NovaRain
c7520c71cf
Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game.
v3.8.7
2017-12-15 07:34:10 +08:00
NovaRain
45632d6887
Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
2017-12-05 10:25:11 +08:00
NovaRain
866c9165c0
Replaced hex values with proper VAR_TYPE_* defines for code readability.
2017-12-03 23:29:28 +08:00
NovaRain
813abbf452
Added missing entry of block_combat script function in opcode list.
2017-12-03 02:40:36 +08:00
NovaRain
c6864e01f6
Added the damage type offset of weapon proto to define_extra.h.
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Fixed a typo in hookscripts.txt.
Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
2017-11-28 00:30:29 +08:00
NovaRain
0eab48932a
Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123
2017-11-07 10:44:57 +08:00
NovaRain
6c3efc5b84
Replaced some SafeWrite* usages in old code with corresponding HookCall/MakeCall/MakeJump for code readability.
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Edited code style in Perks.cpp.
2017-11-06 15:21:08 +08:00
NovaRain
cb8d7dc94a
Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
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Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:40:46 +08:00
NovaRain
5786cfb267
Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
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Updated version number.
v3.8.6
2017-10-18 14:56:38 +08:00
NovaRain
78dfb530a9
Moved LoadHeroAppearance() from MainMenuHook to NewGame2. No reason to run it on the main menu where player appearance can't display.
v3.8.5
2017-09-19 15:27:08 +08:00
NovaRain
d588f2e691
Edited code style in HeroAppearance.cpp/h, also removed some redundant blank lines.
2017-09-19 10:43:31 +08:00
NovaRain
daf7a82997
Added descriptions for the variables in Perks.ini.
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(cherry picked from commit 848f29b468 )
2017-09-12 15:39:39 +08:00
NovaRain
9ad2b19e1a
Removed the redundant LoadHeroAppearance calling.
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(now it's called during LoadGame_, which is earlier than LoadGame2_After)
2017-09-09 18:59:21 +08:00
NovaRain
4b66dd3682
Reverted LoadGame to previous revision, but also kept EndLoadHook and changed it to only call LoadHeroAppearance.
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(attempted to fix issue #117 and #94 )
2017-09-05 09:21:22 +08:00
NovaRain
4899aeece1
Changed new function names in the previous commit to PascalCase style.
2017-09-01 09:45:33 +08:00
NovaRain and GitHub
946266e367
Merge pull request #107 from FakelsHub/crafty_features/combat_proc
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Added calls to unimplemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty)
2017-09-01 09:40:47 +08:00
NovaRain
438ea071fc
Removed the backported new modes for get_game_mode in commit a93ad5a9ba.
2017-08-24 21:46:42 +08:00
NovaRain
89760235c7
Removed unimplemented HEROWIN game mode from header files.
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Cleared some obsoleted/unused code from main.cpp & LoadGameHook.cpp.
2017-08-23 13:42:58 +08:00
NovaRain
321f1c6034
Fixed the double damage effect of Silent Death perk not being applied to critical hits (from Crafty)
2017-08-21 23:18:32 +08:00
NovaRain
513338f160
Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
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Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
(cherry picked from commit ad17773ace )
2017-08-21 11:33:37 +08:00
NovaRain
08b92542f4
Fixed the incorrect description in HOOK_COMBATDAMAGE.
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(cherry picked from commit 85cdd8973e )
2017-08-19 08:49:56 +08:00
NovaRain
46013c94b0
Added SSL library files and define_lite.h (from 4.0 development branch)
2017-08-18 15:52:14 +08:00
NovaRain
7a4ab59089
Added missing description for set_car_current_town.
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Removed trailing spaces in MetaruleOp.hpp.
2017-08-13 11:38:18 +08:00
NovaRain
e505e204cb
Two bug fixes from Crafty:
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1. Fixed the displayed message when the attack randomly hits a target that is not a critter and has a script attached.
2. Fixed damage_p_proc being called for misses if the target is not a critter.
2017-08-07 13:24:11 +08:00
NovaRain
7343754d53
Fixed Bonus Move APs being replenished when you save and load the game in combat (from Crafty)
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Replaced all usages of MakeCall with 3 arguments with either MakeJump or MakeCall (2 arguments) to improve code readability (ref. commit 96fa2668cc )
2017-07-26 23:13:40 +08:00