed of combat panel animations (lower - faster; valid range: 0..65535)
|
;Controls the speed of combat panel animations (lower - faster; valid range: 0..65535)
|
||||||
@@ -684,7 +648,7 @@ EnableMusicInDialogue=0
|
|||||||
DontTurnOffSneakIfYouRun=0
|
DontTurnOffSneakIfYouRun=0
|
||||||
|
|
||||||
;Changes the distance at which the player will switch to walking when trying to use objects (valid range: 0..3)
|
;Changes the distance at which the player will switch to walking when trying to use objects (valid range: 0..3)
|
||||||
;Set to 0 to disable switching. (Default is 3)
|
;Default is 3. Set to 0 to disable switching
|
||||||
UseWalkDistance=3
|
UseWalkDistance=3
|
||||||
|
|
||||||
;Changes the displayed message when you recover from the negative effects of radiation exposure
|
;Changes the displayed message when you recover from the negative effects of radiation exposure
|
||||||
@@ -697,14 +661,6 @@ ActiveGeigerMsgs=1
|
|||||||
;Set to 1 to fix the bug of being unable to sell used geiger counters or stealth boys
|
;Set to 1 to fix the bug of being unable to sell used geiger counters or stealth boys
|
||||||
CanSellUsedGeiger=1
|
CanSellUsedGeiger=1
|
||||||
|
|
||||||
;Set to 1 to fix the issue with being able to charge the car by using cells on other scenery/critters
|
|
||||||
;Set to 0 if another mod you're using has custom vehicles
|
|
||||||
CarChargingFix=1
|
|
||||||
|
|
||||||
;Set to 1 to prevent the car from being lost when entering a location via the Town/World button and then leaving on foot
|
|
||||||
;Note that the global variable 633 (GVAR_CAR_PLACED_TILE) will be set to -1 when the player leaves a location
|
|
||||||
CarPlacedTileFix=1
|
|
||||||
|
|
||||||
;Set to 1 to skip weapon equip/unequip animations when performing various actions
|
;Set to 1 to skip weapon equip/unequip animations when performing various actions
|
||||||
InstantWeaponEquip=0
|
InstantWeaponEquip=0
|
||||||
|
|
||||||
@@ -738,6 +694,66 @@ PartyMemberExtraInfo=0
|
|||||||
;Set to 2 to also skip loading the game/combat difficulty settings
|
;Set to 2 to also skip loading the game/combat difficulty settings
|
||||||
SkipLoadingGameSettings=0
|
SkipLoadingGameSettings=0
|
||||||
|
|
||||||
|
;Changes the base value of the duration of the knockout effect (valid range: 35..100; default is 35)
|
||||||
|
;The formula for the duration in ticks is: 10 * (value - 3 * EN)
|
||||||
|
KnockoutTime=35
|
||||||
|
|
||||||
|
;Set to 1 to display sfall built-in credits at the bottom of credits.txt contents instead of at the top
|
||||||
|
CreditsAtBottom=0
|
||||||
|
|
||||||
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
|
; Critical modding options - the following options should be changed with caution
|
||||||
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
|
|
||||||
|
;Set to 1 to fix the issue with being able to charge the car by using cells on other scenery/critters
|
||||||
|
;Set to 0 if another mod you're using has custom vehicles
|
||||||
|
CarChargingFix=1
|
||||||
|
|
||||||
|
;Set to 1 to prevent the car from being lost when entering a location via the Town/World button and then leaving on foot
|
||||||
|
;Note that the global variable 633 (GVAR_CAR_PLACED_TILE) will be set to -1 when the player leaves a location
|
||||||
|
CarPlacedTileFix=1
|
||||||
|
|
||||||
|
;Set to 1 to fix obj_can_see_obj script function to allow critters to see through objects with 'ShootThru' flag set and other critters in front of them
