Commit Graph
82 Commits
Author SHA1 Message Date
NovaRain ca3df3347d Fixed LOS check in gl_highlighting for some containers on maps
Fixed opcode number for set_perk_int in docs (closes #633)
Updated resource files.
2026-07-02 09:06:07 +08:00
NovaRain 9fa6792932 gl_highlighting: separate colors for empty containers/corpses
Clarified the description of the get_current_inven_size function.
Updated resource files.
2026-06-23 23:03:13 +08:00
NovaRain 31df2d5c98 Added #pragma sce to all scripts that require -s option 2026-04-14 11:27:22 +08:00
NovaRain 2c0a1e1e99 Updated sslc readme
Recompiled gl_npcarmor due to sslc fixes.
2025-07-14 10:21:50 +08:00
NovaRain b852d6f168 Added checks for OutlineColorContainers/Corpses in gl_highlighting
(same as OutlineColor, in case player set them to negative values.)

Updated resource files.
2024-06-28 21:12:54 +08:00
phobos2077 abd62dd834 gl_highlighting: separate colors for containers and corpses
- Items and corpses blending together can be an issue
2024-06-27 23:25:25 +02:00
NovaRain 929be4f7b3 Changed the game mode check in gl_highlighting
* now opening other interfaces (inventory, options, etc.) will also
turn off highlight.
2024-06-09 12:05:07 +08:00
NovaRain a66ff8d252 Edits to gl_partycontrol and main.h
* it seems no need to "fix" Gecko Skinning perk anymore.
* use array to hold perk levels instead of calling has_trait twice.
2024-03-27 11:18:53 +08:00
NovaRain daf9e57d36 Updated NPC combat control mod for player's Jinxed trait/perk
* controlled critters will now be "Jinxed" as well (closes #492)
2023-10-05 09:24:34 +08:00
NovaRain 9f6ca9d55d Updated some documents 2023-07-03 15:39:56 +08:00
NovaRain f42b232e19 Moved sfall-mod.ini into mods\ folder
Packed item highlighting and NPC combat control mods into sfall.dat.
2023-07-02 20:40:35 +08:00
NovaRain d7a974c50b Fixed the display after switching back in NPC combat control mod
* player's active "sneak" notification box wasn't shown when switching
back after the combat.

Replaced numbers with defines in item highlighting mod.
2023-06-24 14:17:38 +08:00
phobos2077andNovaRain 3f8d322697 Fix container highlight condition 2023-06-24 07:59:16 +08:00
phobos2077andNovaRain 50b51fc1a3 Highlighting mod update
- Optional highlighting of critters, using the same colors and rules as in the combat mode
- Holding highlight key will update outlines based on current positions
- Enable LOS check by default for more interesting looting
2023-06-24 07:59:16 +08:00
NovaRain 56150d572a Renamed some object flags 2023-03-05 10:18:59 +08:00
NovaRain efdd6afa34 Fixed the lighting of critters in gl_partycontrol 2022-08-09 08:43:39 +08:00
NovaRain dee28843ae Changed the mode 1 of NPC combat control mod
* now requires sfall debugging mode to control all critters.
2022-06-24 09:36:45 +08:00
NovaRain 0516aabcc1 Added GainReputation to NPC combat control mod 2022-06-06 12:54:02 +08:00
NovaRain 73ec85b01d Code edits to gl_npcarmor script 2022-05-26 22:55:08 +08:00
NovaRain 7ab89200d7 Tweaked interface bar redraw in gl_partycontrol 2022-05-12 21:58:03 +08:00
NovaRain f48fce3274 Fixed a rounding error in Glovz's damage formula
Minor edit to gl_partycontrol script.
Updated Russian and Germen translations.
2021-10-15 10:06:02 +08:00
NovaRain 101238e125 Improved the party control and fixed mod related bugs
Updated gl_partycontrol script.
2021-10-13 13:01:24 +08:00
NovaRain c047402dc9 Code edits to gl_npcarmor script
Added some line breaks in hookscripts.md.
2021-09-03 10:36:33 +08:00
NovaRain 569bde5fab Code changes to the previous commit
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
2021-09-02 11:23:24 +08:00
NovaRain 6b7e83ab15 Rewrote the code in Animations.cpp
Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:06 +08:00