NovaRain
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e8c952d082
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Code correction on DX9 initialization
Some minor code edits.
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2022-02-12 11:02:58 +08:00 |
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NovaRain
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024e8b1777
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Added minimum and maximum limits to the hit chance
* to prevent display glitches (BGforgeNet/Fallout2_Unofficial_Patch#85)
Lowered the max number of PNG screenshots to 10K.
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2022-02-11 15:07:20 +08:00 |
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NovaRain
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6b14d4f86e
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Fixed the screenshot for sfall DX9 mode
* Now the screenshots are saved in PNG format.
[TEST] Changed the DirectX 9 device creation mode.
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2022-02-10 13:39:31 +08:00 |
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NovaRain
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6e10f624a3
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Backported the code injection system for game hooks from 4.1
Split HookScripts.cpp/h to multiple sets in HookScripts\ as 4.x.
Reverted tile_num to stdcall (commit a5f57d4)
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2022-02-08 22:30:06 +08:00 |
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NovaRain
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bc380b978d
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Fixed the copyright line in the credits
Code edits to main.cpp and Graphics.cpp to converge with 4.x.
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2022-02-01 09:40:33 +08:00 |
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NovaRain
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d2b3529ed0
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Fixed the music not playing after loading a saved game (#422)
* if the save is on the same map, and while in the game.
v3.8.33
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2022-01-20 07:13:50 +08:00 |
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NovaRain
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f77cd85f95
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Minor code edits
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2022-01-19 09:43:05 +08:00 |
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NovaRain
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39c5ab3674
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Removed unused code in Graphics.cpp
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2022-01-18 10:16:53 +08:00 |
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NovaRain
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7d75023b81
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Added HLSL source files and compiled shader files
* this should remove the hidden dependency on d3dcompiler_xx.dll.
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2022-01-18 09:05:40 +08:00 |
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NovaRain
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bd629b5460
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Added a new warning message on shader effects to Graphics.cpp
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2022-01-17 12:50:19 +08:00 |
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NovaRain
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5b180286d1
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Added a redraw timer to the debug editor
* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
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2022-01-17 09:52:29 +08:00 |
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NovaRain
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814c280432
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Updated the year for version info
Added GamePids.h from develop branch.
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2022-01-17 08:55:21 +08:00 |
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NovaRain
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c5f52105ec
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Code correction to DebugEditor.cpp
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2022-01-15 12:00:01 +08:00 |
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NovaRain
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18cc3f7aa9
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Increased the width of the mouse drop area for inv on the barter screen
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2022-01-15 09:57:28 +08:00 |
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NovaRain
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fda97ffefb
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Edits to the arrays document
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2022-01-13 21:31:33 +08:00 |
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NovaRain
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00508adfb1
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Fixed a bug in 3.8.31 that caused AI to be unable to use some weapons
Code edits regarding AIpref in Enums.h.
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2022-01-13 10:26:36 +08:00 |
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NovaRain
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e906be67ab
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Updated documents for the removal of ArraysBehavior option
Some other minor edits to documents.
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2022-01-12 09:43:04 +08:00 |
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NovaRain
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abe2430495
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Fixed crash in the previous commit
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2022-01-11 11:54:47 +08:00 |
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NovaRain
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de51b6838b
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Redid the idle implementation for ProcessorIdle
Renamed RunGlobalScripts# functions to the same as 4.x.
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2022-01-11 10:03:35 +08:00 |
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NovaRain
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52126bf62d
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Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
* both are now always enabled
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2022-01-07 06:47:49 +08:00 |
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NovaRain
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be7c1210a0
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Changed the "Radiated" on the char screen to be highlighted in gray
* when the player still has an impending radiation effect
Unified the naming style for color variables.
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2022-01-06 14:19:47 +08:00 |
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NovaRain
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08a96bc27e
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Code edits to Graphics.cpp for device lost state
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2022-01-04 07:04:13 +08:00 |
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NovaRain
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f94085be93
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Fixed black screen after restoring DX9 device
Minor code edits.
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2022-01-03 23:59:27 +08:00 |
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NovaRain
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89a49b4f32
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Improved the message box for CRC mismatch
Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
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2021-12-28 12:48:41 +08:00 |
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NovaRain
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cf5952c031
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Removed SkipSizeCheck from ddraw.ini
* the executable file size check is also removed (mostly).
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2021-12-27 10:18:14 +08:00 |
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