|
||||||
|
;Note that enabling this option can cause unexpected NPC behavior in some cases, e.g. initiating combat or dialogue when the player is behind certain obstacles
|
||||||
|
ObjCanSeeObj_ShootThru_Fix=0
|
||||||
|
|
||||||
|
;Set to 1 to fix the broken obj_can_hear_obj script function
|
||||||
|
ObjCanHearObjFix=0
|
||||||
|
|
||||||
|
;Set to 1 to enable the 'mood' argument of start_gdialog script function for talking heads
|
||||||
|
;If the argument value is -1, the mood will be determined by the local variable 0 of the script (vanilla behavior)
|
||||||
|
StartGDialogFix=0
|
||||||
|
|
||||||
|
;Set to 1 to fix attacker_results/target_results arguments and repurpose the unused called_shot/num_attacks arguments of attack_complex script function
|
||||||
|
;New behavior of the arguments:
|
||||||
|
;called_shot - additional damage when hitting the target
|
||||||
|
;num_attacks - the number of free action points on the first turn only
|
||||||
|
AttackComplexFix=0
|
||||||
|
|
||||||
|
;Set to 1 to make the create_object_sid script function run the 'start' procedure of attached script upon object creation
|
||||||
|
;By default, the 'start' procedure of attached script is executed after the current script procedure is finished
|
||||||
|
;Note that enabling this option may cause unexpected results with some existing game scripts
|
||||||
|
CreateObjectSidFix=0
|
||||||
|
|
||||||
|
;Set to 1 to fix the execution of the 'use_p_proc' procedure for grave type containers when they are in the open state
|
||||||
|
;By default, using open graves does not run the 'use_p_proc' procedure of attached script like other containers
|
||||||
|
;Note that enabling this option will cause problems for existing grave scripts
|
||||||
|
GraveContainersFix=0
|
||||||
|
|
||||||
|
;Set to 1 to fix the issue with the division operator treating negative integers as unsigned
|
||||||
|
;Note: To perform the unsigned integer division, use the new 'div' operator
|
||||||
|
DivisionOperatorFix=1
|
||||||
|
|
||||||
|
;Set to 1 to fix the priority score calculation for choosing the best weapon for NPCs
|
||||||
|
;Note that enabling this option can affect the weapon of choice for some NPCs
|
||||||
|
AIBestWeaponFix=1
|
||||||
|
|
||||||
|
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as a preference list when using drugs in their inventory
|
||||||
|
;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
|
||||||
|
;Note: chem_primary_desire w/o fixes prevents the specified item PID from being consumed if all three values in the list are the same PID
|
||||||
|
;chem_primary_desire also works as a priority list of drug items the NPC will try to pick up in combat when they are on the ground
|
||||||
|
AIDrugUsePerfFix=0
|
||||||
|
|
||||||
;Overrides the global variable number used to show the special death message of the Modoc toilet explosion
|
;Overrides the global variable number used to show the special death message of the Modoc toilet explosion
|
||||||
;Set to -1 to disable the special death message when the global variable is set
|
;Set to -1 to disable the special death message when the global variable is set
|
||||||
SpecialDeathGVAR=491
|
SpecialDeathGVAR=491
|
||||||
@@ -751,13 +767,6 @@ DisableSpecialMapIDs=0
|
|||||||
;Note that enabling this option will break the location change of the 'Fake Vault 13' in Fallout 2
|
;Note that enabling this option will break the location change of the 'Fake Vault 13' in Fallout 2
