NovaRain
fbdb9777c7
Updated NPC combat control mod to prevent Marcus and non-biped critters from equipping armor when controlled by the player.
2018-11-01 17:25:29 +08:00
NovaRain
cbb6afac7c
Updated NPC combat control mod to work with BoxBarCount.
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Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt.
2018-10-16 22:18:35 +08:00
NovaRain
033376000c
Fixed the screen flickering during switching critters in NPC combat control.
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Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
2018-07-13 11:25:42 +08:00
NovaRain
bc2dabc461
Removed redundant function from NPC combat control and tidied up a bit.
2018-07-11 10:03:03 +08:00
NovaRain
08b5e3a769
Improved the functionality of NPC combat control mod ( #179 )
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* centers the screen on controlled critter.
* removes roof tiles to show controlled critter properly.
* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain
72093079c5
Fixed a bug in NPC combat control that caused Gecko Skinning to appear in the perk selection window.
2018-03-28 21:29:22 +08:00
NovaRain
ca3f59ad1e
Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
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Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain
74d496845b
Added compiled gl_partycontrol script from the previous commit.
2017-10-02 10:04:56 +08:00
NovaRain
92b010f362
Added check for sfall version for gl_partycontrol and gl_npcarmor.
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Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
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- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00