Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
* now the previous game mode can be checked with arg2 (#211)
Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.
Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
Fixed incorrect PIDs for RP new party members in npcarmor.ini.
Fixed incorrect FRM being displayed for opened bag/backpack in the
inventory when Hero Appearance Mod is enabled (#262)
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)
Code correction in main.cpp.
Fixed a crash in COMBATTURN hook when loading in combat mode while
controlling critters.
Fixed critter control algorithm in PartyControl.cpp and set_dude_obj
not accepting a null argument.