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4 Commits
Author SHA1 Message Date
NovaRain 2c14d5dd57 Merge branch '3.8-maintenance' 2017-03-25 21:34:34 +08:00
NovaRain bf70cadc02 Merge branch '3.8-maintenance' 2017-02-27 00:02:50 +08:00
NovaRain 3e3f6f92ed Merge branch '3.8-maintenance' 2016-11-14 10:20:26 +08:00
NovaRain 9be861a84b Merge branch '3.8-maintenance' 2016-11-10 09:14:49 +08:00
218 changed files with 24867 additions and 40651 deletions
+66 -92
View File
@@ -24,17 +24,16 @@
/// </summary>
private void InitializeComponent() {
this.dataGridView1 = new System.Windows.Forms.DataGridView();
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.bGlobals = new System.Windows.Forms.Button();
this.bMapVars = new System.Windows.Forms.Button();
this.bCritters = new System.Windows.Forms.Button();
this.bSGlobals = new System.Windows.Forms.Button();
this.bArrays = new System.Windows.Forms.Button();
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.bEdit = new System.Windows.Forms.Button();
this.bCrittersLvar = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
this.SuspendLayout();
//
@@ -42,38 +41,84 @@
//
this.dataGridView1.AllowUserToAddRows = false;
this.dataGridView1.AllowUserToDeleteRows = false;
this.dataGridView1.AllowUserToResizeRows = false;
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.dataGridView1.ColumnHeadersHeight = 22;
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
this.Column0,
this.Column1,
this.Column2,
this.Column3});
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
this.dataGridView1.MultiSelect = false;
this.dataGridView1.Name = "dataGridView1";
this.dataGridView1.RowHeadersVisible = false;
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect;
this.dataGridView1.Size = new System.Drawing.Size(561, 354);
this.dataGridView1.Size = new System.Drawing.Size(444, 215);
this.dataGridView1.TabIndex = 0;
this.dataGridView1.CellDoubleClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellDoubleClick);
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
this.dataGridView1.RowsAdded += new System.Windows.Forms.DataGridViewRowsAddedEventHandler(this.dataGridView1_RowsAdded);
//
// bGlobals
//
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bGlobals.Location = new System.Drawing.Point(12, 233);
this.bGlobals.Name = "bGlobals";
this.bGlobals.Size = new System.Drawing.Size(100, 23);
this.bGlobals.TabIndex = 1;
this.bGlobals.Text = "Globals";
this.bGlobals.UseVisualStyleBackColor = true;
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
//
// bMapVars
//
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bMapVars.Location = new System.Drawing.Point(118, 233);
this.bMapVars.Name = "bMapVars";
this.bMapVars.Size = new System.Drawing.Size(100, 23);
this.bMapVars.TabIndex = 2;
this.bMapVars.Text = "Map variables";
this.bMapVars.UseVisualStyleBackColor = true;
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
//
// bCritters
//
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bCritters.Location = new System.Drawing.Point(118, 262);
this.bCritters.Name = "bCritters";
this.bCritters.Size = new System.Drawing.Size(100, 23);
this.bCritters.TabIndex = 3;
this.bCritters.Text = "Critters";
this.bCritters.UseVisualStyleBackColor = true;
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
//
// bSGlobals
//
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bSGlobals.Location = new System.Drawing.Point(225, 233);
this.bSGlobals.Name = "bSGlobals";
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
this.bSGlobals.TabIndex = 4;
this.bSGlobals.Text = "sfall globals";
this.bSGlobals.UseVisualStyleBackColor = true;
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
//
// bArrays
//
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bArrays.Location = new System.Drawing.Point(12, 262);
this.bArrays.Name = "bArrays";
this.bArrays.Size = new System.Drawing.Size(100, 23);
this.bArrays.TabIndex = 5;
this.bArrays.Text = "sfall arrays";
this.bArrays.UseVisualStyleBackColor = true;
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
//
// Column0
//
this.Column0.HeaderText = "ID";
this.Column0.Name = "Column0";
this.Column0.ReadOnly = true;
this.Column0.Width = 50;
//
// Column1
//
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
this.Column1.HeaderText = "Name";
this.Column1.Name = "Column1";
this.Column1.ReadOnly = true;
@@ -88,65 +133,10 @@
this.Column3.HeaderText = "Value (Float)";
this.Column3.Name = "Column3";
//
// bGlobals
//
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bGlobals.Location = new System.Drawing.Point(12, 372);
this.bGlobals.Name = "bGlobals";
this.bGlobals.Size = new System.Drawing.Size(100, 23);
this.bGlobals.TabIndex = 1;
this.bGlobals.Text = "Globals";
this.bGlobals.UseVisualStyleBackColor = true;
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
//
// bMapVars
//
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bMapVars.Location = new System.Drawing.Point(118, 372);
this.bMapVars.Name = "bMapVars";
this.bMapVars.Size = new System.Drawing.Size(100, 23);
this.bMapVars.TabIndex = 2;
this.bMapVars.Text = "Map variables";
this.bMapVars.UseVisualStyleBackColor = true;
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
//
// bCritters
//
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bCritters.Location = new System.Drawing.Point(12, 401);
this.bCritters.Name = "bCritters";
this.bCritters.Size = new System.Drawing.Size(100, 23);
this.bCritters.TabIndex = 3;
this.bCritters.Text = "Critters";
this.bCritters.UseVisualStyleBackColor = true;
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
//
// bSGlobals
//
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bSGlobals.Location = new System.Drawing.Point(367, 372);
this.bSGlobals.Name = "bSGlobals";
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
this.bSGlobals.TabIndex = 4;
this.bSGlobals.Text = "sfall globals";
this.bSGlobals.UseVisualStyleBackColor = true;
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
//
// bArrays
//
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bArrays.Location = new System.Drawing.Point(473, 372);
this.bArrays.Name = "bArrays";
