Commit Graph
1820 Commits
Author SHA1 Message Date
NovaRain e71d1962b5 Fixed metarule2_explosions not being reset properly. 2017-03-09 09:07:58 +08:00
phobos2077 a4de59dac4 Put all engine function offsets into fo::funcoffs:: namespace; refactor the definition of functions to reduce lines of code; renamed some headers #56 2017-03-09 02:48:48 +07:00
phobos2077 67c3ba7caf Renamed VARPTR_ to FO_VAR_ prefix #56 2017-03-09 01:12:20 +07:00
phobos2077 4b261febfd Put all FO variables and function wrappers to fo:: namespace; fix all build errors; other minor refactoring #56 2017-03-09 00:27:54 +07:00
Mr.Stalin 0f722a50fd Fix crash when clicking on empty space in the inventory with the cursor using an item from the backpack (from Crafty) 2017-03-08 19:27:29 +03:00
NovaRain 6b7a10130d Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working. 2017-03-08 22:56:48 +08:00
phobos2077 6b6da17610 Updated TGameObj struct with separate sub-structs for items and critters; Put game enums and structs into fo namespace (broken build) #56 2017-03-06 02:20:22 +07:00
phobos2077 8ed93e8cf7 Replaced DATATYPE_* constants with enum class 2017-03-06 00:50:15 +07:00
phobos2077 31520d6f65 Fixed crash when using Graphic patch due to conflict between Movie patch and SkipOpeningMovies patch 2017-03-06 00:28:59 +07:00
NovaRain 061302585b Updated version number. 2017-03-06 00:43:39 +08:00
phobos2077 033221398e Fixed Sfall not working :)
Separated sfall initialization from WinAPI-specific code in main.cpp and InputFuncs.cpp
2017-03-05 22:41:19 +07:00
phobos2077 3a4b7fe3f5 Moved all files to sfall namespace 2017-03-05 21:49:21 +07:00
phobos2077 a016e4a236 Replaced all direct references to ini and translationIni with GetConfig*() 2017-03-05 18:25:33 +07:00
phobos2077 6f0901f980 Replaced more INI reading with new functions;
Removed CityRepsCount setting (redundant)
2017-03-05 01:52:33 +07:00
NovaRain c3acd1af3e Changed ExtraGameMsgFileList to read its setting from generic INI file, which can be set by UseCommandLine, instead of the fixed ddraw.ini.
Added a comment to karma frm options to explain things better.
2017-03-05 00:31:35 +08:00
phobos2077 fbb643bfa8 Fix and refactor loading of ExtraGameMsgFileList 2017-03-04 20:23:03 +07:00
phobos2077 32c1de3a34 Added functions for reading from sfall INI files more easily;
Refactor Karma module init: use new INI functions, get rid of hacky string split code, removed KarmaFRMsCount (it's redundant)
2017-03-04 19:55:37 +07:00
phobos2077 b5a85fd57c Merge branch 'feature/module-system' into develop 2017-03-04 17:57:33 +07:00
phobos2077 c0906521aa Reduce external dependencies in LoadGameHook using the delegates for various events;
Renamed some variables and functions;
Moved Input patch into separate module;
Moved Graphics patch initialization into Graphics module;
Moved PipboyAvailableAtStart and DisableHorrigan patches into MiscPatches;
#69 #9
2017-03-04 17:51:24 +07:00
NovaRain 411c0a6e98 Backported the fix for a crash when pressing reload weapon key while in the main menu from 4.0 development branch (commit 5b10d9e786) 2017-03-03 11:45:06 +08:00
phobos2077 5b10d9e786 Fixed crash on pressing Reload hotkey while on the main menu; move some dependencies from LoadGameHook 2017-03-03 01:07:57 +07:00
phobos2077 75c7ab647f Renamed some macros to avoid names reserved by C++ standart;
Replaced fixed-bit types with simple types in Enums and Struct definitions (because sfall is 32-bit exclusive by design).
2017-03-01 03:02:18 +07:00
phobos2077 38e0f21e93 Reorganize hooks in LoadGameHook: don't hook main menu loop, instead added "before new game" hook. 2017-03-01 02:50:27 +07:00
NovaRain 4cc1235dbc Backported the fix for bug #70 from 4.0 development branch (commit 72bde84d92)
Fixed a minro typo in Inventory.cpp.
2017-02-28 21:22:00 +08:00
phobos2077 02658a3801 Moved fix patch to more appropriate place #70 2017-02-28 00:39:05 +07:00