NovaRain
ce19262283
Excluded barter mode for ItemCounterDefaultMax
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Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain
f38d87e0ee
Added KnockoutTime option to change the duration of the knockout effect.
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Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain
58a67d58cb
Added SkipOpeningMovies=2 to also skip the splash screen
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Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain
c18828b61b
Changed DataLoadOrderPatch to be 1 by default.
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Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain
d1fe920cf7
Fixed a few bugs in WorldMapSlots option.
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Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain
af6038ee0c
Removed LoadProtoMaxLimit option from ddraw.ini.
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* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain
301ccba45f
Rewrote NPC fleeing fix.
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Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain
f6d27b71aa
Slightly simplified the code of NPCStage6Fix.
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Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain
1891612f38
Reverted the change in Tiles.cpp from previous commit.
2019-05-10 10:44:34 +08:00
NovaRain
ec3bc8c21c
Moved Test_ForceFloats to [Debugging] section.
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* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain
c1ec4057a6
Code edits on Graphics.cpp & ScriptExtender.cpp.
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Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain
cbd3964ae5
Moved worldmap related code from main.cpp to the new Worldmap.cpp.
2019-05-02 21:02:49 +08:00
NovaRain
3c255085ed
Replaced ASM code in various opcodes with macros (from Mr.Stalin)
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Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain
560eead694
Rewrote Force Encounter script function code.
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Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain
2df1dfbadc
Fixed and improved Use32BitHeadGraphics option:
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* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain
ceb55cdfa9
Fixed the start procedure not being called correctly
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* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)
Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 13:04:15 +08:00
NovaRain
5d7ee90f71
Fixed a duplicate obj_dude script being created when loading a saved game.
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Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Moved SkipOpeningMovies to movies.cpp.
Added log entries for various Init() functions in main.cpp.
Renamed timer.cpp/h to SpeedPatch.cpp/h.
2019-03-31 23:02:56 +08:00
NovaRain
6193afff11
Added DisableSpecialMapIDs option (from Mr.Stalin)
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Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:09:35 +08:00
NovaRain
a62a4d6911
Added SpecialDeathGVAR option to override the global variable number for special death.
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Minor fix for Stats.ini.
2019-03-17 10:38:32 +08:00
NovaRain
20746abba2
Fixed range for object ID.
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Minor edits to documents.
2019-03-16 08:53:20 +08:00
NovaRain
e11755cb2d
Added CorpseDeleteTime option (from Mr.Stalin)
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Fixed some functionality issues of fake perks.
2019-03-15 19:20:30 +08:00
NovaRain
08b9d98d3b
Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
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Refactored some code in Bugs.cpp.
2019-03-04 12:55:34 +08:00
NovaRain
7bcf06c227
Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202 )
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Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:57:53 +08:00
NovaRain
f5c570ddc1
Removed MultiPatches from ddraw.ini, now it's always enabled.
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Minor edits to main.cpp and Arrays.cpp.
Updated version number.
2019-02-19 12:07:40 +08:00
NovaRain
504f66f002
Moved DontDeleteProtos option from main.cpp to DebugEditor.cpp.
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Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:59:37 +08:00