this.bArrays.Size = new System.Drawing.Size(100, 23);
this.bArrays.TabIndex = 5;
this.bArrays.Text = "sfall arrays";
this.bArrays.UseVisualStyleBackColor = true;
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
//
// bEdit
//
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bEdit.Location = new System.Drawing.Point(473, 401);
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bEdit.Location = new System.Drawing.Point(225, 262);
this.bEdit.Name = "bEdit";
this.bEdit.Size = new System.Drawing.Size(100, 23);
this.bEdit.TabIndex = 6;
@@ -154,24 +144,11 @@
this.bEdit.UseVisualStyleBackColor = true;
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
//
// bCrittersLvar
//
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bCrittersLvar.Enabled = false;
this.bCrittersLvar.Location = new System.Drawing.Point(118, 401);
this.bCrittersLvar.Name = "bCrittersLvar";
this.bCrittersLvar.Size = new System.Drawing.Size(100, 23);
this.bCrittersLvar.TabIndex = 7;
this.bCrittersLvar.Text = "Local variables";
this.bCrittersLvar.UseVisualStyleBackColor = true;
this.bCrittersLvar.Click += new System.EventHandler(this.bCrittersLvar_Click);
//
// DebugEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(585, 436);
this.Controls.Add(this.bCrittersLvar);
this.ClientSize = new System.Drawing.Size(468, 297);
this.Controls.Add(this.bEdit);
this.Controls.Add(this.bArrays);
this.Controls.Add(this.bSGlobals);
@@ -179,10 +156,8 @@
this.Controls.Add(this.bMapVars);
this.Controls.Add(this.bGlobals);
this.Controls.Add(this.dataGridView1);
this.MinimumSize = new System.Drawing.Size(450, 300);
this.Name = "DebugEditor";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "sfall Debug Editor";
this.Text = "DebugEditor";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.DebugEditor_FormClosing);
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
this.ResumeLayout(false);
@@ -197,12 +172,11 @@
private System.Windows.Forms.Button bCritters;
private System.Windows.Forms.Button bSGlobals;
private System.Windows.Forms.Button bArrays;
private System.Windows.Forms.Button bEdit;
private System.Windows.Forms.DataGridViewTextBoxColumn Column0;
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
private System.Windows.Forms.Button bCrittersLvar;
private System.Windows.Forms.Button bEdit;
}
}
+61 -146
View File
@@ -11,9 +11,7 @@ using BinaryReader = System.IO.BinaryReader;
using BinaryWriter=System.IO.BinaryWriter;
namespace FalloutClient {
public partial class DebugEditor : Form
{
public partial class DebugEditor : Form {
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit)]
private struct ByteConverter {
[System.Runtime.InteropServices.FieldOffset(0)]
@@ -38,7 +36,7 @@ namespace FalloutClient {
private static ByteConverter converter=new ByteConverter();
private enum Mode { Globals, MapVars, SGlobals, Arrays, Critters, LocalVars }
private enum Mode { Globals, MapVars, SGlobals, Arrays, Critters }
private readonly EditorConnection connection;
private Mode mode;
@@ -47,61 +45,61 @@ namespace FalloutClient {
private readonly Dictionary<uint, string> CritNames=new Dictionary<uint, string>();
private void Redraw() {
bCrittersLvar.Enabled = false;
bEdit.Enabled = false;
Column2.ReadOnly = false;
Column3.ReadOnly = false;
Column2.HeaderText = "Value (Int)";
Column3.HeaderText = "Value (Float)";
dataGridView1.SelectionMode = DataGridViewSelectionMode.CellSelect;
dataGridView1.SuspendLayout();
dataGridView1.Rows.Clear();
switch(mode) {
case Mode.Globals:
Column2.ReadOnly=false;
Column3.ReadOnly=false;
Column2.HeaderText="Value (Int)";
Column3.HeaderText="Value (Float)";
bEdit.Enabled=false;
for(int i=0;i<connection.Globals.Length;i++) {
string name=GlobNames.ContainsKey(i)?GlobNames[i]:"";
dataGridView1.Rows.Add(i, name, connection.Globals[i], converter.GetAsFloat(connection.Globals[i]));
}
break;
case Mode.MapVars:
Column2.ReadOnly=false;
Column3.ReadOnly=false;
Column2.HeaderText="Value (Int)";
Column3.HeaderText="Value (Float)";
bEdit.Enabled=false;
for(int i=0;i<connection.MapVars.Length;i++) {
dataGridView1.Rows.Add(i, "", connection.MapVars[i], converter.GetAsFloat(connection.MapVars[i]));
}
break;
case Mode.SGlobals:
Column2.ReadOnly=false;
Column3.ReadOnly=false;
Column2.HeaderText="Value (Int)";
Column3.HeaderText="Value (Float)";
bEdit.Enabled=false;
for(int i=0;i<connection.SGlobalKeys.Length;i++) {
string s = connection.SGlobalKeys[i] > 0xffffffff
? new string(System.Text.ASCIIEncoding.ASCII.GetChars(converter.GetAsBytes(connection.SGlobalKeys[i])))
: (connection.SGlobalKeys[i].ToString());
string s=connection.SGlobalKeys[i]>0xffffffff?new string(System.Text.ASCIIEncoding.ASCII.GetChars(converter.GetAsBytes(connection.SGlobalKeys[i]))):("0x"+connection.SGlobalKeys[i].ToString("x"));
dataGridView1.Rows.Add(s, "", connection.sGlobals[i], converter.GetAsFloat(connection.sGlobals[i]));
}
break;
case Mode.Arrays:
dataGridView1.SelectionMode = DataGridViewSelectionMode.FullRowSelect;
Column2.ReadOnly=true;
Column3.ReadOnly=true;
Column2.HeaderText = "Array size";
Column3.HeaderText = "Array flags";
Column2.HeaderText="Array length";
Column3.HeaderText="Element size";
bEdit.Enabled=true;
for(int i=0;i<connection.Arrays.Length;i++) {
bool isMap = connection.ArrayIsMap[i];
int arrlen = connection.ArrayLengths[i];
if (isMap) arrlen /= 2;
dataGridView1.Rows.Add(connection.Arrays[i], isMap ? "Map" : "", arrlen, "0x" + connection.ArrayFlag[i].ToString("x").ToUpper());
dataGridView1.Rows.Add(connection.Arrays[i], "", connection.ArrayLengths[i], connection.ArrayDataSizes[i]);
}
break;
case Mode.Critters:
dataGridView1.SelectionMode = DataGridViewSelectionMode.FullRowSelect;
Column2.ReadOnly=true;
Column3.ReadOnly=true;
Column2.HeaderText = "PID";
Column3.HeaderText = "Pointer";
Column2.HeaderText="pid";
Column3.HeaderText="";
bEdit.Enabled=true;
bCrittersLvar.Enabled = true;
for (int i = 0; i < connection.Critters.Length / 2; i++) {
uint modcrit = (connection.Critters[i, 0] & 0xfffff);
for(int i=0;i<connection.Critters.Length;i++) {
uint modcrit=(connection.Critters[i]&0xfffff);
string name=CritNames.ContainsKey(modcrit)?CritNames[modcrit]:"";
