NovaRain
d812059030
Added "dialog_box" script function
...
Added a new attrType value to "get_window_attribute" function.
2020-01-27 20:41:21 +08:00
NovaRain
863a232703
Added "set_town_title" script function
...
* for displaying custom title in floating text over a town.
Corrected some code.
2020-01-25 15:47:57 +08:00
NovaRain
d387e009ee
Added "get_window_attribute" script function ( #276 )
2020-01-22 21:13:22 +08:00
NovaRain
dc4c4c2524
Added a blinking icon to force_encounter/with_flags functions
...
* currently an icon is always shown for scripted force encounters.
2020-01-20 11:50:00 +08:00
NovaRain
bf4c47d1c0
Added "set_terrain_name" script function
...
Fixed minor bugs in WorldMapTerrainInfo, TravelMarkerStyles features.
Minor edits to Console.cpp, Logging.cpp.
2020-01-18 17:28:05 +08:00
NovaRain
160a5b6053
Simplified the code of travel markers and string_to_case function
...
Added new addrs to CheckAddress.cpp.
Minor edits to some code and documents.
2020-01-17 21:53:41 +08:00
NovaRain
d1868d2eaf
Combined tolower/toupper in previous commit to "string_to_case"
2020-01-16 20:33:36 +08:00
NovaRain
dd7613c910
Added "tolower", "toupper" script functions
...
Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain
7cef7e8e54
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:55:31 +08:00
NovaRain
7ed8dd286c
Fixed the path to load global shaders in the previous commit
...
* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain
a68498453c
Edited the description of hook/functions in the previous commit
...
Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain
0bf9a322c1
Corrected code and renamed hook/functions from the previous commit
2019-12-13 10:49:24 +08:00
NovaRain
439de4aecc
Re-fixed the return value of get_script function
2019-12-09 10:18:29 +08:00
NovaRain
2a2849537c
Added "string_format" script function
...
Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain
84076a2586
Refactored the code for "substr" script function
...
* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain
977e6a5ad7
Added "get_text_width" and "string_compare" script functions
...
Fixed the return value of charcode script function for characters in
the extended ASCII character set.
Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain
e93d878d1d
Added a new hook: HOOK_STDPROCEDURE_END
...
* as an extension to HOOK_STDPROCEDURE hook script.
Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain
18c10d8911
Added four new script functions:
...
"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain
996dd293c0
Tweaked/fixed reg_anim_callback function
2019-11-15 09:57:31 +08:00
NovaRain
9904423641
Added "reg_anim_callback" script function(opcode) ( #257 )
...
Updated documents.
2019-11-14 12:49:06 +08:00
NovaRain
534bc3e5cd
Implemented executing timed_event_p_proc in sfall global scripts
...
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain
d0c4bc3b78
Added "get_inven_ap_cost" script function
...
Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain
9f27c160ff
Added "add_trait" script function
2019-10-20 19:29:19 +08:00
NovaRain
1b6d6179a1
Added "unwield_slot" script function
...
Re-fixed obj_art_fid for player's FID (commit 50f4885 )
2019-10-08 10:53:47 +08:00
NovaRain
2bdd469919
Added "register_hook_proc_spec" script function
...
Updated documents to address the new function.
2019-09-12 22:16:17 +08:00