|
||||||
DisableSpecialAreas=0
|
DisableSpecialAreas=0
|
||||||
|
|
||||||
;Changes the base value of the duration of the knockout effect (valid range: 35..100; default is 35)
|
|
||||||
;The formula for the duration in ticks is: 10 * (value - 3 * EN)
|
|
||||||
KnockoutTime=35
|
|
||||||
|
|
||||||
;Set to 1 to display sfall built-in credits at the bottom of credits.txt contents instead of at the top
|
|
||||||
CreditsAtBottom=0
|
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
; Configuration ini files
|
; Configuration ini files
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
@@ -773,7 +782,8 @@ CreditsAtBottom=0
|
|||||||
;Point the next line to an ini file containing the replacement skill data
|
;Point the next line to an ini file containing the replacement skill data
|
||||||
;SkillsFile=sfall\Skills.ini
|
;SkillsFile=sfall\Skills.ini
|
||||||
|
|
||||||
;To add additional perks to the game, uncomment the next line and set it to point to a file containing perk information
|
;To add additional perks to the game, uncomment the next line and point to a file containing perk information
|
||||||
|
;See the Perks.ini in the modders pack for an example file
|
||||||
;PerksFile=sfall\Perks.ini
|
;PerksFile=sfall\Perks.ini
|
||||||
|
|
||||||
;To add additional books to the game, uncomment the next line and point to a file containing book information
|
;To add additional books to the game, uncomment the next line and point to a file containing book information
|
||||||
@@ -783,6 +793,13 @@ CreditsAtBottom=0
|
|||||||
;Point to an ini file containing elevator data
|
;Point to an ini file containing elevator data
|
||||||
;ElevatorsFile=sfall\Elevators.ini
|
;ElevatorsFile=sfall\Elevators.ini
|
||||||
|
|
||||||
|
;Allows you to change the requirements and effects of unarmed attacks
|
||||||
|
;See the Unarmed.ini in the modders pack for an example file
|
||||||
|
;UnarmedFile=sfall\Unarmed.ini
|
||||||
|
|
||||||
|
;To change some engine parameters for the game mechanics, uncomment the next line
|
||||||
|
;TweaksFile=sfall\Tweaks.ini
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Debugging]
|
[Debugging]
|
||||||
;Extra sfall configuration settings that can be used by modders
|
;Extra sfall configuration settings that can be used by modders
|
||||||
@@ -801,11 +818,8 @@ AllowUnsafeScripting=0
|
|||||||
;Does not require sfall debugging mode
|
;Does not require sfall debugging mode
|
||||||
;ExtraCRC=0x00000000,0x00000000
|
;ExtraCRC=0x00000000,0x00000000
|
||||||
|
|
||||||
;Set to 1 to skip the executable file size check
|
;Set to 1 to skip the compatibility mode check
|
||||||
;Does not require sfall debugging mode
|
;Does not require sfall debugging mode
|
||||||
SkipSizeCheck=0
|
|
||||||
|
|
||||||
;Change to 1 to skip the compatibility mode check
|
|
||||||
SkipCompatModeCheck=0
|
SkipCompatModeCheck=0
|
||||||
|
|
||||||
;Fallout 2 Debug Patch
|
;Fallout 2 Debug Patch
|
||||||
@@ -828,10 +842,17 @@ DebugMode=0
|
|||||||
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
|
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
|
||||||
HideObjIsNullMsg=0
|
HideObjIsNullMsg=0
|
||||||
|
|
||||||
|
;A key to press to toggle the display of the hex grid on the map on or off
|
||||||
|
;Set to 0 to disable, or a DX scancode otherwise
|
||||||
|
MapGridToggleKey=0
|
||||||
|
|
||||||
;Set to 1 to stop Fallout from deleting non read-only protos at startup
|