dataGridView1.Rows.Add(i + 1, name, connection.Critters[i, 0].ToString("x").ToUpper(), connection.Critters[i, 1].ToString());
dataGridView1.Rows.Add(i+1, name, connection.Critters[i].ToString("x"), "");
}
break;
}
@@ -112,15 +110,7 @@ namespace FalloutClient {
InitializeComponent();
this.connection=connection;
mode=Mode.Globals;
if (File.Exists(".\\data\\data\\vault13.gam")) {
StreamReader sr=new StreamReader(".\\data\\data\\vault13.gam");
int gvar = 0;
while (!sr.EndOfStream) {
string line = sr.ReadLine().TrimStart();
if (line.StartsWith("GVAR_")) GlobNames[gvar++] = line.Remove(line.IndexOf(':')).TrimEnd();
}
sr.Close();
} else if (File.Exists("globals.txt")) {
if(File.Exists("globals.txt")) {
StreamReader sr=new StreamReader("globals.txt");
while(!sr.EndOfStream) {
string[] line=sr.ReadLine().Split(' ');
@@ -189,9 +179,8 @@ namespace FalloutClient {
return;
}
if(e.ColumnIndex==2) {
string str = dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString();
int val;
if (str == null || !int.TryParse(str, out val)) {
if(!int.TryParse(dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString(), out val)) {
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=array[e.RowIndex];
} else {
array[e.RowIndex]=val;
@@ -200,9 +189,8 @@ namespace FalloutClient {
connection.WriteInt(val);
}
} else {
string str = dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString();
float val;
if (str == null || !float.TryParse(str, out val)) {
if(!float.TryParse(dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString(), out val)) {
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=array[e.RowIndex];
} else {
array[e.RowIndex]=converter.GetAsInt(val);
@@ -214,28 +202,21 @@ namespace FalloutClient {
}
private void bEdit_Click(object sender, EventArgs e) {
if (dataGridView1.SelectedRows.Count == 0) return;
int i = (int)dataGridView1.SelectedRows[0].Tag;
if(dataGridView1.SelectedRows.Count!=1) return;
int i=dataGridView1.SelectedRows[0].Index;
switch(mode) {
case Mode.Arrays: {
DataType[] types=new DataType[connection.ArrayLengths[i]];
int[] lenType = new int[connection.ArrayLengths[i]];
string[] strings=new string[connection.ArrayLengths[i]];
connection.WriteDataType(DataTypeSend.GetArray); // code
connection.WriteInt(i); // index
int lenData = 0;
for (int j = 0; j < strings.Length; j++) {
types[j] = (DataType)connection.ReadInt();
lenType[j] = connection.ReadInt(); // len data of type
lenData += lenType[j];
}
byte[] buf = connection.ReadBytes(lenData); // read data
BinaryReader br = new BinaryReader(new MemoryStream(buf));
connection.WriteDataType(DataTypeSend.GetArray);
connection.WriteInt(i);
for(int j=0;j<strings.Length;j++) types[j]=(DataType)connection.ReadInt();
byte[] buf=connection.ReadBytes(connection.ArrayLengths[i]*connection.ArrayDataSizes[i]);
MemoryStream ms=new MemoryStream(buf);
BinaryReader br=new BinaryReader(ms);
for(int j=0;j<strings.Length;j++) {
ms.Position=j*connection.ArrayDataSizes[i];
switch(types[j]) {
case DataType.None:
br.BaseStream.Position += 4;
break;
case DataType.Int:
strings[j]=br.ReadInt32().ToString();
break;
@@ -243,21 +224,21 @@ namespace FalloutClient {
strings[j]=br.ReadSingle().ToString();
break;
case DataType.String:
byte[] bytes = br.ReadBytes(lenType[j]);
byte[] bytes=br.ReadBytes(connection.ArrayDataSizes[i]);
strings[j]=System.Text.Encoding.ASCII.GetString(bytes, 0, Array.IndexOf<byte>(bytes, 0));
break;
}
}
br.Close();
strings = EditorWindow.ShowEditor(this, null, types, strings, connection.ArrayIsMap[i]);
if (strings != null) { // save
MemoryStream ms = new MemoryStream(lenData);
strings=EditorWindow.ShowEditor(null, types, strings);
if(strings!=null) {
connection.WriteDataType(DataTypeSend.SetArray);
connection.WriteInt(i);
ms=new MemoryStream(connection.ArrayLengths[i]*connection.ArrayDataSizes[i]);
BinaryWriter bw=new BinaryWriter(ms);
for(int j=0;j<strings.Length;j++) {
ms.Position=j*connection.ArrayDataSizes[i];
switch(types[j]) {
case DataType.None:
bw.BaseStream.Position += 4;
break;
case DataType.Int:
bw.Write(int.Parse(strings[j]));
break;
@@ -266,120 +247,54 @@ namespace FalloutClient {
break;
case DataType.String:
byte[] bytes=System.Text.Encoding.ASCII.GetBytes(strings[j]);
if (bytes.Length < lenType[j])
bw.Write(bytes);
else
bw.Write(bytes, 0, lenType[j] - 1);
bw.Write((byte)0);
if(bytes.Length<connection.ArrayDataSizes[i]) bw.Write(bytes);
else bw.Write(bytes, 0, connection.ArrayDataSizes[i]-1);
bw.Write(0);
break;
}
}
// send data to sfall
connection.WriteDataType(DataTypeSend.SetArray);
connection.WriteInt(i); // index
connection.WriteInt(lenData);
connection.WriteBytes(ms.GetBuffer(), 0, lenData);
connection.WriteBytes(ms.GetBuffer(), 0, connection.ArrayLengths[i]*connection.ArrayDataSizes[i]);
bw.Close();
}
}
break;
case Mode.Critters: {
DataType[] types = new DataType[33];
string[] strings = new string[33];
string[] names = new string[33];
DataType[] types=new DataType[29];
string[] strings=new string[29];
string[] names=new string[29];
connection.WriteDataType(DataTypeSend.RetrieveCritter);
connection.WriteInt(i);
BinaryReader br = new BinaryReader(new System.IO.MemoryStream(connection.ReadBytes(33 * 4)));
for (int j = 0; j < 33; j++) {
BinaryReader br=new BinaryReader(new System.IO.MemoryStream(connection.ReadBytes(29*4)));
for(int j=0;j<29;j++) {
types[j]=DataType.Int;
strings[j]=br.ReadInt32().ToString();
names[j]="0x"+(j*4).ToString("x");
}
br.Close();
names[0] = " ID";
names[1]="Tile";
names[6] = " Current frame";
names[7] = " Rotation";
names[8] = " FID";
names[9] = " Flags";
names[10]="Elevation";
names[11]="Inventory count";
names[13]="Inventory pointer";
names[14] = " Reaction";
names[15] = " Combat state";
names[16]="Current AP";
names[17] = " Combat flags";
names[18] = " Last Turn Damage";
names[19] = " AI Packet";
names[20] = " Team";
names[21] = " Who hit me";
names[17]="Crippled limbs";
names[22]="HP";
names[23]="Rads";
names[24]="Poison";
names[25]="Proto ID";
names[26] = " Combat ID";
names[29] = " Outline flags";
names[30] = " Script ID";
names[32] = " Script index";
strings = EditorWindow.ShowEditor(this, names, types, strings);
strings=EditorWindow.ShowEditor(names, types, strings);
