Commit Graph
701 Commits
Author SHA1 Message Date
NovaRain 1d7fd442b0 Minor edits to sfall-mods.ini. 2018-08-19 00:41:50 +08:00
NovaRain 3062533492 Added ObjCanHearObjFix to ddraw.ini.
Added extra comment for CarChargingFix to ddraw.ini.
Edited the description of DisplayName in sfall-mods.ini because of the new BoxBarCount option.
Minor edits to hookscripts.txt.
2018-08-19 00:33:10 +08:00
Mr.StalinandNovaRain 032e1d13f3 Fixed the functions of the engine op_obj_can_see_obj_/op_obj_can_hear_obj_ (#189)
Added one additional argument for the hook HOOK_WITHINPERCEPTION.
2018-08-18 23:56:03 +08:00
NovaRain 9f0797f8ad Added extra comment for CarChargingFix to ddraw.ini. 2018-08-14 23:58:09 +08:00
NovaRain a7c66685b9 Added QuestsScrollButtonsX/Y, DisplaySwiftLearnerExp, and additional note for the new mode of UseScrollingQuestsList to ddraw.ini.
Changed a log message in BugFixes.cpp to be a bit more specific.
Edited some comments in QuestList.cpp.
2018-08-12 19:07:52 +08:00
Mr.StalinandNovaRain 118b186d4d Quest list: Added options to specify the location of the buttons and a choice of the buttons type. (#187)
Fixed the clickability issue of holodisk list in the pipboy.

Fixed the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled.

Added an option to display experience points with the bonus from Swift Learner perk when gained from non-scripted situations (from Crafty)
2018-08-12 18:57:21 +08:00
Mr.StalinandNovaRain a8718dab2f Fixed the divided by 0 bug in CheckWeaponAmmoCost option. (#190) 2018-08-12 09:14:28 +08:00
NovaRain ccd897281f Fixed obj_can_see_obj not checking if source and target objects are on the same elevation before calling is_within_perception_ (from Mr.Stalin) 2018-08-10 22:54:07 +08:00
NovaRain d200262a2b Added a fix for the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled (from Mr.Stalin)
Added a fix for the clickability issue of holodisk list in the pipboy (from Mr.Stalin)
2018-08-06 22:04:21 +08:00
Mr.StalinandNovaRain 0ebe3ef1a4 Added new game mode DIALOGVIEW. (#182) 2018-07-29 17:48:33 +08:00
NovaRain d0c97f7118 Fixed an issue with file IDs of additional game msg files being shifted when a file in ExtraGameMsgFileList is missing.
Minor edit to the description of CityRepsList in ddraw.ini, to avoid misunderstanding.
Updated version number.
2018-07-28 22:46:59 +08:00
NovaRain 0bda53e109 Rename the option from previous commit to FullItemDescInBarter and added it to ddraw.ini.
Edited info about HOOK_DESCRIPTIONOBJ and the new return value of HOOK_BARTERPRICE to documents.
Minor edits to ddraw.ini to avoid misunderstanding.
2018-07-28 22:27:32 +08:00
Mr.StalinandNovaRain 93cd7a08ad Added new HOOK_DESCRIPTIONOBJ and dialog_message/get_string_pointer functions (#181)
Added the second return value to HOOK_BARTERPRICE to modify the cost of the player's goods.
Fixed missing AC/DR mod stats when examining ammo in barter screen.
Added an option to display full item description for weapon/ammo in barter screen.
2018-07-28 22:14:38 +08:00
NovaRain 44d668f50b Renamed DialogFemaleMsgFile to FemaleDialogMsgs, and added its description to ddraw.ini.
Added additional notes for the new functionality of ExtraGameMsgFileList to documents.
2018-07-24 12:07:02 +08:00
NovaRainandGitHub f368973299 Merge pull request #185 from FakelsHub/devFeature/MessageDialog
Added option for loading alternative dialogue message files.
2018-07-24 11:50:41 +08:00
Mr.Stalin 96802c9642 Added option for loading alternative dialogue message files. (#183)
Fix error of the ExtraGameMsgFileList option, when the absence of a file, the number order was shifted.
To the ExtraGameMsgFileList option, added ability to directly specify the number for the message file.
2018-07-22 20:47:32 +03:00
NovaRain 39221065af Added BoxBarCount to ddraw.ini.
Edited documents for the change of is_iface_tag_active and added BoxBarCount.
Edited the phrasing of debugging message in SafeWrite.cpp.
2018-07-21 08:54:25 +08:00
Mr.StalinandNovaRain 95f95e7b38 BarBoxes: Set used count (#180)
* Added BarBoxesCount option to set the number of additional notification boxes to the interface.
* Expanded is_iface_tag_active function to check tag value of 0/1/2 (sneak/poisoned/radiated)
2018-07-21 08:47:05 +08:00
NovaRain 41c8722179 Merged a couple of fixes and minor improvements for 4.0.x from the develop branch:
* Fixed the game thinking you dropped an active explosive when the dropping is prevented with hs_inventorymove.
* Added "inventory_redraw" script function (from Mr.Stalin)
* NPC combat control mod now centers the screen on the controlled critter and has new options to display critter's name.
* Removed obsoleted WIN2K preprocessor defines.
Updated version number.
v4.0.7
2018-07-16 09:14:01 +08:00
NovaRainandGitHub 3b780110ea Merge pull request #177 from FakelsHub/dev/RefHooks
Refactoring hooks.
2018-07-15 21:07:51 +08:00
Mr.Stalin 448dbdb31e Fixed injecting bug for HOOK_DEATHANIM2. 2018-07-14 20:39:15 +03:00
NovaRain 033376000c Fixed the screen flickering during switching critters in NPC combat control.
Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
2018-07-13 11:25:42 +08:00
NovaRain bc2dabc461 Removed redundant function from NPC combat control and tidied up a bit. 2018-07-11 10:03:03 +08:00
NovaRain 08b5e3a769 Improved the functionality of NPC combat control mod (#179)
* centers the screen on controlled critter.

* removes roof tiles to show controlled critter properly.

* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain 09c9c5cce0 Added the description of HOOK_EXPLOSIVETIMER to hookscripts.txt.
Edited the example script.
Updated version number.
2018-07-10 06:09:23 +08:00