Commit Graph
74 Commits
Author SHA1 Message Date
NovaRain f8cd74cc49 Minor changes to some other code and documents. 2020-01-31 01:23:32 +08:00
NovaRain 408661f42b Rewrote and rename "dialog_box" to "message_box"
Added support for '\n' control character to create_message_window.

Fix the playback of the speech sound file for the death screen.
2020-01-28 13:14:58 +08:00
NovaRain 893847cc6a Added "dialog_box" script function
Added a new attrType value to "get_window_attribute" function.

Tweaked the arg type check for "force_encounter_with_flags" function.
2020-01-27 20:52:01 +08:00
NovaRain 3b2e23fda6 Backported FO1 worldmap features from 4.x
* WorldMapTravelMarkers, WorldMapTerrainInfo options.
* set_terrain_name, set_town_title script functions.
2020-01-26 09:26:41 +08:00
NovaRain 36b3b6a2c7 Added "get_window_attribute" script function (#276) 2020-01-22 21:23:12 +08:00
NovaRain 9f140cf3ca Added a blinking icon to force_encounter/with_flags functions
* currently an icon is always shown for scripted force encounters.
2020-01-20 11:51:17 +08:00
NovaRain 6e6e01ea7f Simplified the code of string_to_case function
Minor edits to some code and documents.
2020-01-17 21:56:12 +08:00
NovaRain 21004e3e63 Combined tolower/toupper in previous commit to "string_to_case" 2020-01-16 20:35:49 +08:00
NovaRain d12db2be28 Added "tolower", "toupper" script functions 2020-01-16 09:46:27 +08:00
NovaRain 85a5ee2a52 Some edits to hookscripts.txt & function notes.txt 2019-12-24 00:57:16 +08:00
NovaRain a9ad1a62eb Tweaked the path to load global shaders in the previous commit
* although 3.8 doesn't have the path issue as 4.x due to the lack of
loading custom .dat, it's better to unify the path in this case.

Refactored the code for DataLoadOrderPatch in the same way as 4.x.
2019-12-15 10:31:50 +08:00
NovaRain 3b82232b46 Edited the description of the functions in the previous commit
Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:35:05 +08:00
NovaRain 5e704d206f Added "objects_in_radius" and "tile_by_position" script functions 2019-12-13 10:56:15 +08:00
NovaRain b4dac84ddd Rewrote some script functions in ObjectsOps in C++
* remove_script, set/get_script, set_critter_burst_disable.

Changed the return value of get_script to 0 for unscripted objects.
2019-12-09 11:07:40 +08:00
NovaRain 7016690f99 Added "string_format" script function
Rewrote ASM code of opcode handlers in MemoryOp.hpp.
2019-12-03 10:52:56 +08:00
NovaRain 66c237d297 Refactored the code for "substr" script function
* fixed the crashing bug and added a new behavior.

Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 12:13:36 +08:00
NovaRain bbe9a2d26d Added "get_text_width" and "string_compare" script functions
Rewrote set_dm/df_model, set_movie_path functions with WRAP_OPCODE.
2019-11-23 20:32:57 +08:00
NovaRain 3348d8b716 Backported "draw_image" and "draw_image_scaled" functions from 4.1 2019-11-19 20:51:22 +08:00
NovaRain 04ebbaa182 Added three new script window functions:
"show_window", "hide_window", "set_window_flag"

Updated documents.
2019-11-17 08:40:18 +08:00
NovaRain 3c5dc6853a Added "get_sfall_arg_at" script function
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain a70a776e46 Tweaked/fixed reg_anim_callback function 2019-11-15 10:01:39 +08:00
NovaRain 83c3d6b1a8 Added "reg_anim_callback" script function(opcode)
Updated documents.
2019-11-14 13:02:10 +08:00
NovaRain 6a566087ca Implemented executing timed_event_p_proc in sfall global scripts
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.

Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:01:38 +08:00
NovaRain ee711d8f81 Added "get_inven_ap_cost" script function 2019-11-02 10:26:28 +08:00
NovaRain d26a06872a Backported the advanced BarBoxes features from 4.x:
* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
2019-11-01 21:14:03 +08:00