if(strings!=null) {
MemoryStream ms = new MemoryStream(33 * 4);
MemoryStream ms=new MemoryStream(29*4);
BinaryWriter bw=new BinaryWriter(ms);
for (int j = 0; j < 33; j++) bw.Write(int.Parse(strings[j]));
for(int j=0;j<29;j++) bw.Write(int.Parse(strings[j]));
connection.WriteDataType(DataTypeSend.SetCritter);
connection.WriteInt(i);
connection.WriteBytes(ms.GetBuffer(), 0, 33 * 4);
connection.WriteBytes(ms.GetBuffer(), 0, 29*4);
bw.Close();
}
}
break;
}
}
private void bCrittersLvar_Click(object sender, EventArgs e) {
if (dataGridView1.SelectedRows.Count == 0) return;
int i = (int)dataGridView1.SelectedRows[0].Tag;
connection.WriteDataType(DataTypeSend.RetrieveCritter);
connection.WriteInt(i);
BinaryReader br = new BinaryReader(new System.IO.MemoryStream(connection.ReadBytes(33 * 4)));
br.BaseStream.Position = 30 * 4;
int sid = br.ReadInt32();
br.Close();
if (sid != -1) {
connection.WriteDataType(DataTypeSend.GetLocal);
connection.WriteInt(sid);
int totalVar = connection.ReadInt();
string[] values = new string[totalVar];
if (totalVar > 0) {
br = new BinaryReader(new System.IO.MemoryStream(connection.ReadBytes(totalVar * 4)));
for (int j = 0; j < totalVar; j++) {
values[j] = br.ReadInt32().ToString();
}
br.Close();
}
values = EditorWindow.ShowEditor(this, values);
if (values != null) {
int countVar = values.Length;
MemoryStream ms = new MemoryStream(countVar * 4);
BinaryWriter bw = new BinaryWriter(ms);
for (int j = 0; j < countVar; j++) bw.Write(int.Parse(values[j]));
connection.WriteDataType(DataTypeSend.SetLocal);
connection.WriteInt(sid);
connection.WriteInt(countVar);
connection.WriteBytes(ms.GetBuffer(), 0, countVar * 4);
bw.Close();
}
} else {
MessageBox.Show("This critter has no script attached.");
}
}
private void dataGridView1_CellDoubleClick(object sender, DataGridViewCellEventArgs e) {
bEdit.PerformClick();
}
private void dataGridView1_RowsAdded(object sender, DataGridViewRowsAddedEventArgs e) {
dataGridView1.Rows[e.RowIndex].Tag = e.RowIndex;
}
}
}
+7 -17
View File
@@ -3,9 +3,7 @@ using System.Net.Sockets;
using System.IO;
namespace FalloutClient {
class EditorConnection
{
class EditorConnection {
private TcpClient client;
private NetworkStream stream;
private BinaryReader br;
@@ -13,13 +11,12 @@ namespace FalloutClient {
public readonly int[] Globals;
public readonly int[] MapVars;
public readonly uint[,] Critters;
public readonly uint[] Critters;
public readonly ulong[] SGlobalKeys;
public readonly int[] sGlobals;
public readonly uint[] Arrays;
public readonly int[] ArrayLengths;
public readonly int[] ArrayFlag;
public readonly bool[] ArrayIsMap;
public readonly int[] ArrayDataSizes;
public EditorConnection() {
System.Threading.Thread.Sleep(1000);
@@ -33,9 +30,8 @@ namespace FalloutClient {
sGlobals=new int[SGlobalKeys.Length];
Arrays=new uint[br.ReadInt32()];
ArrayLengths=new int[Arrays.Length];
ArrayFlag = new int[Arrays.Length];
ArrayIsMap = new bool[Arrays.Length];
Critters = new uint[br.ReadInt32(), 2];
ArrayDataSizes=new int[Arrays.Length];
Critters=new uint[br.ReadInt32()];
for(int i=0;i<Globals.Length;i++) Globals[i]=br.ReadInt32();
for(int i=0;i<MapVars.Length;i++) MapVars[i]=br.ReadInt32();
@@ -46,14 +42,10 @@ namespace FalloutClient {
}
for(int i=0;i<Arrays.Length;i++) {
Arrays[i]=br.ReadUInt32();
ArrayIsMap[i] = (br.ReadInt32() != 0);
ArrayLengths[i]=br.ReadInt32();
ArrayFlag[i] = br.ReadInt32();
}
for (int i = 0; i < Critters.Length / 2; i++) {
Critters[i, 0] = br.ReadUInt32();
Critters[i, 1] = br.ReadUInt32();
ArrayDataSizes[i]=br.ReadInt32();
}
for(int i=0;i<Critters.Length;i++) Critters[i]=br.ReadUInt32();
}
public void Close() {
@@ -67,12 +59,10 @@ namespace FalloutClient {
stream.WriteByte((byte)type);
//bw.Write((byte)type);
}
public void WriteByte(byte b) { bw.Write(b); }
public void WriteInt16(short value) { bw.Write(value); }
public void WriteInt(int value) { bw.Write(value); }
public void WriteBytes(byte[] buf) { bw.Write(buf); }
public void WriteBytes(byte[] buf, int start, int len) {
bw.Write(buf, start, len);
}
+8 -38
View File
@@ -29,14 +29,13 @@
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.checkBox = new System.Windows.Forms.CheckBox();
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
this.SuspendLayout();
//
// bSave
//
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bSave.Location = new System.Drawing.Point(12, 336);
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bSave.Location = new System.Drawing.Point(281, 265);
this.bSave.Name = "bSave";
this.bSave.Size = new System.Drawing.Size(75, 23);
this.bSave.TabIndex = 0;
@@ -47,7 +46,7 @@
// bCancel
//
this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bCancel.Location = new System.Drawing.Point(371, 336);
this.bCancel.Location = new System.Drawing.Point(200, 265);
this.bCancel.Name = "bCancel";
this.bCancel.Size = new System.Drawing.Size(75, 23);
this.bCancel.TabIndex = 1;
@@ -59,77 +58,49 @@
//
this.dataGridView1.AllowUserToAddRows = false;
this.dataGridView1.AllowUserToDeleteRows = false;
this.dataGridView1.AllowUserToResizeRows = false;
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.dataGridView1.ColumnHeadersHeight = 22;
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
this.Column1,
this.Column2,
this.Column3});
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
this.dataGridView1.MultiSelect = false;
this.dataGridView1.Name = "dataGridView1";
this.dataGridView1.RowHeadersVisible = false;
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.CellSelect;
this.dataGridView1.Size = new System.Drawing.Size(434, 318);
this.dataGridView1.Size = new System.Drawing.Size(344, 247);
this.dataGridView1.TabIndex = 2;
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
//
// Column1
//
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
this.Column1.HeaderText = "Element";
this.Column1.HeaderText = "Name";
this.Column1.Name = "Column1";
this.Column1.ReadOnly = true;
this.Column1.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
//
// Column2
//
this.Column2.HeaderText = "Type";
this.Column2.Name = "Column2";
this.Column2.ReadOnly = true;
this.Column2.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
