NovaRain
dc4c4c2524
Added a blinking icon to force_encounter/with_flags functions
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* currently an icon is always shown for scripted force encounters.
2020-01-20 11:50:00 +08:00
NovaRain
957ed92498
Added a new hook: HOOK_ENCOUNTER
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Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:18:14 +08:00
NovaRain
bf4c47d1c0
Added "set_terrain_name" script function
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Fixed minor bugs in WorldMapTerrainInfo, TravelMarkerStyles features.
Minor edits to Console.cpp, Logging.cpp.
2020-01-18 17:28:05 +08:00
NovaRain
160a5b6053
Simplified the code of travel markers and string_to_case function
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Added new addrs to CheckAddress.cpp.
Minor edits to some code and documents.
2020-01-17 21:53:41 +08:00
NovaRain
d1868d2eaf
Combined tolower/toupper in previous commit to "string_to_case"
2020-01-16 20:33:36 +08:00
NovaRain
dd7613c910
Added "tolower", "toupper" script functions
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Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain
310a0df8f6
Fixed the timing of setting DIALOG game mode flag
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(also fixed the issue of DialogGenderWords mentioned in previous commit)
Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain
0bf9a322c1
Corrected code and renamed hook/functions from the previous commit
2019-12-13 10:49:24 +08:00
NovaRain
2a2849537c
Added "string_format" script function
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Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain
977e6a5ad7
Added "get_text_width" and "string_compare" script functions
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Fixed the return value of charcode script function for characters in
the extended ASCII character set.
Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain
5053ab564d
Added a new argument to HOOK_GAMEMODECHANGE
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* now the previous game mode can be checked with arg2 (#211 )
Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.
Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00
NovaRain
e93d878d1d
Added a new hook: HOOK_STDPROCEDURE_END
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* as an extension to HOOK_STDPROCEDURE hook script.
Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain
18c10d8911
Added four new script functions:
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"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain
534bc3e5cd
Implemented executing timed_event_p_proc in sfall global scripts
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Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain
76cc0471d6
Minor edits to Structs.h and HookScripts.cpp
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Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain
2e39325521
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain
d0c4bc3b78
Added "get_inven_ap_cost" script function
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Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain
a6c09d4d5c
Added a debug message about missing art file for critters
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Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain
9f27c160ff
Added "add_trait" script function
2019-10-20 19:29:19 +08:00
NovaRain
85dfb35f01
Updated NPC armor appearance mod script
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Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain
1b6d6179a1
Added "unwield_slot" script function
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Re-fixed obj_art_fid for player's FID (commit 50f4885 )
2019-10-08 10:53:47 +08:00
NovaRain
693b78f9db
Added a new hook: HOOK_STDPROCEDURE
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Optimized execution for global/hook scripts.
2019-09-11 12:40:18 +08:00
NovaRain
7e317134dc
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:03:29 +08:00
NovaRain
2b93bf6045
Added new game mode COUNTERWIN.
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Improved add_extra_msg_file function to use "English" as the fallback
language for loading msg files (#256 )
2019-08-17 20:44:41 +08:00
NovaRain
2dfbe903e7
Added an additional 'Energy Weapon' flag to ext flags in weapon protos
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* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:02:14 +08:00