phobos2077
e6e941e14c
Updated gl_compute_damage example script to work as 1:1 reflection of vanilla damage formula
...
- In hope that this will make it easier for someone to write his own damage formula
2023-05-14 22:50:33 +02:00
phobos2077
493003af54
Updated some defines
...
- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
2023-05-14 01:44:15 +02:00
NovaRain
56150d572a
Renamed some object flags
2023-03-05 10:18:59 +08:00
NovaRain
9ecd598544
Fixed args for HOOK_RESTTIMER
2022-11-26 09:58:13 +08:00
NovaRain
3b8d2a4527
Edited the format for window title
...
Reorganized RMOBJ_* defines in define_extra.h.
2022-10-27 17:20:41 +08:00
NovaRain
ec5874a3c4
Fixed HOOK_REMOVEINVENOBJ to match RMOBJ_* defines
...
Edits to define_extra.h for RMOBJ_* defines
2022-08-14 11:04:17 +08:00
NovaRain
c878d17a2b
Added support for editor.msg to message_str_game
...
Edits to header files.
2022-08-09 08:12:54 +08:00
NovaRain
43a8e84dee
Updated define_extra.h
2021-10-16 07:24:58 +08:00
NovaRain
428cf42c7d
Added an additional '"Can't Use" flag to misc flags in item objects
...
* it makes the weapon object unusable in combat.
Edits to header files.
2021-08-31 12:35:47 +08:00
NovaRain
a6417069ad
Internal fix for HOOK_REMOVEINVENOBJ
2021-08-21 11:35:41 +08:00
NovaRain
866c95599d
Updated Structs.h and some other files
2021-01-30 08:24:59 +08:00
NovaRain
a02d90a52e
Updated define_extra.h
2020-10-08 15:38:24 +08:00
NovaRain
cbe6be6c46
Added support for transparent interface windows ( #25 )
2020-10-03 11:45:25 +08:00
NovaRain
2badb5fdd2
Added a fix to the weapon check in the Fast Shot trait ( #335 )
...
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain
3df322b80e
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
...
And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain
0945382369
Added support for ACM audio file playback to soundplay script function
...
(with volume control, #331 )
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain
82b75f4ea2
Corrected combat_attack_gcsd code in the previous commit
...
Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working (#295 )
2020-08-02 19:43:51 +08:00
NovaRain
87c4dd34f1
Updated stdafx.h and other code/doc files
2020-02-08 08:41:04 +08:00
NovaRain
537bea45c0
Edited some wording in ddraw.ini and Enums.h
2020-02-07 10:03:16 +08:00
NovaRain
a3f22b67d8
Fixed trying to loot corpses with the "NoSteal" flag ( #280 )
2020-02-06 10:45:40 +08:00
NovaRain
1f1c39a4bd
Simplified the code in HeroAppearance.cpp
2020-02-03 11:21:43 +08:00
NovaRain
53b407b8a5
Added DivisionOperatorFix option for signed integer division ( #278 )
...
* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.
Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from Utils.cpp to new Math.cpp.
Added include guard to sfall.h and main.h in modders pack.
2020-02-02 21:02:06 +08:00
NovaRain
19f4901328
Small optimization for receiving/passing script arguments
...
* combined related engine interpreter functions into a single function
for aligning the compiled ASM code better.
Minor changes to some other code and documents.
2020-01-31 00:24:58 +08:00
NovaRain
310a0df8f6
Fixed the timing of setting DIALOG game mode flag
...
(also fixed the issue of DialogGenderWords mentioned in previous commit)
Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain
18c10d8911
Added four new script functions:
...
"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00