this.Column2.Width = 75;
//
// Column3
//
this.Column3.HeaderText = "Value";
this.Column3.Name = "Column3";
this.Column3.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
this.Column3.Width = 150;
//
// checkBox
//
this.checkBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.checkBox.AutoSize = true;
this.checkBox.Location = new System.Drawing.Point(103, 341);
this.checkBox.Name = "checkBox";
this.checkBox.Size = new System.Drawing.Size(91, 17);
this.checkBox.TabIndex = 3;
this.checkBox.Text = "Values in Hex";
this.checkBox.UseVisualStyleBackColor = true;
this.checkBox.Click += new System.EventHandler(this.checkBox_Click);
//
// EditorWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(458, 371);
this.Controls.Add(this.checkBox);
this.ClientSize = new System.Drawing.Size(368, 300);
this.Controls.Add(this.dataGridView1);
this.Controls.Add(this.bCancel);
this.Controls.Add(this.bSave);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
this.MinimumSize = new System.Drawing.Size(300, 200);
this.Name = "EditorWindow";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Edit Values";
this.Text = "EditorWindow";
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
@@ -141,6 +112,5 @@
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
private System.Windows.Forms.CheckBox checkBox;
}
}
+12 -83
View File
@@ -3,93 +3,32 @@ using System.Collections.Generic;
using System.Windows.Forms;
namespace FalloutClient {
public enum DataType : int { None=0, Int=1, Float=2, String=3 }
public partial class EditorWindow : Form
{
private readonly DataType[] types = null;
private string[] values;
public partial class EditorWindow : Form {
private readonly DataType[] types;
private readonly string[] values;
private bool save;
private static bool valueInHex = false;
private void ConvertValues(bool toHex) {
for (int i = 0; i < values.Length; i++) {
if (toHex) {
if (types == null || types[i] == DataType.Int) {
int val = int.Parse(values[i]);
values[i] = "0x" + val.ToString("x").ToUpper();
}
} else {
if (types == null || types[i] == DataType.Int) {
values[i] = Convert.ToInt32(values[i], 16).ToString();
}
}
}
}
private EditorWindow(string[] names, DataType[] types, string[] values, bool isMap) {
private EditorWindow(string[] names, DataType[] types, string[] values) {
this.types=types;
this.values=values;
InitializeComponent();
checkBox.Checked = EditorWindow.valueInHex;
dataGridView1.SuspendLayout();
if (valueInHex) ConvertValues(true);
if (names == null)
for (int i = 0; i < types.Length; i++) {
string element = i.ToString();
if (isMap && (i % 2) == 0) element += " - Key";
dataGridView1.Rows.Add(element, types[i].ToString(), values[i]);
}
else
for (int i = 0; i < types.Length; i++) dataGridView1.Rows.Add("[0x" + (i * 4).ToString("x").ToUpper() + "]" + names[i], types[i].ToString(), values[i]);
if(names==null) for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(i.ToString(), types[i].ToString(), values[i]);
else for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(names[i], types[i].ToString(), values[i]);
dataGridView1.ResumeLayout();
}
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
EditorWindow editor = new EditorWindow(names, types, values, isMap);
public static string[] ShowEditor(string[] names, DataType[] types, string[] values) {
EditorWindow editor=new EditorWindow(names, types, values);
editor.ShowDialog();
if (editor.save) {
if (valueInHex) editor.ConvertValues(false);
return editor.values;
}
return null;
}
private EditorWindow(string[] values) {
this.values = values;
InitializeComponent();
checkBox.Checked = EditorWindow.valueInHex;
dataGridView1.SuspendLayout();
if (valueInHex) ConvertValues(true);
for (int i = 0; i < values.Length; i++) {
dataGridView1.Rows.Add(i.ToString(), "Int", values[i]);
}
dataGridView1.ResumeLayout();
}
public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
EditorWindow editor = new EditorWindow(lvalues);
editor.ShowDialog();
if (editor.save) {
if (valueInHex) editor.ConvertValues(false);
return editor.values;
}
return null;
if(editor.save) return editor.values;
else return null;
}
private bool CheckInput(DataType type, string str) {
switch(type) {
case DataType.Int:
if (valueInHex) {
try {
Convert.ToInt32(str, 16);
return true;
} catch (Exception) {
return false;
}
}
int i;
return int.TryParse(str, out i);
case DataType.Float:
@@ -101,10 +40,8 @@ namespace FalloutClient {
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellEventArgs e) {
string str=(string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
if (str != null && CheckInput(((types != null) ? types[e.RowIndex] : DataType.Int), str))
values[e.RowIndex] = str;
else
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value = values[e.RowIndex];
if(CheckInput(types[e.RowIndex], str)) values[e.RowIndex]=str;
else dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=values[e.RowIndex];
}
private void bCancel_Click(object sender, EventArgs e) {
@@ -115,13 +52,5 @@ namespace FalloutClient {
save=true;
Close();
}
private void checkBox_Click(object sender, EventArgs e) {
valueInHex = checkBox.Checked;
ConvertValues(valueInHex);
for (int i = 0; i < values.Length; i++) {
dataGridView1.Rows[i].Cells[2].Value = values[i];
}
}
}
}
@@ -16,21 +16,6 @@
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>false</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -48,8 +33,6 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@@ -79,18 +62,6 @@
<DependentUpon>EditorWindow.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
@@ -100,7 +71,6 @@
</Target>
-->
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
<PostBuildEvent>copy "$(TargetPath)" "C:\Games\Fallout2\$(TargetName)$(TargetExt)"</PostBuildEvent>
</PropertyGroup>
</Project>
@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SfallDebugEditor", "SfallDebugEditor.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MPClient", "MPClient.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
+3 -11
View File
@@ -15,22 +15,14 @@ namespace FalloutClient {
if(args.Length==1&&args[0]=="-debugedit") {
Application.Run(new DebugEditor(new EditorConnection()));
} else {
