NovaRain
9d2c10aae6
Removed DataLoadOrderPatch from ddraw.ini (always enabled)
2021-03-26 12:29:18 +08:00
NovaRain
e90a805c95
Added a fix for multihex critter self-hit issue
2021-03-25 21:30:57 +08:00
NovaRain
e441d405b5
Added "set_quest_failure_value" script function
2021-03-24 21:22:18 +08:00
NovaRain
dc34655981
Code correction to the previous commit
2021-03-23 09:46:10 +08:00
NovaRain
575bd6a2d2
Added a fix to the sorting of the quest list ( #361 )
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Added a cosmetic to the dialog review interface.
Fixed a crash introduced in commit 773ec47 .
2021-03-22 14:29:03 +08:00
NovaRain
347dc8508f
Code edits to the weapon switching fix in AI.cpp
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Added more struct defines and corrected related code.
2021-03-19 13:16:35 +08:00
NovaRain
88c17744fe
Fixed the error handling in create_object_sid
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* also added a debug message about the missing pid.
2021-03-17 09:49:54 +08:00
NovaRain
19afef94cc
Fixed a possible crash in commit dae48e9
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* when the proto does not exist, leading to null object pointer.
2021-03-16 09:21:51 +08:00
NovaRain
4c47977c52
Added a tweak to prevent NPC aggression ( #357 )
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* when non-hostile NPCs accidentally hit the player or members of the
player's team.
2021-03-15 10:59:15 +08:00
NovaRain
dae48e9175
Fixed the script attached to an object not running upon object creation ( #359 )
2021-03-14 11:04:25 +08:00
NovaRain
a4c0753eff
Moved INI reading functions from main.cpp to IniReader.cpp
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Moved SimplePatch templates to a standalone header.
2021-03-14 01:39:07 +08:00
NovaRain
c9249492f9
Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
2021-03-12 09:38:31 +08:00
NovaRain
3609045ea8
Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost ( #360 )
2021-03-11 14:39:38 +08:00
NovaRain
773ec47913
Fixed set_critter_burst_disable script function
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* now applies only to weapons with burst attack as the secondary mode.
Minor edits to code comments.
2021-03-10 11:49:00 +08:00
NovaRain
c789dbffb4
Added fixes for the AP cost for AI
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* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
2021-03-05 15:16:35 +08:00
NovaRain
b883bb30a3
Some code edits regarding BodyPart defines
2021-03-03 10:40:15 +08:00
NovaRain
e7dff360ee
Added a fix for AI weapon validation before attack
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* the check was always based on the primary weapon hit mode instead of
the selected attack mode.
2021-03-02 12:15:44 +08:00
NovaRain
7456a6023c
Removed the fix added in commit 6d7ef3c
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reason: supposedly a minor issue affecting the initial movement of an
NPC, requires further verification before implementation due to
potential harm to the AI behavior.
Moved the input patch code in main.cpp to new Input.cpp/h.
2021-02-26 10:36:07 +08:00
NovaRain
14e8dba41c
Fixed gl_auto_closebox for gravesites
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Edits to hookscripts.txt, added weapon argument to HOOK_CALCAPCOST.
2021-02-24 15:35:22 +08:00
NovaRain
4b6253f9f0
Added more checks to weapon ammo script functions
2021-02-24 15:33:18 +08:00
NovaRain
f2259830c0
Moved some script function handlers to new files
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Reorganized some script functions.
2021-02-24 15:31:16 +08:00
NovaRain
3fb2594855
Code correction related to GetProto usage
2021-02-20 10:30:17 +08:00
NovaRain
0dad664a67
Moved all sfgame_ functions into new ReplacementFuncs.cpp/h
2021-02-19 23:33:51 +08:00
NovaRain
e588c89832
Added a tweak to restore combat flags for NPC after fleeing
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Added item_weapon_range game function.
Improved the range check in previous commit.
2021-02-19 12:45:36 +08:00
NovaRain
0b15ac7b77
Code edits to a couple of fixes in AI.cpp
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Minor edits to HookScripts.cpp.
2021-02-16 11:31:09 +08:00