NovaRain
e71d1962b5
Fixed metarule2_explosions not being reset properly.
2017-03-09 09:07:58 +08:00
phobos2077
a4de59dac4
Put all engine function offsets into fo::funcoffs:: namespace; refactor the definition of functions to reduce lines of code; renamed some headers #56
2017-03-09 02:48:48 +07:00
phobos2077
67c3ba7caf
Renamed VARPTR_ to FO_VAR_ prefix #56
2017-03-09 01:12:20 +07:00
phobos2077
4b261febfd
Put all FO variables and function wrappers to fo:: namespace; fix all build errors; other minor refactoring #56
2017-03-09 00:27:54 +07:00
Mr.Stalin
0f722a50fd
Fix crash when clicking on empty space in the inventory with the cursor using an item from the backpack (from Crafty)
2017-03-08 19:27:29 +03:00
NovaRain
6b7a10130d
Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
2017-03-08 22:56:48 +08:00
phobos2077
6b6da17610
Updated TGameObj struct with separate sub-structs for items and critters; Put game enums and structs into fo namespace (broken build) #56
2017-03-06 02:20:22 +07:00
phobos2077
8ed93e8cf7
Replaced DATATYPE_* constants with enum class
2017-03-06 00:50:15 +07:00
phobos2077
31520d6f65
Fixed crash when using Graphic patch due to conflict between Movie patch and SkipOpeningMovies patch
2017-03-06 00:28:59 +07:00
NovaRain
061302585b
Updated version number.
2017-03-06 00:43:39 +08:00
phobos2077
033221398e
Fixed Sfall not working :)
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Separated sfall initialization from WinAPI-specific code in main.cpp and InputFuncs.cpp
2017-03-05 22:41:19 +07:00
phobos2077
3a4b7fe3f5
Moved all files to sfall namespace
2017-03-05 21:49:21 +07:00
phobos2077
a016e4a236
Replaced all direct references to ini and translationIni with GetConfig*()
2017-03-05 18:25:33 +07:00
phobos2077
6f0901f980
Replaced more INI reading with new functions;
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Removed CityRepsCount setting (redundant)
2017-03-05 01:52:33 +07:00
NovaRain
c3acd1af3e
Changed ExtraGameMsgFileList to read its setting from generic INI file, which can be set by UseCommandLine, instead of the fixed ddraw.ini.
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Added a comment to karma frm options to explain things better.
2017-03-05 00:31:35 +08:00
phobos2077
fbb643bfa8
Fix and refactor loading of ExtraGameMsgFileList
2017-03-04 20:23:03 +07:00
phobos2077
32c1de3a34
Added functions for reading from sfall INI files more easily;
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Refactor Karma module init: use new INI functions, get rid of hacky string split code, removed KarmaFRMsCount (it's redundant)
2017-03-04 19:55:37 +07:00
phobos2077
b5a85fd57c
Merge branch 'feature/module-system' into develop
2017-03-04 17:57:33 +07:00
phobos2077
c0906521aa
Reduce external dependencies in LoadGameHook using the delegates for various events;
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Renamed some variables and functions;
Moved Input patch into separate module;
Moved Graphics patch initialization into Graphics module;
Moved PipboyAvailableAtStart and DisableHorrigan patches into MiscPatches;
#69 #9
2017-03-04 17:51:24 +07:00
NovaRain
411c0a6e98
Backported the fix for a crash when pressing reload weapon key while in the main menu from 4.0 development branch (commit 5b10d9e786)
2017-03-03 11:45:06 +08:00
phobos2077
5b10d9e786
Fixed crash on pressing Reload hotkey while on the main menu; move some dependencies from LoadGameHook
2017-03-03 01:07:57 +07:00
phobos2077
75c7ab647f
Renamed some macros to avoid names reserved by C++ standart;
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Replaced fixed-bit types with simple types in Enums and Struct definitions (because sfall is 32-bit exclusive by design).
2017-03-01 03:02:18 +07:00
phobos2077
38e0f21e93
Reorganize hooks in LoadGameHook: don't hook main menu loop, instead added "before new game" hook.
2017-03-01 02:50:27 +07:00
NovaRain
4cc1235dbc
Backported the fix for bug #70 from 4.0 development branch (commit 72bde84d92)
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Fixed a minro typo in Inventory.cpp.
2017-02-28 21:22:00 +08:00
phobos2077
02658a3801
Moved fix patch to more appropriate place #70
2017-02-28 00:39:05 +07:00