MessageBox.Show("The debug editor can only be run from the game.",
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
throw new Exception("Multiplayer is no longer supported");
}
}
}
enum DataTypeSend {
SetGlobal = 0,
SetMapVar = 1,
RetrieveCritter = 2,
SetCritter = 3,
SetSGlobal = 4,
GetArray = 9,
SetArray = 10,
GetLocal = 11,
SetLocal = 12,
Mouse=0, LMouseDown=1, LMouseUp=2, RMouseDown=3, RMouseUp=4, TakeChar=5, ReleaseChar=6,
SetGlobal=0, SetMapVar=1, RetrieveCritter=2, SetCritter=3, SetSGlobal=4, GetArray=9, SetArray=10,
Exit=254
}
}
+5 -5
View File
@@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("sfall Debug Editor")]
[assembly: AssemblyTitle("FalloutClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("sfall")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyProduct("FalloutClient")]
[assembly: AssemblyCopyright("Copyright © 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("4.1.9.0")]
[assembly: AssemblyFileVersion("4.1.9.0")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+1 -1
View File
@@ -2,7 +2,7 @@
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
**Engine modifications include:**
Engine modifications include:
- Better support for modern operating systems
- Externalizing many settings like starting map and game time, skills, perks, critical hit tables, books, etc.
- Bug fixes
+4 -5
View File
@@ -14,16 +14,15 @@ Part_0=1 ; Tell sfall that we want to modify the head entries
[c_00_0] ; The entries for the head table of the men critter type.
e0_DamageMultiplier=100 ;First level critical
e0_EffectFlags=0 ; The value of the flags (see DAM_* in Define.h)
; For multiple effects, use the sum of the flags (e.g. 2050 = knocked down + bypass armor)
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0 ; This is an index into the msg file, not a string
e0_FailMessage=0
;e1_... ; Second level critical
;... ; And so on up to the hardest hitting level 5 critical
;e5_...
e1_... ; Second level critical
... ; And so on up to the hardest hitting level 5 critical
e5_...
;You can skip any entries from this section to leave them at their defaults
;Any missing entries for critters 19-37 will be replaced by a 0, since they have no default
+8 -59
View File
@@ -1,62 +1,16 @@
;This file handles modifications to perks and traits
;When adding extra perks to a mod, it's advisable to use the fake perk scripting functions rather than make modifications
; in this file, as some perks have hardcoded effects which may catch you out
;Since traits need to be picked before any scripts run, they have an additional NoHardcode option in this file which can
;When adding extra perks to a mod, it's advisable to use
; the fake perk scripting functions rather than make modifications
; in this file, as some perks have hardcoded effects which may
; catch you out
;Since traits need to be picked before any scripts run, they
; have an additional NoHardcode option in this file which can
; be used to remove their hardcoded effects, and add new stat/skill effects
[PerksTweak]
;Change the penalty distance and distance bonus for 'Weapon Scope Range' weapon perk
;0 - no penalty, 8 - default penalty
WeaponScopeRangePenalty=8
;2 - no bonus, 5 - default bonus
WeaponScopeRangeBonus=5
;Changes the distance bonus for 'Weapon Long Range' weapon perk
;2 - no bonus, 4 - default bonus
WeaponLongRangeBonus=4
;Changes the hit chance bonus for 'Weapon Accurate' weapon perk
;0 - no bonus, 200 - maximum bonus, 20 - default bonus
WeaponAccurateBonus=20
;Changes the strength bonus for 'Weapon Handling' perk
;0 - no bonus, 10 - maximum bonus, 3 - default bonus
WeaponHandlingBonus=3
;##############################################################################
[Perks]
;Set to 1 to enable the modifications for perks
Enable=0
;Name: The name of the perk (max 63 characters)
;Desc: The description of the perk (max 255 characters)
;Image: The line number (0-indexed) of the corresponding FRM in skilldex.lst
;Ranks: The number of perk levels
;Level: The minimum required level
;Type: If 0, the perk checks only Skill1 for skill requirements; if 1, it checks Skill1 or Skill2; if 2, it checks both Skill1 and Skill2
;Stat: The modified stat or -1 if you don't want to change any stats
;StatMag: The increased/decreased value to the modified stat
;Skill1/Skill2: The first/second skill (or -1 for none) to check, but if you set a specific bit 0x4000000 (67108864), it checks GVAR.
; For example, if Skill1=0x4000004, then the perk will check GVAR_BAD_MONSTER (0x4000000 + 4) on Skill1Mag value
;Skill1Mag/Skill2Mag: Positive value is used as the minimum requirements of the first/second skill/GVAR, and a negative value is interpreted as the maximum requirement.
; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill >= 100 and meets all other requirements, the perk will be available in the
; selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be available if player has big guns skill >= 120
;STR-LCK: Positive values are used as minimum requirements of SPECIAL stats, and negative values are interpreted as maximum requirements.
; For some special perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat), the values are not used as requirements
; but to add to corresponding SPECIAL stats
;If the value is set to -99999, the variable will be ignored (similar to comment out that line)
;##############################################################################
;This is a modification to perk 119
[119]
Name=Example
Desc=This is an example perk description
Desc=This is an example perk~Second line
Image=72
Ranks=1
Level=1
@@ -75,11 +29,6 @@ INT=0
AGL=0
LCK=0
;##############################################################################
[Traits]
;Set to 1 to enable the modifications for traits
Enable=0
;This is a modification to trait 0
[t0]
NoHardcode=0
@@ -87,4 +36,4 @@ Name=Example
Desc=This is an example trait
Image=72
StatMod=0|-1 ;Subtract 1 from strength
SkillMod=0|20|1|-5 ;Add 20 to the player's small guns skill and subtract 5 from big guns
SkillMod=0|20|1|-5 ;Add 20 to the players small guns skill and subtract 5 from big guns
+2 -6
View File
@@ -1,5 +1,5 @@
[sfall]
SaveInCombat=Cannot save at this time.