;Set to 1 to stop Fallout from deleting non read-only protos at startup
|
||||||
;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
|
;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
|
||||||
DontDeleteProtos=0
|
DontDeleteProtos=0
|
||||||
|
|
||||||
|
;Set to 1 to force sfall to inject all hooks code into the game, even if corresponding hook scripts don't exist
|
||||||
|
InjectAllGameHooks=0
|
||||||
|
|
||||||
;Set to 1 to force sfall to search for global/hook scripts every time the game loads rather than only the first time
|
;Set to 1 to force sfall to search for global/hook scripts every time the game loads rather than only the first time
|
||||||
AlwaysFindScripts=0
|
AlwaysFindScripts=0
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1,14 +1,14 @@
|
|||||||
/*
|
/*
|
||||||
|
|
||||||
Ammo INI Loader mod for Fallout 2 by NovaRain
|
Ammo INI Loader mod v1.1 for Fallout 2 by NovaRain
|
||||||
---------------------------------------------
|
--------------------------------------------------
|
||||||
|
|
||||||
- modifies ammo protos with data from an INI file:
|
- modifies ammo protos with data from an INI file:
|
||||||
* AmmoGlovz.ini if DamageFormula=1 or 2 in ddraw.ini
|
* AmmoGlovz.ini if DamageFormula=1 or 2 in ddraw.ini
|
||||||
* AmmoYAAM.ini if DamageFormula=5 in ddraw.ini
|
* AmmoYAAM.ini if DamageFormula=5 in ddraw.ini
|
||||||
* AmmoMod.ini if not using any bulit-in damage formula
|
* AmmoMod.ini if not using any bulit-in damage formula
|
||||||
|
|
||||||
Requires sfall 3.5 or higher
|
Requires sfall 4.0/3.8.29 or higher
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -23,7 +23,7 @@ variable ammoData;
|
|||||||
variable enabled;
|
variable enabled;
|
||||||
|
|
||||||
procedure start begin
|
procedure start begin
|
||||||
variable i := 1, ammo, ammoPid, dmgMod;
|
variable i := 1, ammo, ammoSection, dmgMod;
|
||||||
if game_loaded then begin
|
if game_loaded then begin
|
||||||
enabled := get_ini_setting("ddraw.ini|Misc|DamageFormula");
|
enabled := get_ini_setting("ddraw.ini|Misc|DamageFormula");
|
||||||
if (enabled == 1 or enabled == 2) then
|
if (enabled == 1 or enabled == 2) then
|
||||||
@@ -37,19 +37,19 @@ procedure start begin
|
|||||||
if (enabled <= 0) then return;
|
if (enabled <= 0) then return;
|
||||||
|
|
||||||
ammoData := create_array_map;
|
ammoData := create_array_map;
|
||||||
ammoPid := enabled; // pid from the first section
|
ammoSection := get_ini_section(ammoIni, "" + i);
|
||||||
while (ammoPid > 0) do begin
|
while (ammoSection.pid > 0) do begin
|
||||||
ammo := create_array_map; // create permanent arrays
|
ammo := create_array_map; // create permanent arrays
|
||||||
ammo.ac_adjust := get_ini_setting(ammoIni + "|" + i + "|ac_adjust");
|
ammo.ac_adjust := atoi(ammoSection.ac_adjust);
|
||||||
ammo.dr_adjust := get_ini_setting(ammoIni + "|" + i + "|dr_adjust");
|
ammo.dr_adjust := atoi(ammoSection.dr_adjust);
|
||||||
// dam_mult and dam_div must be positive integers
|
// dam_mult and dam_div must be positive integers
|
||||||
dmgMod := get_ini_setting(ammoIni + "|" + i + "|dam_mult");
|
dmgMod := atoi(ammoSection.dam_mult);
|
||||||
ammo.dam_mult := dmgMod if (dmgMod > 0) else 1;
|
ammo.dam_mult := dmgMod if (dmgMod > 0) else 1;
|
||||||
dmgMod := get_ini_setting(ammoIni + "|" + i + "|dam_div");
|
dmgMod := atoi(ammoSection.dam_div);
|
||||||
ammo.dam_div := dmgMod if (dmgMod > 0) else 1;
|
ammo.dam_div := dmgMod if (dmgMod > 0) else 1;
|
||||||
ammoData[ammoPid] := ammo;
|
