NovaRain
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dd4ad75e4e
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Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
Minor code & document edits.
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2021-05-15 21:54:59 +08:00 |
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NovaRain
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6d88f21028
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Added a tweak to play "magic hands" anim when using items on objs
* for issues with scripted animations not playing (#356)
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2021-05-07 15:48:40 +08:00 |
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NovaRain
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db0b8eddba
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Set idle(Sleep) function for losing window focus
Some code correction.
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2021-05-06 10:36:06 +08:00 |
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NovaRain
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2985c2866b
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Added additional code to "duplicate obj_dude script data" fix
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2021-05-04 12:39:07 +08:00 |
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NovaRain
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2e337d246b
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Adjusted how the fix for create_object_sid works
Added CreateObjectSidFix option.
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2021-05-02 10:34:16 +08:00 |
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NovaRain
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7df0407798
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Rewrote the score calculation in AIBestWeaponFix (#370)
Changed FastShotFix to be disabled by default.
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2021-04-29 11:54:20 +08:00 |
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NovaRain
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52af67ad3d
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Added DisableSpecialAreas option
Added a new "fonts" folder for language specific fonts.
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2021-04-25 11:49:02 +08:00 |
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NovaRain
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b72b26d292
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Added language path for loading fonts (#368)
Some code fixes to support the language path.
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2021-04-24 10:25:51 +08:00 |
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NovaRain
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0cd2aa4f83
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Added language path for sfall translations.ini
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2021-04-22 11:45:21 +08:00 |
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NovaRain
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c855c6db19
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Fixed and improved AllowLargeTiles option (#367)
Removed the unspent skill points limit.
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2021-04-18 13:09:06 +08:00 |
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NovaRain
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edd60379c5
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Added a new value to AIDrugUsePerfFix
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2021-04-14 16:18:33 +08:00 |
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NovaRain
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69633e96d5
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Added DL_FIX for logging
Edits to ddraw.ini and arrays.md.
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2021-04-02 01:19:29 +08:00 |
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NovaRain
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454e9bde73
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Added a fixed implementation of the tile_num_beyond_ function
Removed the code of multihex critter self-hit fix from BugFixes.cpp.
(now fixed properly with the aforementioned implementation)
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2021-03-28 00:54:04 +08:00 |
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NovaRain
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59a1332af5
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Removed DataLoadOrderPatch from ddraw.ini (always enabled)
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2021-03-26 12:16:20 +08:00 |
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NovaRain
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21ff9238a0
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Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
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2021-03-12 09:34:57 +08:00 |
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NovaRain
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fe33dc2834
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Rewrote ASM code of WorldMapFPSPatch in C++
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2021-02-07 21:11:12 +08:00 |
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NovaRain
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23d50410e2
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Added SmallFrameFix option
Code style edit: use !boolean instead of (boolean == false) for some
checks.
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2021-01-29 12:02:40 +08:00 |
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NovaRain
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db5704f653
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Renamed MPClient folder to DebugEditor
Renamed FalloutClient.exe to FalloutDebug.exe
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2020-12-13 12:51:24 +08:00 |
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NovaRain
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02fba6eda1
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Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
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2020-12-09 10:44:57 +08:00 |
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NovaRain
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51dfee26d3
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Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
Added a fix to prevent toggling the cursor for a Transparent window.
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2020-10-05 10:23:17 +08:00 |
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NovaRain
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4e9d4f2f37
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Some code refactoring
Added a value of 2 to TextureFilter option.
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2020-09-28 12:04:08 +08:00 |
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NovaRain
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8179583160
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Correction to the hooks code
Minor edits to some code.
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2020-09-23 22:37:11 +08:00 |
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NovaRain
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0dd8ea5335
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Added loading multiple shader files for GlobalShaderFile option
Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
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2020-09-21 12:54:42 +08:00 |
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NovaRain
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bf9deabded
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Added TextureFilter option (restored from sfall 2.x)
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2020-09-20 09:58:55 +08:00 |
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NovaRain
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2eb1c64bc3
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Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
Minor edits to code and documents.
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2020-09-16 10:53:39 +08:00 |
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