SaveInCombat=Cannot save at this time
KarmaGain=You gained %d karma.
KarmaLoss=You lost %d karma.
HighlightFail1=You aren't carrying a motion sensor.
@@ -7,12 +7,8 @@ HighlightFail2=Your motion sensor is out of charge.
SuperStimExploitMsg=You cannot use a super stim on someone who is not injured!
BlockedCombat=You cannot enter combat at this time.
SaveSfallDataFail=ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again.
PartyLvlMsg=Lvl:
PartyACMsg=AC:
PartyAddictMsg=Addict
NPCPickupFail=%s cannot pick up the item.
[AppearanceMod]
RaceText=Race
StyleText=Style
DoneBtn=Done
MainButtonText=Appearance
+5 -6
View File
@@ -1,13 +1,12 @@
; Allows to reassign books to different object PIDs, text messages, and skills.
; Maximum 50 books are allowed
; Allows to reassign books to different object PIDs, text messages.
; Maximum 30 books are allowed (25 if overrideVanilla is 0)
[main]
; total number of books in this file
count=1
count=5
; set to 1 to override all vanilla books, so you will have to define ALL the necessary books in this file;
; otherwise only new books are defined here. To just override the text/skill of a vanilla book,
; specify its PID in the new book and set the parameters
; set to 1 to override all vanilla books, so you will have to define ALL books in this file;
; otherwise only new books are defined here
overrideVanilla=0
; count starts from 1
+3 -23
View File
@@ -1,12 +1,11 @@
;Controls the elevators
;Image must match up with the image of an existing elevator (can be overrided in sfall 4.1.4/3.8.14 or newer)
;Image must match up with the image of an existing elevator
;Make sure you specify the correct number of exit targets
;The maximum number of elevators is currently capped at 50
;Use the line number (0-indexed) of the corresponding FRM in intrface.lst to set the appearance of the elevator
;Override elevator 0
[0]
;This elevator will use the settings of the original forth elevator
[000]
;This elevator uses the frm of the original forth elevator
Image=4
;Set up the first exit point
@@ -25,22 +24,3 @@ Elevation3=0
Tile3=12944
;No forth exit point
;Override FRM images of elevator 0. Set ButtonsFrm to -1 to use default buttons from MainFrm
MainFrm=143
ButtonsFrm=-1
;An example of a new elevator
[24]
;Set Image to 24 to create a new elevator type (0-23 are the original elevator types)
Image=24
;Set the number of buttons
ButtonCount=3
;Set the appearance of the elevator
MainFrm=148 ; EL_VAULT.FRM
ButtonsFrm=151 ; EL_MIL3.FRM
;Set up the exit points for all three buttons (see examples above)
+129 -328
View File
File diff suppressed because it is too large Load Diff
@@ -1,201 +0,0 @@
;Glovz's Damage Fix
; PID_EXPLOSIVE_ROCKET
[1]
pid=14
ac_adjust=-10
dr_adjust=0
dam_mult=1
dam_div=1
; PID_10MM_JHP
[2]
pid=29
ac_adjust=0
dr_adjust=0
dam_mult=2
dam_div=1
; PID_10MM_AP
[3]
pid=30
ac_adjust=-5
dr_adjust=0
dam_mult=1
dam_div=2
; PID_44_MAGNUM_JHP
[4]
pid=31
ac_adjust=0
dr_adjust=-10
dam_mult=2
dam_div=1
; PID_FLAMETHROWER_FUEL
[5]
pid=32
ac_adjust=-20
dr_adjust=0
dam_mult=1
dam_div=1
; PID_14MM_AP
[6]
pid=33
ac_adjust=-5
dr_adjust=-30
dam_mult=1
dam_div=2
; PID_223_FMJ
[7]
pid=34
ac_adjust=-15
dr_adjust=-15
dam_mult=2
dam_div=2
; PID_5MM_JHP
[8]
pid=35
ac_adjust=0
dr_adjust=-15
dam_mult=2
dam_div=1
; PID_5MM_AP
[9]
pid=36
ac_adjust=-5
dr_adjust=-15
dam_mult=1
dam_div=2
; PID_ROCKET_AP
[10]
pid=37
ac_adjust=-10
dr_adjust=0
dam_mult=1
dam_div=2
; PID_SMALL_ENERGY_CELL
[11]
pid=38
ac_adjust=-20
dr_adjust=0
dam_mult=2
dam_div=1
; PID_MICRO_FUSION_CELL
[12]
pid=39
ac_adjust=-20
dr_adjust=0
dam_mult=2
dam_div=1
; PID_SHOTGUN_SHELLS
[13]
pid=95
ac_adjust=-15
dr_adjust=0
dam_mult=3
dam_div=1
; PID_44_FMJ_MAGNUM
[14]
pid=111
ac_adjust=-5
dr_adjust=-10
dam_mult=2
dam_div=2
; PID_9MM_BALL
[15]
pid=121
ac_adjust=0
dr_adjust=0
dam_mult=1
dam_div=1
; PID_BBS
[16]
pid=163
ac_adjust=0
dr_adjust=0
dam_mult=1
dam_div=1
; PID_ROBO_ROCKET_AMMO
[17]
pid=274
ac_adjust=-10
dr_adjust=-10
dam_mult=1
dam_div=1
; PID_45_CALIBER_AMMO
[18]
pid=357
ac_adjust=0
dr_adjust=-5
dam_mult=2
dam_div=1
; PID_2MM_EC_AMMO
[19]
pid=358
ac_adjust=-25
dr_adjust=-20
dam_mult=1
dam_div=3
; PID_4_7MM_CASELESS
[20]
pid=359
ac_adjust=-5
dr_adjust=-25
dam_mult=1
dam_div=2
; PID_9MM_AMMO
[21]
pid=360
ac_adjust=0
dr_adjust=0
dam_mult=2
dam_div=1
; PID_HN_NEEDLER_CARTRIDGE
[22]
pid=361
ac_adjust=-20
dr_adjust=-5
dam_mult=1
