NovaRain
1f90894dc5
Code changes to the previous commit
2021-04-04 09:57:13 +08:00
NovaRain
d34f0ac21f
Added a few fixes for knockout/down issues
2021-04-03 12:38:10 +08:00
NovaRain
60ffde1f80
Cosmetic edits to the code:
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* tabs for indentation, spaces for alignment.
* reduced the length of some separation comment lines.
* changed some variable names ('exist' is a verb).
2021-04-03 11:04:03 +08:00
NovaRain
ba173c91e9
Added DL_FIX for logging
2021-04-02 01:26:25 +08:00
NovaRain
e08615abf2
Improved some combat-related fixes
2021-04-01 13:43:45 +08:00
NovaRain
9b28447e17
Improved the implementation of tile_num_beyond function
2021-03-29 11:55:37 +08:00
NovaRain
8bc4e3f790
Corrected the code in the previous commit
2021-03-28 08:44:35 +08:00
NovaRain
d0fe019165
Added a fixed implementation of the tile_num_beyond_ function
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Removed the code of multihex critter self-hit fix from BugFixes.cpp
(now fixed properly with the aforementioned implementation)
2021-03-28 00:59:40 +08:00
NovaRain
9d2c10aae6
Removed DataLoadOrderPatch from ddraw.ini (always enabled)
2021-03-26 12:29:18 +08:00
NovaRain
e90a805c95
Added a fix for multihex critter self-hit issue
2021-03-25 21:30:57 +08:00
NovaRain
e441d405b5
Added "set_quest_failure_value" script function
2021-03-24 21:22:18 +08:00
NovaRain
dc34655981
Code correction to the previous commit
2021-03-23 09:46:10 +08:00
NovaRain
575bd6a2d2
Added a fix to the sorting of the quest list ( #361 )
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Added a cosmetic to the dialog review interface.
Fixed a crash introduced in commit 773ec47 .
2021-03-22 14:29:03 +08:00
NovaRain
347dc8508f
Code edits to the weapon switching fix in AI.cpp
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Added more struct defines and corrected related code.
2021-03-19 13:16:35 +08:00
NovaRain
88c17744fe
Fixed the error handling in create_object_sid
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* also added a debug message about the missing pid.
2021-03-17 09:49:54 +08:00
NovaRain
19afef94cc
Fixed a possible crash in commit dae48e9
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* when the proto does not exist, leading to null object pointer.
2021-03-16 09:21:51 +08:00
NovaRain
4c47977c52
Added a tweak to prevent NPC aggression ( #357 )
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* when non-hostile NPCs accidentally hit the player or members of the
player's team.
2021-03-15 10:59:15 +08:00
NovaRain
dae48e9175
Fixed the script attached to an object not running upon object creation ( #359 )
2021-03-14 11:04:25 +08:00
NovaRain
a4c0753eff
Moved INI reading functions from main.cpp to IniReader.cpp
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Moved SimplePatch templates to a standalone header.
2021-03-14 01:39:07 +08:00
NovaRain
c9249492f9
Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
2021-03-12 09:38:31 +08:00
NovaRain
3609045ea8
Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost ( #360 )
2021-03-11 14:39:38 +08:00
NovaRain
773ec47913
Fixed set_critter_burst_disable script function
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* now applies only to weapons with burst attack as the secondary mode.
Minor edits to code comments.
2021-03-10 11:49:00 +08:00
NovaRain
c789dbffb4
Added fixes for the AP cost for AI
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* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
2021-03-05 15:16:35 +08:00
NovaRain
b883bb30a3
Some code edits regarding BodyPart defines
2021-03-03 10:40:15 +08:00
NovaRain
e7dff360ee
Added a fix for AI weapon validation before attack
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* the check was always based on the primary weapon hit mode instead of
the selected attack mode.
2021-03-02 12:15:44 +08:00