NovaRain
13ee06dee2
Improved the 'print to file' fix and added the ability to use long filenames in dat files (from Crafty)
2016-10-17 11:58:22 +08:00
NovaRain
2d3031e583
sfall can now load global/hook scripts from dat files (from Crafty's mod)
2016-10-14 13:57:20 +08:00
NovaRain
de5c12484d
Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
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Updated version number.
v3.7.4
2016-10-11 11:58:17 +08:00
NovaRain
c880ae93a9
Removed unused code in ScriptExtender.cpp and rename obj_outline_all_items_* functions slightly to prevent using the same names as game engine functions.
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Minor edits on main.cpp and Bugs.cpp.
2016-10-07 10:31:46 +08:00
NovaRain
295a5d1437
Replaced NumberPatchLoop with a simple toggleable MultiPatches. Reason: While NumberPatchLoop allows even larger patch numbers, the built-in valid range of patch numbers of 000 ~ 999 is more than enough already.
2016-10-05 16:09:22 +08:00
NovaRain
e726ee54ba
Tweaked set_bodypart_hit_modifier function to follow the removal of BodyHit_Uncalled from ddraw.ini, e.g. setting modifier for torso (3) will also set for uncalled (8), and vice versa.
2016-10-04 10:23:17 +08:00
NovaRain
712eafc241
Now sfall loads global/hook scripts, shaders, 32-bit talking heads images, and avi movies according to the paths variables in the cfg file, instead of from the fixed "Data\".
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Removed GainStatPerkFix from ddraw.ini.
Removed BodyHit_Uncalled from ddraw.ini. Now "uncalled" shares the same modifier with "torso", because separating them would result in some illogical setups.
2016-10-03 14:46:51 +08:00
NovaRain
d1bf22ec8d
Expanded DisableHorrigan to also skip the forced encounter check, to compatible with old saves that are not started with DisableHorrigan=1.
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Changed the description of PipBoyAvailableAtGameStart=2 to be more precise.
Simplified the skipping code in PerkSetup(), because it's redundant to change two bytes that the same effect can be done with changing the conditional jump next to them.
2016-09-29 13:37:58 +08:00
NovaRain
21d496f392
Added a new setting to PipBoyAvailableAtGameStart to skip the vault suit movie check and make the PipBoy always available.
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Improved the functionality of PipBoyAvailableAtGameStart (from Crafty's mod)
2016-09-26 16:05:18 +08:00
NovaRain
07948206fb
Removed CarryWeightLimit option, because it can be scripted with set_stat_max function.
2016-09-21 09:33:11 +08:00
NovaRain
6a71bf086d
Added a partial fix for incorrect positioning after exiting small locations (e.g. Ghost Farm) (from Crafty's mod)
2016-09-19 13:15:57 +08:00
NovaRain
ec585529c8
Changed BodypartHitMod# to BodyHit_(part names) in ddraw.ini, to make them easier for users to understand.
2016-08-31 10:27:03 +08:00
NovaRain
e6aad27e44
Moved ImportedProcedureFix to Bugs.cpp and added comments to it.
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Added more descriptions to options in ddraw.ini, especially DebugMode, to make things clearer and save the trouble to look up debug patch readme.
2016-08-30 13:11:06 +08:00
NovaRain
f0528740a4
Removed the redundant loop in the unlimited ammo exploit fix.
2016-08-22 09:42:01 +08:00
NovaRain
bfd8b38547
Merge branch 'develop', preparing for 3.7.3 release.
v3.7.3
2016-08-15 14:54:40 +08:00
NovaRain
e6086f984e
Merge branch 'Vennor-feature/extra_msg'
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Feature tested/verified.
2016-08-15 14:38:53 +08:00
NovaRain
2e766cd3c9
Merge branch 'feature/extra_msg' of https://github.com/Vennor/sfall into Vennor-feature/extra_msg
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# Conflicts:
# sfall/Message.cpp
# sfall/Message.h
2016-08-15 14:38:18 +08:00
NovaRain
48f53388fd
Fixed checking the horizontal position on the y-axis instead of x when setting coordinates on the world map.
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Added more item flag defines in define_extra.h.
2016-08-15 10:32:53 +08:00
NovaRain
6199f95c38
Fixed incorrect death animations being used when killing critters with kill_critter_type function, e.g. ghouls die standing. (from Crafty)
2016-08-04 12:19:00 +08:00
NovaRain
a6d84bd470
Fixed incorrect savegame path detection when reading/writing sfallgv.sav and sfallfs.sav under certain circumstances. (from Crafty)
2016-08-01 16:45:12 +08:00
NovaRain
a11228a5ec
Fixed get_screen_width/height functions not returning correct values when using older versions of hi-res patch.
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Corrected the parameter for intface_update_ac_ in wield_obj_critter fix.
Update the unlimited ammo exploit fix from Crafty's mod.
Removed unnecessary engine-related defines and constants that were added since 3.7b.
2016-07-28 17:05:40 +08:00
NovaRain
7784e199af
Integrated NumbersInDialogue option from Crafy's mod.
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Moved NPCLevelFix to Bugs.cpp.
Used "push retn" instead of "mov jmp" for some jumps, to skip using registers (at least in logic).
Changed the displayed version number to the same as the internal version number.
2016-07-26 11:03:56 +08:00
NovaRain
53895a4af2
Added CreditsAtBottom option to display sfall built-in credits at the bottom of credits.txt contents.
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Unified log message format in main.cpp and bugs.cpp.
2016-07-18 16:54:13 +08:00
phobos2077
354b938d60
Added optional function to show additional sfall credits at the bottom of CREDITS.TXT contents
2016-07-17 23:11:43 +07:00
NovaRain
643d8d3886
Added fix for destroy_p_proc not being called if the critter is killed by explosives when you leave the map.
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Integrated Crafty's explosives crash fix.
Updated the link of NMA forum post in the comment.
2016-07-13 15:59:14 +08:00