dam_div=1
; PID_HN_AP_NEEDLER_CARTRIDGE
[23]
pid=362
ac_adjust=-20
dr_adjust=-5
dam_mult=1
dam_div=2
; PID_7_62MM_AMMO
[24]
pid=363
ac_adjust=-10
dr_adjust=-20
dam_mult=2
dam_div=2
; PID_FLAMETHROWER_FUEL_MK_II
[25]
pid=382
ac_adjust=-20
dr_adjust=-15
dam_mult=1
dam_div=1
-201
View File
@@ -1,201 +0,0 @@
;YAAM
; PID_EXPLOSIVE_ROCKET
[1]
pid=14
ac_adjust=0
dr_adjust=0
dam_mult=3
dam_div=2
; PID_10MM_JHP
[2]
pid=29
ac_adjust=0
dr_adjust=0
dam_mult=3
dam_div=2
; PID_10MM_AP
[3]
pid=30
ac_adjust=0
dr_adjust=4
dam_mult=1
dam_div=1
; PID_44_MAGNUM_JHP
[4]
pid=31
ac_adjust=0
dr_adjust=0
dam_mult=3
dam_div=2
; PID_FLAMETHROWER_FUEL
[5]
pid=32
ac_adjust=-20
dr_adjust=0
dam_mult=3
dam_div=4
; PID_14MM_AP
[6]
pid=33
ac_adjust=0
dr_adjust=8
dam_mult=1
dam_div=1
; PID_223_FMJ
[7]
pid=34
ac_adjust=-20
dr_adjust=5
dam_mult=1
dam_div=1
; PID_5MM_JHP
[8]
pid=35
ac_adjust=0
dr_adjust=0
dam_mult=3
dam_div=2
; PID_5MM_AP
[9]
pid=36
ac_adjust=0
dr_adjust=4
dam_mult=1
dam_div=1
; PID_ROCKET_AP
[10]
pid=37
ac_adjust=0
dr_adjust=20
dam_mult=1
dam_div=1
; PID_SMALL_ENERGY_CELL
[11]
pid=38
ac_adjust=0
dr_adjust=0
dam_mult=1
dam_div=1
; PID_MICRO_FUSION_CELL
[12]
pid=39
ac_adjust=0
dr_adjust=0
dam_mult=1
dam_div=1
; PID_SHOTGUN_SHELLS
[13]
pid=95
ac_adjust=-10
dr_adjust=0
dam_mult=1
dam_div=1
; PID_44_FMJ_MAGNUM
[14]
pid=111
ac_adjust=0
dr_adjust=5
dam_mult=1
dam_div=1
; PID_9MM_BALL
[15]
pid=121
ac_adjust=0
dr_adjust=2
dam_mult=3
dam_div=2
; PID_BBS
[16]
pid=163
ac_adjust=0
dr_adjust=0
dam_mult=1
dam_div=1
; PID_ROBO_ROCKET_AMMO
[17]
pid=274
ac_adjust=0
dr_adjust=10
dam_mult=1
dam_div=1
; PID_45_CALIBER_AMMO
[18]
pid=357
ac_adjust=0
dr_adjust=0
dam_mult=1
dam_div=1
; PID_2MM_EC_AMMO
[19]
pid=358
ac_adjust=-30
dr_adjust=9
dam_mult=3
dam_div=2
; PID_4_7MM_CASELESS
[20]
pid=359
ac_adjust=-5
dr_adjust=7
dam_mult=3
dam_div=2
; PID_9MM_AMMO
[21]
pid=360
ac_adjust=0
dr_adjust=2
dam_mult=1
dam_div=1
; PID_HN_NEEDLER_CARTRIDGE
[22]
pid=361
ac_adjust=-10
dr_adjust=2
dam_mult=1
dam_div=1
; PID_HN_AP_NEEDLER_CARTRIDGE
[23]
pid=362
ac_adjust=-10
dr_adjust=5
dam_mult=2
dam_div=1
; PID_7_62MM_AMMO
[24]
pid=363
ac_adjust=-5
dr_adjust=2
dam_mult=1
dam_div=1
; PID_FLAMETHROWER_FUEL_MK_II
[25]
pid=382
ac_adjust=-20
dr_adjust=0
dam_mult=1
dam_div=1
Binary file not shown.
@@ -1,69 +0,0 @@
/*
Ammo INI Loader mod for Fallout 2 by NovaRain
---------------------------------------------
- modifies ammo protos with data from an INI file:
* AmmoGlovz.ini if DamageFormula=1 or 2 in ddraw.ini
* AmmoYAAM.ini if DamageFormula=5 in ddraw.ini
* AmmoMod.ini if not using any bulit-in damage formula
Requires sfall 3.5 or higher
*/
#include "..\headers\sfall\sfall.h"
#include "..\headers\sfall\define_extra.h"
procedure start;
procedure map_enter_p_proc;
variable ammoIni;
variable ammoData;
variable enabled;
procedure start begin
variable i := 1, ammo, ammoPid, dmgMod;
if game_loaded then begin
enabled := get_ini_setting("ddraw.ini|Misc|DamageFormula");
if (enabled == 1 or enabled == 2) then
ammoIni := "AmmoGlovz.ini";
else if (enabled == 5) then
ammoIni := "AmmoYAAM.ini";
else
ammoIni := "AmmoMod.ini";
enabled := get_ini_setting(ammoIni + "|1|pid");
if (enabled <= 0) then return;
ammoData := create_array_map;
ammoPid := enabled; // pid from the first section
while (ammoPid > 0) do begin
ammo := create_array_map; // create permanent arrays
ammo.ac_adjust := get_ini_setting(ammoIni + "|" + i + "|ac_adjust");
ammo.dr_adjust := get_ini_setting(ammoIni + "|" + i + "|dr_adjust");
// dam_mult and dam_div must be positive integers
dmgMod := get_ini_setting(ammoIni + "|" + i + "|dam_mult");
ammo.dam_mult := dmgMod if (dmgMod > 0) else 1;
dmgMod := get_ini_setting(ammoIni + "|" + i + "|dam_div");
ammo.dam_div := dmgMod if (dmgMod > 0) else 1;
ammoData[ammoPid] := ammo;
i++;
ammoPid := get_ini_setting(ammoIni + "|" + i + "|pid");
end
call map_enter_p_proc;
debug_msg("Ammo INI Loader mod: " + ammoIni + " - set " + (i - 1) + " ammo protos.");
end
end
procedure map_enter_p_proc begin
variable pid, values;
if (enabled > 0) then begin
foreach (pid: values in ammoData) begin
set_proto_data(pid, PROTO_AM_AC_MOD, values.ac_adjust);
set_proto_data(pid, PROTO_AM_DR_MOD, values.dr_adjust);
set_proto_data(pid, PROTO_AM_DMG_MULT, values.dam_mult);
set_proto_data(pid, PROTO_AM_DMG_DIV, values.dam_div);
end
end
end

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