NovaRain
41c8722179
Merged a couple of fixes and minor improvements for 4.0.x from the develop branch:
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* Fixed the game thinking you dropped an active explosive when the dropping is prevented with hs_inventorymove.
* Added "inventory_redraw" script function (from Mr.Stalin)
* NPC combat control mod now centers the screen on the controlled critter and has new options to display critter's name.
* Removed obsoleted WIN2K preprocessor defines.
Updated version number.
2018-07-16 09:14:01 +08:00
NovaRain
72093079c5
Fixed a bug in NPC combat control that caused Gecko Skinning to appear in the perk selection window.
2018-03-28 21:29:22 +08:00
NovaRain
ca3f59ad1e
Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
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Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain
1bde433a16
Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory.
2017-10-02 09:54:47 +08:00
NovaRain
92b010f362
Added check for sfall version for gl_partycontrol and gl_npcarmor.
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Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
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- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00