NovaRain and GitHub
946266e367
Merge pull request #107 from FakelsHub/crafty_features/combat_proc
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Added calls to unimplemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty)
2017-09-01 09:40:47 +08:00
NovaRain
438ea071fc
Removed the backported new modes for get_game_mode in commit a93ad5a9ba.
2017-08-24 21:46:42 +08:00
NovaRain
89760235c7
Removed unimplemented HEROWIN game mode from header files.
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Cleared some obsoleted/unused code from main.cpp & LoadGameHook.cpp.
2017-08-23 13:42:58 +08:00
NovaRain
321f1c6034
Fixed the double damage effect of Silent Death perk not being applied to critical hits (from Crafty)
2017-08-21 23:18:32 +08:00
NovaRain
513338f160
Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
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Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
(cherry picked from commit ad17773ace )
2017-08-21 11:33:37 +08:00
NovaRain
08b92542f4
Fixed the incorrect description in HOOK_COMBATDAMAGE.
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(cherry picked from commit 85cdd8973e )
2017-08-19 08:49:56 +08:00
NovaRain
46013c94b0
Added SSL library files and define_lite.h (from 4.0 development branch)
2017-08-18 15:52:14 +08:00
NovaRain
7a4ab59089
Added missing description for set_car_current_town.
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Removed trailing spaces in MetaruleOp.hpp.
2017-08-13 11:38:18 +08:00
NovaRain
e505e204cb
Two bug fixes from Crafty:
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1. Fixed the displayed message when the attack randomly hits a target that is not a critter and has a script attached.
2. Fixed damage_p_proc being called for misses if the target is not a critter.
2017-08-07 13:24:11 +08:00
NovaRain
7343754d53
Fixed Bonus Move APs being replenished when you save and load the game in combat (from Crafty)
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Replaced all usages of MakeCall with 3 arguments with either MakeJump or MakeCall (2 arguments) to improve code readability (ref. commit 96fa2668cc )
2017-07-26 23:13:40 +08:00
NovaRain
ae1e17d359
Added a note for argnum in set_sfall_arg().
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Fixed incorrect set_sfall_arg usage in the example.
Removed a redundant line in sfall opcode list.txt.
2017-07-25 23:14:50 +08:00
NovaRain
32dbe5581d
Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
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(cherry picked from commit e7e286013f )
2017-07-06 21:04:51 +08:00
NovaRain
a93ad5a9ba
Added new modes for get_game_mode to match Crafty's (backported from 4.0 development branch, commit c32dc7664e)
2017-06-22 09:41:05 +08:00
NovaRain
874b047ce1
Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
2017-06-14 12:45:13 +08:00
NovaRain
afa590c5a8
Minor edits to ddraw.ini.
2017-06-02 11:49:02 +08:00
NovaRain
b89c52fcec
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
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Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:10:16 +08:00
NovaRain
ec2d323f75
Changed LoadGame2_After to be called before LoadGame state is ended (backported from 4.0 development branch, commit c2e6d743a3)
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Updated version number.
Minor edits to scripting documents.
2017-05-23 21:05:04 +08:00
Mr.Stalin
586679b07f
Added scripting procedure handlers combat_is_starting_p_proc/combat_is_over_p_proc from Crafry.
2017-05-12 18:28:46 +03:00
NovaRain
31834fdfea
Added OutlineColor option to set the color of outlines for items/containers.
2017-05-07 20:27:30 +08:00
NovaRain
7405e3cb52
Updated version number in ddraw.ini.
2017-05-07 01:22:00 +08:00
NovaRain
771230f9b4
Fixed a crash when calling destroy_object or destroy_mult_objs.
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Updated some structs, using commit 75c7ab647f as the reference.
Updated version number.
2017-05-07 01:08:28 +08:00
VladislavKolosovsky
7b333ca458
Fixed hero appearance style and race not being loaded properly from savegames #94
2017-04-24 16:10:20 +07:00
NovaRain
e7d03fc60a
Fixed a bug that caused the game to crash upon entering combat mode if AnimationsAtOnceLimit is set to negative values by accident.
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Used static const for the value of animation record size.
2017-03-23 13:03:20 +08:00
NovaRain and GitHub
61615930b6
Merge pull request #75 from FakelsHub/3.8-anim_fix
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Fixed the game hanging in the combat mode when using reg_anim_animate() inside damage_p_proc (from Crafty, #75 )
2017-03-23 07:43:57 +08:00
NovaRain and GitHub
62e5559aea
Merge branch '3.8-maintenance' into 3.8-anim_fix
2017-03-23 07:30:36 +08:00