ammoData[atoi(ammoSection.pid)] := ammo;
|
||||||
i++;
|
i++;
|
||||||
ammoPid := get_ini_setting(ammoIni + "|" + i + "|pid");
|
ammoSection := get_ini_section(ammoIni, "" + i);
|
||||||
end
|
end
|
||||||
call map_enter_p_proc;
|
call map_enter_p_proc;
|
||||||
debug_msg("Ammo INI Loader mod: " + ammoIni + " - set " + (i - 1) + " ammo protos.");
|
debug_msg("Ammo INI Loader mod: " + ammoIni + " - set " + (i - 1) + " ammo protos.");
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
Ammo INI Loader mod for Fallout 2 by NovaRain
|
Ammo INI Loader mod v1.1 for Fallout 2 by NovaRain
|
||||||
---------------------------------------------
|
--------------------------------------------------
|
||||||
|
|
||||||
- modifies ammo protos with data from an INI file:
|
- modifies ammo protos with data from an INI file:
|
||||||
* AmmoGlovz.ini if DamageFormula=1 or 2 in ddraw.ini
|
* AmmoGlovz.ini if DamageFormula=1 or 2 in ddraw.ini
|
||||||
@@ -7,6 +7,6 @@ Ammo INI Loader mod for Fallout 2 by NovaRain
|
|||||||
* AmmoMod.ini if not using any bulit-in damage formula
|
* AmmoMod.ini if not using any bulit-in damage formula
|
||||||
|
|
||||||
|
|
||||||
Requires sfall 3.5 or higher.
|
Requires sfall 4.0/3.8.29 or higher.
|
||||||
|
|
||||||
To use, copy gl_ammomod.int to your scripts folder, and copy the INI files to the same directory as sfall.
|
To use, copy gl_ammomod.int to your scripts folder, and copy the INI files to the same directory as sfall.
|
||||||
|
|||||||
@@ -4,10 +4,10 @@
|
|||||||
Key=42
|
Key=42
|
||||||
|
|
||||||
; Set to 1 to also highlight containers
|
; Set to 1 to also highlight containers
|
||||||
Containers=1
|
Containers=0
|
||||||
|
|
||||||
; Set to 1 to also highlight lootable corpses
|
; Set to 1 to also highlight lootable corpses
|
||||||
Corpses=1
|
Corpses=0
|
||||||
|
|
||||||
; Set to 1 to only highlight objects in the player's line-of-sight
|
; Set to 1 to only highlight objects in the player's line-of-sight
|
||||||
CheckLOS=0
|
CheckLOS=0
|
||||||
|
|||||||
Binary file not shown.
@@ -11,7 +11,7 @@
|
|||||||
|
|
||||||
Requires sfall 3.8.29 or higher
|
Requires sfall 3.8.29 or higher
|
||||||
|
|
||||||
version 1.1
|
version 1.4
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@@ -79,13 +79,13 @@ procedure check_weapon_change(variable critter, variable weapon, variable isWiel
|
|||||||
end
|
end
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Finds the first weapon which can be used by the party member in the inventory
|
Finds the first weapon that can be used by the party member in the inventory
|
||||||
*/
|
*/
|
||||||
procedure search_alt_weapon(variable critter) begin
|
procedure search_alt_weapon(variable critter) begin
|
||||||
variable obj, res, i := 0;
|
variable obj, res, i := 0;
|
||||||
obj := inven_ptr(critter, 0);
|
obj := inven_ptr(critter, 0);
|
||||||
while (obj) do begin
|
while (obj) do begin
|
||||||
if (obj_item_subtype(obj) == item_type_weapon) then begin
|
if (obj_item_subtype(obj) == item_type_weapon and weapon_is_unusable(obj) == false) then begin
|
||||||
if (unWieldWeapon == 0 or unWieldWeapon != obj_pid(obj)) then begin
|
if (unWieldWeapon == 0 or unWieldWeapon != obj_pid(obj)) then begin
|
||||||
res := check_weapon_change(critter, obj, 1);
|
res := check_weapon_change(critter, obj, 1);
|
||||||
if (res == -1) then begin
|
if (res == -1) then begin
|
||||||
|
|||||||
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Reference in New Issue
Block a user