NovaRain
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146cf4e08b
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Moved some script function handlers to new files
Reorganized some script functions.
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2021-02-24 10:37:54 +08:00 |
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NovaRain
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9d640de1ca
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Code correction related to GetProto usage
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2021-02-20 10:16:23 +08:00 |
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NovaRain
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80a0c410e1
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Removed "using namespace fo" from the global definition in .cpp files
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2021-02-20 09:46:04 +08:00 |
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NovaRain
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da9432a33a
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Added a tweak to restore combat flags for NPC after fleeing
Added item_weapon_range game function.
Improved the range check in previous commit.
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2021-02-19 12:22:06 +08:00 |
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NovaRain
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5bd820f357
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Code edits to a couple of fixes in AI.cpp
Renamed some hook functions.
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2021-02-16 11:28:26 +08:00 |
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NovaRain
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95174b238e
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Fixed broken GetProto() function (again)
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2021-02-10 23:51:42 +08:00 |
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NovaRain
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2efa4a91fb
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Fixed broken GetProto() function
Added a fix to prevent NPCs from wasting their AP to pick up
unreachable items.
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2021-02-10 08:33:34 +08:00 |
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NovaRain
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fb84e557fe
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Code edits in EngineUtils.cpp
Added comments to some defines in Enums.h.
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2021-02-09 22:07:35 +08:00 |
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NovaRain
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3567ec791c
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Removed unnecessary code
Added some function/variable defines.
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2021-02-09 10:39:41 +08:00 |
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NovaRain
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7e82313cf2
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Added some tweaks for debug log
Code edits in SpeedPatch.cpp
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2021-02-08 11:31:52 +08:00 |
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NovaRain
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fe33dc2834
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Rewrote ASM code of WorldMapFPSPatch in C++
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2021-02-07 21:11:12 +08:00 |
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NovaRain
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7c6f9df404
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Moved the custom implementations of is_within_perception_ and correctFidForRemovedItem_ functions to separate files
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2021-02-07 08:47:54 +08:00 |
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NovaRain
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c86d816119
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Preparing the code (part 1)
Moved item_w_mp_cost with hook to new items.cpp.
Updated struct/variable/function defines.
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2021-02-06 11:00:31 +08:00 |
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NovaRain
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4b7d901275
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Added OnCombatStart, OnCombatEnd delegates
Updated version number.
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2021-02-06 10:51:23 +08:00 |
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NovaRain
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51864eaf6a
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Merge branch 'develop'
v4.2.9
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2021-02-04 10:21:36 +08:00 |
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NovaRain
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cd828b9717
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Minor code format edits in ScriptExtender/LoadGameHook.cpp
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2021-02-04 10:11:48 +08:00 |
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NovaRain
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030533207f
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Code edits to ScriptExtender/HookScripts
Updated Structs.h
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2021-02-02 11:36:03 +08:00 |
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NovaRain
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1d42a2242c
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Separated the loading and initialization of global scripts
* now the loading occurs before the start of a new game.
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2021-02-01 11:55:21 +08:00 |
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NovaRain
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191beb8e0c
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Small optimization for game_loaded script function
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2021-01-31 10:30:18 +08:00 |
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NovaRain
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c27d1468ec
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Minor edits to code and document
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2021-01-31 00:48:04 +08:00 |
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NovaRain
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0941b4684c
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Moved GNW_win_refresh and related functions to new render.cpp
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2021-01-30 09:52:05 +08:00 |
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NovaRain
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866c95599d
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Updated Structs.h and some other files
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2021-01-30 08:24:59 +08:00 |
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NovaRain
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c14966f0b9
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Fixed the "Leave" event of the window region
* the event procedure was not triggered when the cursor moves to
a non-scripted window.
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2021-01-29 12:42:40 +08:00 |
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NovaRain
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23d50410e2
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Added SmallFrameFix option
Code style edit: use !boolean instead of (boolean == false) for some
checks.
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2021-01-29 12:02:40 +08:00 |
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NovaRain
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9e250aeebb
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Removed unnecessary hack in Perks.cpp
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2021-01-28 12:52:20 +08:00 |
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