NovaRain
82b75f4ea2
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working (#295 )
2020-08-02 19:43:51 +08:00
NovaRain
435180d157
Rewrote several fixes for attack_complex in C++ and merged them
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Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:22:30 +08:00
NovaRain
694d97e123
Added more fixes for the arguments of attack_complex function:
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* fixed result flags for the attacker and the target when calling
attack_complex function (#323 )
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
2020-07-31 20:35:58 +08:00
NovaRain
a27f020edc
Added support for delayed speech playback to AllowDShowSound
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(for synchronizing with subtitles when playing endgame slideshow)
2020-07-30 10:29:06 +08:00
NovaRain
da5484668c
Added a new value 2 to AllowDShowMovies
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* for forcing avi videos to fit the screen width.
Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
2020-07-29 14:16:45 +08:00
NovaRain
600360638e
Added volume control support for avi movies
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Fixed implementation bugs when playing avi movies.
Added a couple of engine variable defines.
2020-07-28 15:21:47 +08:00
NovaRain
19be167c19
Further implementation of speech playback for alternative sound files
2020-07-26 08:46:16 +08:00
NovaRain
deaaf6a137
Added a function extension for vanilla metarule3 function
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Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:20:48 +08:00
NovaRain
29da941582
WIP: Fixed sfx/speech playback for alternative sound files
2020-07-22 12:24:20 +08:00
NovaRain
b178e15b31
Implemented CodeType enums in some SafeWrite8
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Replaced some SafeWriteX with SafeWriteBatch.
Minor edits to documents.
2020-07-21 12:28:15 +08:00
NovaRain
2491cb22af
Removed some redundant code
2020-07-19 08:38:48 +08:00
NovaRain
85afa1e4d8
Fixed the default values for the MovieXX options
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Added some comments to elevators.ini & other codes.
Updated version number.
2020-07-18 22:13:54 +08:00
NovaRain
64da4dce6c
Uploaded language translation files to repo
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Updated German (#326 ) and Russian translations.
2020-07-08 09:55:30 +08:00
NovaRain
586d41cce8
Minor edit to ddraw.ini
2020-07-03 21:36:51 +08:00
NovaRain
30d249f02e
Fixed NPC stuck in an animation loop in combat ( #321 )
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* this happens when trying to move close to a multihex critter.
2020-07-01 09:47:02 +08:00
NovaRain
467d895ba6
Removed AutoSearchPath from ddraw.ini
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* the folder path for auto-loading custom files is now constant.
2020-06-30 22:02:21 +08:00
NovaRain
bfaed2eb68
Fixed ASM error in the previous commit
2020-06-30 15:49:32 +08:00
NovaRain
a43a28fe8b
Fixed broken PlayIdleAnimOnReload option ( #320 )
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(in commit af049ea )
Improved the fix for incorrect positioning after exiting small/medium
locations.
2020-06-30 12:26:56 +08:00
NovaRain
5dd8c441b9
Fixed the code for "display_stats" script function
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Minor edit to Perks.cpp.
2020-06-29 23:02:45 +08:00
NovaRain
440cfbd72c
Added a fix to prevent showing an empty perk selection window
2020-06-29 12:47:57 +08:00
NovaRain
1db8988368
Added "get_stat_max/min" script functions ( #307 )
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Added updating player's stats on the char screen to "display_stats"
script function (#314 )
2020-06-29 11:53:12 +08:00
NovaRain
6ecc1fcd1f
Corrected the code for multihex retargeting tile
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Small optimization to sfall function code.
2020-06-28 23:11:51 +08:00
NovaRain
6c8bbea764
Re-fix for the previous commit
2020-06-28 09:51:29 +08:00
NovaRain
d947150dc1
Corrected the fix from the previous commit
2020-06-27 10:12:34 +08:00
NovaRain
f5ecaa8bd2
Fixed the hang/freeze in combat (from commit d888161)
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Added a fix for retargeting tile for multihex critters.
2020-06-27 09:46:43 +08:00