phobos2077
f2243f2874
Added definitions for AnimationSet structures (based on Crafty's work); refactor Proto struct definitions, added a couple of static asserts for safety
2017-03-23 01:57:06 +07:00
phobos2077
52e24a4dd4
Added a hack from Crafty that allows to use reg_anim_animate() inside combat_p_proc without game hanging in eternal loop #75
2017-03-23 01:13:49 +07:00
NovaRain
50c91db5ea
Moved part of AnimationsAtOnceInit code from main.cpp to AnimationsAtOnceLimit.cpp.
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Changed the if condition for ProcessorIdle to make sure out-of-bounds values not resulting in unexpected but valid values.
2017-03-21 21:05:44 +08:00
NovaRain
b1624e5acf
Fixed vanilla to-hit calculation being broken by the previous TOHIT hook commit.
2017-03-20 13:57:11 +08:00
NovaRain
1644ca437c
Fixed vanilla to-hit calculation being broken by the previous TOHIT hook commit.
2017-03-20 13:56:03 +08:00
NovaRain
4482630f9a
Updated credits.
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Unified the wording of some log entries.
2017-03-19 08:32:47 +08:00
NovaRain
024b1dbf6f
Backported the fix for TOHIT hook from 4.0 development branch (commit 7bbe84feef)
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Updated credits.
2017-03-19 08:29:27 +08:00
phobos2077
7bbe84feef
Fixed TOHIT hook issues: added 3 missing hook arguments, fixed incorrect attack type argument being passed to vanilla function, thus potentially breaking vanilla to hit calculations, even when not using any scripts at all
2017-03-18 21:45:28 +07:00
NovaRain
659da227f4
Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
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Simplified Jet Antidote fix.
Unified the wording of some log entries.
Changed sprintf to _snprintf_s for SimplePatch.
2017-03-18 22:42:19 +08:00
phobos2077
c83fe0690b
Merge branch 'develop' of https://github.com/phobos2077/sfall into develop
2017-03-18 20:26:11 +07:00
phobos2077
76e32e1bef
InputFuncs: added OnMouseClick delegate, moved debug editor related code into new module;
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HookScripts: added check for map being loaded in MouseClick hook, minor renaming.
2017-03-18 20:23:34 +07:00
NovaRain
92c599e1a2
Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
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Simplified Jet Antidote fix.
Changed sprintf with _snprintf_s for SimplePatch to prevent warning C4995 when compiling with v140_xp toolset.
2017-03-18 21:12:28 +08:00
phobos2077
1f74aa5c22
Refactor LoadGameHook: replaced MainMenuLoop hook with separate game_reset and main_init_system hooks #83
2017-03-18 18:24:08 +07:00
phobos2077 and NovaRain
b48549b524
Fixed 0 prices in all shops when not using barter mods
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(cherry picked from commit 2d278bf4c7 )
2017-03-18 10:34:01 +08:00
phobos2077
2525e8a005
Prevent crashes due to global scripts being executed during game closing
2017-03-18 03:21:50 +07:00
phobos2077
7c661ce408
Merge branch 'develop' of https://github.com/phobos2077/sfall into develop
2017-03-18 02:59:04 +07:00
phobos2077
2d278bf4c7
Fixed 0 prices in all shops when not using barter mods
2017-03-18 02:58:41 +07:00
NovaRain
fc99baa0c6
Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-16 22:52:58 +08:00
NovaRain
bf61051887
Updated documentation on hook scripts.
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Minor edits to missing d3dx9 dll message.
2017-03-16 22:03:33 +08:00
NovaRain
0b739b7d77
Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work.
2017-03-16 07:38:43 +08:00
phobos2077
2fbf4a0518
Add notes for new scripting functions
2017-03-16 02:01:29 +07:00
phobos2077
9514602f91
Removed CommonTypes.h, it's redundant because with precompiled header, Windows.h defines are available everywhere
2017-03-16 01:33:11 +07:00
phobos2077
adf8dd13dd
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
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Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
NovaRain
943561ea65
Fixed header path in MainLoopHook.h and Worldmap.h.
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Replaced Win2K project config with ReleaseXP (using v140_xp toolset) because using VS2008 to target Win2000 is no longer possible with current sfall 4.0 codebase.
2017-03-15 22:14:17 +08:00
NovaRain
158234438b
Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work.
2017-03-14 22:56:19 +08:00