NovaRain
6f8b06e738
Updated version number and changelog
v4.4.5
2024-09-15 12:45:07 +08:00
NovaRain
63965923a9
Fixed the behavior of game_loaded script function
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(always returned 1 when called from normal scripts, closes #567 )
- Revert the changes to ScriptExtender.cpp in commit 191beb8 , and use
unordered_set instead of vector for caching script program pointers.
2024-09-10 09:49:43 +08:00
NovaRain
58b645a108
Fixed issues with picking Tag! or Mutate! perk if there are unused perks
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* their windows keep reappearing when picking other perks, can cause
various issues or even crashes.
2024-09-01 12:21:34 +08:00
NovaRain and GitHub
edb7673045
Merge pull request #566 from sfall-team/dependabot/bundler/docs/rexml-3.3.6
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Bump rexml from 3.3.3 to 3.3.6 in /docs
2024-08-23 06:41:38 +08:00
dependabot[bot] and GitHub
4618afa404
Bump rexml from 3.3.3 to 3.3.6 in /docs
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Bumps [rexml](https://github.com/ruby/rexml ) from 3.3.3 to 3.3.6.
- [Release notes](https://github.com/ruby/rexml/releases )
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md )
- [Commits](https://github.com/ruby/rexml/compare/v3.3.3...v3.3.6 )
---
updated-dependencies:
- dependency-name: rexml
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com >
2024-08-22 20:47:05 +00:00
NovaRain
c62aa261af
Fixed object_fix_weapon_ammo_ engine function
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(was incorrectly checking Misc "object" type instead of item subtype.)
2024-08-14 14:41:34 +08:00
NovaRain and GitHub
02a25a0e52
Merge pull request #563 from sfall-team/dependabot/bundler/docs/rexml-3.3.3
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Bump rexml from 3.3.2 to 3.3.3 in /docs
2024-08-02 11:26:57 +08:00
dependabot[bot] and GitHub
bf930d438a
Bump rexml from 3.3.2 to 3.3.3 in /docs
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Bumps [rexml](https://github.com/ruby/rexml ) from 3.3.2 to 3.3.3.
- [Release notes](https://github.com/ruby/rexml/releases )
- [Changelog](https://github.com/ruby/rexml/blob/master/NEWS.md )
- [Commits](https://github.com/ruby/rexml/compare/v3.3.2...v3.3.3 )
---
updated-dependencies:
- dependency-name: rexml
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2024-08-02 02:04:44 +00:00
NovaRain
cfdb441dc4
Fixed the return value of using_skill script function
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* if the arguments are not the player and SKILL_SNEAK, it returned
garbage values due to the uninitialized variable.
2024-07-31 20:12:29 +08:00
NovaRain
130eb7db77
Merge branch 'feature/restore-sneak-between-maps'
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Minor edit to documents.
2024-07-31 08:21:41 +08:00
NovaRain
2c5e044296
Prevent RegisterHook() from registering placeholder hooks
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Minor edits to code and documents.
2024-07-19 19:46:12 +08:00
Vlad and GitHub
9fdbacf4ca
Added new HOOK_BUILDSFXWEAPON ( #560 )
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* Hook for gsnd_build_weapon_sfx_name
* Fixed long name ACM crash in AutoSearchSFX
* Updated documents
2024-07-19 19:36:04 +08:00
phobos2077
87202bb124
Scripting headers: add material-related constants, minor lib extensions
2024-07-18 00:29:37 +02:00
NovaRain
ec8f64a6cd
Added a tweak to restore the sneak state when switching between maps
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(can be overridden with map_enter/exit_p_proc in global scripts)
2024-07-16 23:20:27 +08:00
NovaRain
3d1de2c74a
Fixed gh-pages build error
2024-07-16 20:50:34 +08:00
NovaRain
190ebc417b
Prevent unnecessary toggling of the tags in show/hide_iface_tag
2024-07-16 10:43:45 +08:00
NovaRain
9dce219eb1
Updated version number
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Minor code cosmetic edits.
2024-07-08 10:52:31 +08:00
phobos2077
f53fc1f751
Fix dangling pointer when using USE_HIRES_IMAGES and returning to main menu
2024-07-06 20:56:00 +02:00
phobos2077
92aab86b20
Don't use cache for loading HeroApp skilldex art ( closes #555 )
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- It uses the same path every time but swaps dat files...
2024-07-06 20:36:10 +02:00
phobos2077
2daf5b8190
mf_string_format: fix inconsistent behavior of escaped percent character
2024-07-06 15:24:54 +02:00
NovaRain
dc3537747f
Reverted GameReset in LoadGameHook.cpp to pre-4.1.4 behavior
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(when the engine's game_reset is called, sfall will reset modules as
well for consistency, closes #553 )
2024-06-29 17:35:43 +08:00
phobos2077
d9b59107af
Add v4.4.4 ru changelog
2024-06-29 11:30:34 +02:00
NovaRain
b852d6f168
Added checks for OutlineColorContainers/Corpses in gl_highlighting
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(same as OutlineColor, in case player set them to negative values.)
Updated resource files.
2024-06-28 21:12:54 +08:00
phobos2077
abd62dd834
gl_highlighting: separate colors for containers and corpses
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- Items and corpses blending together can be an issue
2024-06-27 23:25:25 +02:00
NovaRain
a8163b6b0c
Updated changelog and readme
v4.4.4
2024-06-19 20:40:22 +08:00