1066 Commits
Author SHA1 Message Date
NovaRain ca4e506f1d Some code correction in BugFixes
Minor edits to documents.
2020-04-03 12:16:09 +08:00
NovaRain 6e05ca65fd Some code/document edits 2020-04-02 11:32:22 +08:00
NovaRain 873d9f81c2 Edited the description of RadEffectsRemovalMsg option 2020-04-01 22:09:46 +08:00
NovaRain 0978769dfc Fixed loading savegame for "NPC turns into a container" bug fix
Added RadEffectsRemovalMsg option for radiation fixes.

Some code/document correction.
2020-03-31 21:51:41 +08:00
NovaRain 29608bb51c Added ActiveGeigerMsgs option and radiation fixes
Changed "Radiated" to be highlighted in red color when the player is
under the influence of negative effects of radiation.
2020-03-30 21:06:11 +08:00
NovaRain ba911375a9 Fixed a crash when using older versions of HRP
Fixed potential crash/bug when alt-tab out of game and get back.
Edited OnDeath hook code to minimize its hook points to the engine.
Minor edits to ddraw.ini.
2020-03-26 14:06:46 +08:00
NovaRain ce5c65d37f Fixed stuttering when playing avi movies
Fixed a crash when playing mve movies without the hi-res patch.

Minor edits to ddraw.ini and function notes.txt.
2020-03-24 10:53:00 +08:00
NovaRain ffd397d9aa Added performance patches, some code moved to MiscPathes module
Minor edits to ddraw.ini.
2020-03-22 09:00:25 +08:00
NovaRain 349cffac0c Added a new "fullscreen windowed" DX9 mode
Added saving the position of the game window to ddraw.ini
2020-03-20 12:24:48 +08:00
NovaRain dfdcd86134 Refactored ASM code of script opcode handlers
Included call_offset_xx functions for AllowUnsafeScripting=2 (#288)
2020-03-19 12:55:01 +08:00
NovaRain accdeae6ad Added a new value to AllowUnsafeScripting
* for disabling the memory address check in unsafe functions (#288)
2020-03-17 13:26:02 +08:00
NovaRain 288a8fedfd Improved and fixed the playback of alternative sound files
Added a new mode to play_sfall_sound script function.

Minor code corrections.
2020-03-17 13:06:34 +08:00
NovaRain eb777e6d19 Fixed the return value of play_sfall_sound function
* before it returned a raw pointer instead of the ID number of the
played sound.
2020-03-12 11:53:45 +08:00
NovaRain dd2469b78f Moved allowDShowSound code from Movies to Sound module 2020-03-12 10:03:43 +08:00
NovaRain 8d375dd81a Refactored ASM code of script handlers in Misc.cpp
Minor code edits.
2020-03-07 14:21:12 +08:00
NovaRain 7f087d1c30 Minor code edits to AI module 2020-02-29 18:58:38 +08:00
NovaRain e7e5da866a Added a new value to the 'mark_state' arg of mark_area_known function
* 3 - uncovers locations without highlighting their sub-tiles.
(Fallout 1 behavior)
2020-02-29 08:36:30 +08:00
NovaRain ac0b0ef7ef Fixed Fill_W not uncovering all tiles to the left (#287) 2020-02-28 07:41:49 +08:00
NovaRain c2626de4fa Fixed a crash or animation glitch of the critter in combat (beta fix)
* when an explosion from explosives and the AI attack animation are
performed simultaneously.
2020-02-25 11:38:03 +08:00
NovaRain e4d395224a Minor code fix for Graphics.cpp
Added notes/correction to hookscripts.txt.
2020-02-22 15:49:13 +08:00
NovaRain 4487bbfeba Fixed the player's money not being displayed after barter (#286)
Restored TownMapHotkeysFix option.

Updated version number.
2020-02-22 15:31:17 +08:00
NovaRain e5eb5cc275 Minor code improvement in Graphics.cpp 2020-02-09 09:23:50 +08:00
NovaRain 76b0528e7f Merge branch 'develop' v4.2.3 2020-02-08 20:08:34 +08:00
NovaRain 87c4dd34f1 Updated stdafx.h and other code/doc files 2020-02-08 08:41:04 +08:00
NovaRain 7848e1612b Reverted part of changes in the previous commit 2020-02-07 19:16:37 +08:00