NovaRain
f57564c9ed
Expanded the functionality of Fallout1Behavior
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* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.
Added new flags to force_encounter_with_flags function.
2020-01-21 10:14:03 +08:00
NovaRain
dd7613c910
Added "tolower", "toupper" script functions
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Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain
39a89d50a1
Implemented TravelMarkerDots to replace TravelMarkerLength/Spaces
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(from Rotators repo)
2020-01-12 20:22:38 +08:00
NovaRain
9dea6911a6
Moved the Combat Block patch from AI.cpp to new CombatBlocked.cpp
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Added filter folders for the project files.
Updated credits.
Correction on ddraw.ini.
2020-01-10 10:42:06 +08:00
NovaRain
fece180f0b
Fixed duplicate critters being added to the target list for AI
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Edited hookscripts.txt to mention the fix.
Tweaked the default settings for world map travel markers.
Some code correction.
2020-01-09 11:38:44 +08:00
NovaRain
af049eaa38
Added WorldMapTerrainInfo option for toggling the display
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Minor code refactoring in MiscPatches/PlayerModel modules.
Updated compiler document.
2020-01-08 16:50:49 +08:00
NovaRain
e0305983de
Added sslc documents to repo
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Updated credits.
Minor edit to ddraw.ini.
2020-01-06 14:12:29 +08:00
NovaRain
323738f584
Rewrote DialogGenderWords option to allow more than one word ( #274 )
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Re-fixed setting DIALOG game mode flag.
2020-01-06 00:20:22 +08:00
NovaRain
db4652c105
Added DialogGenderWords option to specify gender words for dialog msg
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* they will be displayed depending on the player's gender.
* currently does not work for messages constructed with message_str.
2020-01-04 22:59:11 +08:00
NovaRain
756356dbf2
Added displaying terrain types on the world map
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(from Rotators repo)
2020-01-03 10:12:03 +08:00
NovaRain
fad2928fbf
Added customization options to WorldTravelMarkers
2020-01-02 11:09:47 +08:00
NovaRain
85e70fe056
Implemented drawing red dots while traveling on the world map
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(from rotators/Fo1in2#3 by ghost22238)
2020-01-02 00:38:01 +08:00
NovaRain
7ed8dd286c
Fixed the path to load global shaders in the previous commit
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* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain
9f3299b47a
Restored loading global shaders at game start from pre-3.0
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Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain
b149aaa00c
Changed the behavior of IniConfigFolder option
2019-12-07 09:41:06 +08:00
NovaRain
2a2849537c
Added "string_format" script function
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Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain
0c42f6447d
Restored and fixed RemoveWindowRounding option
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Reorganized ddraw.ini a bit.
2019-11-21 00:58:10 +08:00
NovaRain
227a062fa6
Added a fix for scripted interface windows ( #25 )
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* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain
521b6c7e08
Fixed the previous commit (conflict with INVENWIELD hook)
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Moved some option codes from MiscPatches.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain
0d023c32db
Improved and moved the address conflict checking to CheckAddress.cpp/h
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Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain
3d9febecb9
Replaced GetPrivateProfileInt/String with wrapper functions
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Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain
d762f57cbc
Added a new flag to MainMenuFontColour option
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* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain
000b116895
Removed NPCStage6Fix from ddraw.ini (always enabled)
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Moved the code of NPCStage6Fix to BugFixes module.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
2019-09-27 20:50:20 +08:00
NovaRain
a17471b624
Some minor changes:
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* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.
Updated version number.
2019-09-24 12:20:16 +08:00
NovaRain
91ac51d3ff
Changed CorpseLineOfFireFix to be enabled by default
2019-09-15 07:16:38 +08:00