NovaRain
ca3df3347d
Fixed LOS check in gl_highlighting for some containers on maps
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Fixed opcode number for set_perk_int in docs (closes #633 )
Updated resource files.
2026-07-02 09:06:07 +08:00
NovaRain
9fa6792932
gl_highlighting: separate colors for empty containers/corpses
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Clarified the description of the get_current_inven_size function.
Updated resource files.
2026-06-23 23:03:13 +08:00
NovaRain
31df2d5c98
Added #pragma sce to all scripts that require -s option
2026-04-14 11:27:22 +08:00
NovaRain
2c0a1e1e99
Updated sslc readme
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Recompiled gl_npcarmor due to sslc fixes.
2025-07-14 10:21:50 +08:00
NovaRain
b852d6f168
Added checks for OutlineColorContainers/Corpses in gl_highlighting
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(same as OutlineColor, in case player set them to negative values.)
Updated resource files.
2024-06-28 21:12:54 +08:00
phobos2077
abd62dd834
gl_highlighting: separate colors for containers and corpses
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- Items and corpses blending together can be an issue
2024-06-27 23:25:25 +02:00
NovaRain
929be4f7b3
Changed the game mode check in gl_highlighting
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* now opening other interfaces (inventory, options, etc.) will also
turn off highlight.
2024-06-09 12:05:07 +08:00
NovaRain
a66ff8d252
Edits to gl_partycontrol and main.h
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* it seems no need to "fix" Gecko Skinning perk anymore.
* use array to hold perk levels instead of calling has_trait twice.
2024-03-27 11:18:53 +08:00
NovaRain
daf9e57d36
Updated NPC combat control mod for player's Jinxed trait/perk
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* controlled critters will now be "Jinxed" as well (closes #492 )
2023-10-05 09:24:34 +08:00
NovaRain
9f6ca9d55d
Updated some documents
2023-07-03 15:39:56 +08:00
NovaRain
f42b232e19
Moved sfall-mod.ini into mods\ folder
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Packed item highlighting and NPC combat control mods into sfall.dat.
2023-07-02 20:40:35 +08:00
NovaRain
d7a974c50b
Fixed the display after switching back in NPC combat control mod
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* player's active "sneak" notification box wasn't shown when switching
back after the combat.
Replaced numbers with defines in item highlighting mod.
2023-06-24 14:17:38 +08:00
phobos2077 and NovaRain
3f8d322697
Fix container highlight condition
2023-06-24 07:59:16 +08:00
phobos2077 and NovaRain
50b51fc1a3
Highlighting mod update
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- Optional highlighting of critters, using the same colors and rules as in the combat mode
- Holding highlight key will update outlines based on current positions
- Enable LOS check by default for more interesting looting
2023-06-24 07:59:16 +08:00
NovaRain
56150d572a
Renamed some object flags
2023-03-05 10:18:59 +08:00
NovaRain
efdd6afa34
Fixed the lighting of critters in gl_partycontrol
2022-08-09 08:43:39 +08:00
NovaRain
dee28843ae
Changed the mode 1 of NPC combat control mod
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* now requires sfall debugging mode to control all critters.
2022-06-24 09:36:45 +08:00
NovaRain
0516aabcc1
Added GainReputation to NPC combat control mod
2022-06-06 12:54:02 +08:00
NovaRain
73ec85b01d
Code edits to gl_npcarmor script
2022-05-26 22:55:08 +08:00
NovaRain
7ab89200d7
Tweaked interface bar redraw in gl_partycontrol
2022-05-12 21:58:03 +08:00
NovaRain
f48fce3274
Fixed a rounding error in Glovz's damage formula
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Minor edit to gl_partycontrol script.
Updated Russian and Germen translations.
2021-10-15 10:06:02 +08:00
NovaRain
101238e125
Improved the party control and fixed mod related bugs
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Updated gl_partycontrol script.
2021-10-13 13:01:24 +08:00
NovaRain
c047402dc9
Code edits to gl_npcarmor script
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Added some line breaks in hookscripts.md.
2021-09-03 10:36:33 +08:00
NovaRain
569bde5fab
Code changes to the previous commit
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Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
2021-09-02 11:23:24 +08:00
NovaRain
6b7e83ab15
Rewrote the code in Animations.cpp
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Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:06 +08:00