phobos2077
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4dc2aaa046
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Merge branch 'feature/opcode-handling' into develop
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2017-02-24 17:25:33 +07:00 |
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phobos2077
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b3e1837cfc
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Moved several more functionsto opcodeInfoArray.
Removed AsmMacros.h to reduce the number of ways to write new scripting function. #58
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2017-02-24 17:24:15 +07:00 |
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phobos2077
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94c00f12f7
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Moved all array-related opcodes to new table #58
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2017-02-24 17:01:02 +07:00 |
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 phobos2077andNovaRain
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70a742db81
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Added note about possible issue when using hs_invenwield incorrectly
(cherry picked from commit df5c81164f)
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2017-02-24 15:48:06 +08:00 |
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NovaRain
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00d4e188d6
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Fixed a crash if calling reg_anim_obj_run_to_tile after reg_anim_combat_check.
Implemented some changes of Explosions.cpp from commit ce21fdab79 to make the code a bit more understandable.
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2017-02-24 15:47:37 +08:00 |
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phobos2077
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df5c81164f
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Added note about possible issue when using hs_invenwield incorrectly
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2017-02-24 13:57:00 +07:00 |
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phobos2077
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17df8deb86
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Moved all "Utils" opcodes to new table (gotten rid of op_* functions) #58
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2017-02-24 13:56:02 +07:00 |
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phobos2077
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54f9fc4bcd
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Introduced much simpler way to add engine functions wrappers (one line in 1 file); changed anim functions to use new wrappers
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2017-02-24 03:12:36 +07:00 |
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phobos2077
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6d88cd03f7
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Fixed crash if calling regn_anim_obj_run_to_tile after reg_anim_combat_check
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2017-02-24 03:11:06 +07:00 |
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phobos2077
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a30464cfae
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Fixed bug in metarule2_explosions, possible fix for #67
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2017-02-24 01:32:32 +07:00 |
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phobos2077
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ce21fdab79
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Rewrite all anim-related opcode handlers, fixed bug in metarule2_explosions function (damage type change) #58, #67
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2017-02-24 01:29:46 +07:00 |
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phobos2077
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bac748a525
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Use Enum of pseudo-types for argument validation instead of struct #58
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2017-02-24 00:30:26 +07:00 |
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phobos2077
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d9b8d18a67
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Replaced bitmask-based argument validation system with more simple solution;
Refactor OpcodeContext::handleOpcode method;
Moved register_hook_* functions to new opcodeInfo table #58
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2017-02-23 23:45:15 +07:00 |
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phobos2077
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15b51eaa6d
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Converted all object-related opcodes to new format #58
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2017-02-23 20:02:19 +07:00 |
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phobos2077
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ae1aa27d13
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Implemented more convenient way to define sfall opcodes, rewritten key_pressed handler, moved some opcodes to new opcodeInfoArray #58
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2017-02-23 19:07:22 +07:00 |
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phobos2077
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f150163bc5
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Fixed game_loaded scripting function
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2017-02-23 19:05:17 +07:00 |
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phobos2077
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142264d6b6
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Added opcode number getter to OpcodeContext. This way it's possible to use single naked function for many opcodes.
Fixed MetaruleTable not being filled.
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2017-02-22 02:27:55 +07:00 |
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phobos2077
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a69b1b92b2
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Fix build after merging changes from 3.8 branch.
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2017-02-22 02:08:59 +07:00 |
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NovaRain
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38438d1e9c
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More minor edits to ddraw.ini.
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2017-02-21 23:15:26 +08:00 |
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NovaRain
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94e4a2043a
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Some minor edits to ddraw.ini.
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2017-02-21 23:01:21 +08:00 |
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NovaRain
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42f70f920e
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Removed unused code in LoadGame().
Revert the change of OverrideArtCacheSize.
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2017-02-21 14:37:18 +08:00 |
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phobos2077
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214e405c32
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Set the valid range of NPCsTryToSpendExtraAP to be non-0 positive values, and removed a redundant/unused constant.
Changed the valid range of EncounterTableSize.
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2017-02-21 01:46:02 +07:00 |
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 NovaRainandphobos2077
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99d6ff332f
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Added a fix for the engine not checking player's inventory properly when putting items into the bag/backpack in the hands (from Crafty)
Removed BagBackpackFix from ddraw.ini.
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2017-02-21 01:43:43 +07:00 |
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 NovaRainandphobos2077
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2d726de3f0
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Fixed a crash when trying to open bag/backpack on the table in the bartering interface (from Crafty)
Added a tweak to move items to player's main inventory instead of the opened bag/backpack when confirming a trade.
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2017-02-21 01:43:29 +07:00 |
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 NovaRainandphobos2077
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212118ba8c
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Added a fix to ignore player's equipped items when opening bag/backpack (from Crafty)
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2017-02-21 01:43:17 +07:00 |
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