NovaRain
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1a40aceea3
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Added markdown version of function notes and opcode list
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2021-05-28 21:38:10 +08:00 |
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NovaRain
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09ab715687
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Code edits to various modules
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2021-05-28 11:35:26 +08:00 |
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NovaRain
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5e3f1eeaad
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Removed "proto_exists" function in previous commit
Added macro for checking pid.
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2021-05-26 06:58:18 +08:00 |
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NovaRain
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1b37ed5d7c
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Added "proto_exists" script function
Updated gl_auto_closebox example script.
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2021-05-25 12:55:11 +08:00 |
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NovaRain
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0b242a770d
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Changed the placement algorithm for multihex critters
(Rewrote the fix in the previous commit.)
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2021-05-23 09:10:37 +08:00 |
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NovaRain
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4d1371b540
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Fixed the placement of multihex critters in the player's party
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2021-05-23 08:07:22 +08:00 |
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NovaRain
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cb70bc78a3
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Fixed infinite loop in ObjCanSeeObj_ShootThru_Fix (#365)
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2021-05-22 08:04:11 +08:00 |
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NovaRain
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e8abb99d0e
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Corrected code for initializing attached script (create_object_sid, #378)
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2021-05-19 10:19:00 +08:00 |
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NovaRain
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aee6ed1195
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Rewrote the fix for clearing floating text messages (#377)
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2021-05-19 06:22:37 +08:00 |
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NovaRain
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6b368e6a69
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Updated files for online documents
Fixed typos in hookscripts.md & sslc_readme.txt.
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2021-05-18 11:31:20 +08:00 |
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NovaRain
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9ce3a42102
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Corrected code in Animations.cpp
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2021-05-17 10:43:43 +08:00 |
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NovaRain
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73a9128369
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Implemented an improved animation registration process
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2021-05-16 13:05:38 +08:00 |
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NovaRain
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dd4ad75e4e
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Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
Minor code & document edits.
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2021-05-15 21:54:59 +08:00 |
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NovaRain
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9497fae442
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Code edits to Animations.cpp to prepare new implementation
Added fill area truncation to win_fill_color.
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2021-05-13 12:03:23 +08:00 |
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NovaRain
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16f8f1b92b
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Fixed setting the last script window when the mouse leaves (#376)
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2021-05-12 10:30:38 +08:00 |
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NovaRain
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6b7e83ab15
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Rewrote the code in Animations.cpp
Fixed gl_auto_closebox not closing containers in some cases.
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2021-05-11 10:43:06 +08:00 |
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NovaRain
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fc53df5a16
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Added a new hook: HOOK_CANUSEWEAPON
Updated NPC armor appearance mod script.
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2021-05-09 20:17:40 +08:00 |
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Wipe
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35649839cf
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Added composite GitHub action and simple workflow using it
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2021-05-09 06:48:20 +02:00 |
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NovaRain
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4f22b5a9fa
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Code correction to two previous commits
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2021-05-09 08:42:28 +08:00 |
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NovaRain
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f3f8321415
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Enabled AI to use unarmed attack when switching weapons
Added build folders to gitignore.
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2021-05-08 23:11:37 +08:00 |
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NovaRain
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183b74a8fa
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Moved item_count function fix to Game\items.cpp
Finished the code of item_weapon_mp_cost replacement.
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2021-05-08 12:42:53 +08:00 |
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NovaRain
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6d88f21028
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Added a tweak to play "magic hands" anim when using items on objs
* for issues with scripted animations not playing (#356)
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2021-05-07 15:48:40 +08:00 |
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NovaRain
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db0b8eddba
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Set idle(Sleep) function for losing window focus
Some code correction.
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2021-05-06 10:36:06 +08:00 |
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NovaRain
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2985c2866b
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Added additional code to "duplicate obj_dude script data" fix
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2021-05-04 12:39:07 +08:00 |
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NovaRain
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eeab5065da
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Reverted the change of obj_under_cursor in 4.2.9 (commit 1684395)
The game window position is now also saved when dragging the window by
the title bar.
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2021-05-02 12:06:53 +08:00 |
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