* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
Fixed the return value of charcode script function for characters in
the extended ASCII character set.
Rewrote set_dm/df_model, set_movie_path functions in C++.
* now the previous game mode can be checked with arg2 (#211)
Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.
Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
Fixed incorrect PIDs for RP new party members in npcarmor.ini.
Fixed incorrect FRM being displayed for opened bag/backpack in the
inventory when Hero Appearance Mod is enabled (#262)
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)
Code correction in main.cpp.