Commit Graph
187 Commits
Author SHA1 Message Date
phobos2077 502897cb6f Fixed a nasty bug in dlog_f function that only shows when compiling w/o optimization 2016-11-03 04:43:10 +07:00
NovaRain e3739ba7aa Initialized scriptDialog pointer properly and deleted it on game exit. 2016-11-02 08:59:02 +08:00
phobos2077 02beff2b04 Implemented sfall_funcX opcodes 2016-11-02 04:10:50 +07:00
phobos2077 cf82440753 Testing implementation for universal opcode #55 2016-11-01 03:53:07 +07:00
NovaRain e78e76e35d Edited a couple of log entries.
Simplified the memory address edits of MultiPatches.
2016-10-31 15:56:19 +08:00
NovaRain 47783c802e Added a C++11 emulator for compiling with VS2008. 2016-10-26 11:38:57 +08:00
phobos2077 ce72ef51f8 Bug fix 2016-10-24 20:23:43 +07:00
phobos2077 dbc0ebd36f Do not allow to save game on Party-Controlled turn regardless of SaveInCombatFix value 2016-10-24 20:21:52 +07:00
phobos2077 db89f5760c Do not allow to use sneak when controlling party members 2016-10-24 20:16:02 +07:00
phobos2077 e864f1f961 Added DelayedExperience feature for party control 2016-10-24 19:32:05 +07:00
phobos2077 fafc4a317f Bug fixing 2016-10-24 18:38:09 +07:00
phobos2077 5d689c0641 Improve party control by temporarily changing more dude-related properties 2016-10-24 17:59:04 +07:00
phobos2077 4a65a6753f Remove some duplicated variables, use consistent naming 2016-10-24 12:49:12 +07:00
phobos2077 5dec063c1c Add more game global variable pointers to FalloutEngine 2016-10-24 12:36:02 +07:00
NovaRain dbdf414cd9 Tweaked the style of global/hook script log entries a bit. 2016-10-18 11:45:00 +08:00
NovaRain 3e2a22fad8 Fixed bugs in set*_stat_min functions that set max values instead of min.
Unified the style of global/hook script log entries.
Updated the code of "reading global/hook scripts from DAT files" with Crafty's newer code base.
2016-10-18 10:59:10 +08:00
NovaRain 13ee06dee2 Improved the 'print to file' fix and added the ability to use long filenames in dat files (from Crafty) 2016-10-17 11:58:22 +08:00
NovaRain 2d3031e583 sfall can now load global/hook scripts from dat files (from Crafty's mod) 2016-10-14 13:57:20 +08:00
NovaRain de5c12484d Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
Updated version number.
v3.7.4
2016-10-11 11:58:17 +08:00
NovaRain c880ae93a9 Removed unused code in ScriptExtender.cpp and rename obj_outline_all_items_* functions slightly to prevent using the same names as game engine functions.
Minor edits on main.cpp and Bugs.cpp.
2016-10-07 10:31:46 +08:00
NovaRain 295a5d1437 Replaced NumberPatchLoop with a simple toggleable MultiPatches. Reason: While NumberPatchLoop allows even larger patch numbers, the built-in valid range of patch numbers of 000 ~ 999 is more than enough already. 2016-10-05 16:09:22 +08:00
NovaRain e726ee54ba Tweaked set_bodypart_hit_modifier function to follow the removal of BodyHit_Uncalled from ddraw.ini, e.g. setting modifier for torso (3) will also set for uncalled (8), and vice versa. 2016-10-04 10:23:17 +08:00
NovaRain 712eafc241 Now sfall loads global/hook scripts, shaders, 32-bit talking heads images, and avi movies according to the paths variables in the cfg file, instead of from the fixed "Data\".
Removed GainStatPerkFix from ddraw.ini.
Removed BodyHit_Uncalled from ddraw.ini. Now "uncalled" shares the same modifier with "torso", because separating them would result in some illogical setups.
2016-10-03 14:46:51 +08:00
NovaRain d1bf22ec8d Expanded DisableHorrigan to also skip the forced encounter check, to compatible with old saves that are not started with DisableHorrigan=1.
Changed the description of PipBoyAvailableAtGameStart=2 to be more precise.
Simplified the skipping code in PerkSetup(), because it's redundant to change two bytes that the same effect can be done with changing the conditional jump next to them.
2016-09-29 13:37:58 +08:00
NovaRain 21d496f392 Added a new setting to PipBoyAvailableAtGameStart to skip the vault suit movie check and make the PipBoy always available.
Improved the functionality of PipBoyAvailableAtGameStart (from Crafty's mod)
2016-09-26 16:05:18 +08:00