Commit Graph
1018 Commits
Author SHA1 Message Date
NovaRain 0cecf9af17 Corrected code in Animations.cpp 2021-05-17 10:46:03 +08:00
NovaRain cc715e334a Implemented an improved animation registration process 2021-05-16 13:11:36 +08:00
NovaRain b0f108c89f Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
Minor code & document edits.
2021-05-15 21:57:10 +08:00
NovaRain ac3a23ae0e Code edits to Animations.cpp to prepare new implementation
Added fill area truncation to win_fill_color.
2021-05-13 12:04:46 +08:00
NovaRain 4ec67526a4 Fixed setting the last script window when the mouse leaves (#376) 2021-05-12 10:41:23 +08:00
NovaRain 3a45d016af Rewrote the code in Animations.cpp
Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:21 +08:00
NovaRain 2cb2ebc9c9 Renamed gl_npcarmor script to gl_npcarmor_lite
Improved the version check in gl_highlighting_lite and gl_npcarmor_lite.
2021-05-09 19:59:49 +08:00
NovaRain 8c09223812 Code correction to two previous commits 2021-05-09 08:49:19 +08:00
NovaRain 45a268ee77 Enabled AI to use unarmed attack when switching weapons
Added build folders to gitignore.
2021-05-08 23:16:14 +08:00
NovaRain 2d2c13b35e Moved item_count function fix to ReplacementFuncs.cpp
Finished the code of item_weapon_mp_cost replacement.
2021-05-08 13:03:52 +08:00
NovaRain 075922aa33 Added a tweak to play "magic hands" anim when using items on objs
* for issues with scripted animations not playing (#356)
2021-05-07 15:49:47 +08:00
NovaRain b2c2a70822 Set idle(Sleep) function for losing window focus
Some code correction.
2021-05-06 10:43:40 +08:00
NovaRain 273f2b8e97 Added additional code to "duplicate obj_dude script data" fix 2021-05-04 12:42:39 +08:00
NovaRain 91afb6c5f1 Reverted the change of obj_under_cursor in 3.8.29 (commit 2d7ff1e)
The game window position is now also saved when dragging the window by
the title bar.
2021-05-02 12:09:53 +08:00
NovaRain 81046daa9d Adjusted how the fix for create_object_sid works
Added CreateObjectSidFix option.
2021-05-02 11:59:51 +08:00
NovaRain afc0cdd4c8 Rewrote the score calculation in AIBestWeaponFix (#370)
Changed FastShotFix to be disabled by default.
2021-04-29 12:48:03 +08:00
NovaRain 8b61f358e3 Backported FemaleDialogMsgs and DialogGenderWords options 2021-04-27 14:49:12 +08:00
NovaRain 5a375484c4 Reverted the calling convention of db functions to stdcall
* due to the glitched code generation in Tiles.cpp.

Reverted the name changes of some variables.
2021-04-26 21:52:11 +08:00
NovaRain 55000ca940 Added DisableSpecialAreas option
Added a new "fonts" folder for language specific fonts.
2021-04-25 11:50:12 +08:00
NovaRain 4ce513f42f Added language path for loading fonts (#368)
Some code fixes to support the language path.
2021-04-25 08:36:36 +08:00
NovaRain c34b910e9c Code correction regarding string length 2021-04-23 11:06:06 +08:00
NovaRain 0c47dfd068 Added language path for sfall translations.ini 2021-04-22 13:17:04 +08:00
NovaRain 6c2eb47957 Added language path for premade files (#368)
Added AppIface.msg file support to Hero Appearance mod.
2021-04-22 12:56:48 +08:00
NovaRain f721596434 Code edits to converge with 4.x 2021-04-19 14:22:29 +08:00
NovaRain 0731325585 Fixed and improved AllowLargeTiles option (#367)
Removed the unspent skill points limit.
2021-04-18 20:17:24 +08:00