phobos2077
b18b5a340c
Renamed most used engine structs;
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Rename struct fields and map previously unknown fields;
Replace sElevator with proper two-dimensional array of simple structs;
Fix build errors.
2017-03-11 02:15:27 +07:00
Mr.Stalin
5265100425
Combat animation fix: fixes a hang in the handler damage_p_proc after the animation completes in the combat mode. (from Crafty)
2017-03-09 21:59:16 +03:00
Mr.Stalin
c095e54b62
Add new get arguments(arg7/arg8/arg9) to HOOK_BARTERPRICE (from Crafty)
2017-03-09 19:26:13 +03:00
NovaRain
6e5b811b87
Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
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Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
2017-03-09 13:56:37 +08:00
NovaRain
229a5516e0
Unified the style of merged code.
2017-03-09 10:18:16 +08:00
NovaRain and GitHub
f056c53739
Merge pull request #73 from FakelsHub/3.8-inventory-fix
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Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
2017-03-09 10:11:13 +08:00
NovaRain
cb84700bfc
Fixed metarule2_explosions not being reset properly.
2017-03-09 09:10:21 +08:00
NovaRain
e71d1962b5
Fixed metarule2_explosions not being reset properly.
2017-03-09 09:07:58 +08:00
phobos2077
a4de59dac4
Put all engine function offsets into fo::funcoffs:: namespace; refactor the definition of functions to reduce lines of code; renamed some headers #56
2017-03-09 02:48:48 +07:00
phobos2077
67c3ba7caf
Renamed VARPTR_ to FO_VAR_ prefix #56
2017-03-09 01:12:20 +07:00
phobos2077
4b261febfd
Put all FO variables and function wrappers to fo:: namespace; fix all build errors; other minor refactoring #56
2017-03-09 00:27:54 +07:00
Mr.Stalin
0f722a50fd
Fix crash when clicking on empty space in the inventory with the cursor using an item from the backpack (from Crafty)
2017-03-08 19:27:29 +03:00
NovaRain
6b7a10130d
Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
2017-03-08 22:56:48 +08:00
phobos2077
6b6da17610
Updated TGameObj struct with separate sub-structs for items and critters; Put game enums and structs into fo namespace (broken build) #56
2017-03-06 02:20:22 +07:00
phobos2077
8ed93e8cf7
Replaced DATATYPE_* constants with enum class
2017-03-06 00:50:15 +07:00
phobos2077
31520d6f65
Fixed crash when using Graphic patch due to conflict between Movie patch and SkipOpeningMovies patch
2017-03-06 00:28:59 +07:00
NovaRain
061302585b
Updated version number.
2017-03-06 00:43:39 +08:00
phobos2077
033221398e
Fixed Sfall not working :)
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Separated sfall initialization from WinAPI-specific code in main.cpp and InputFuncs.cpp
2017-03-05 22:41:19 +07:00
phobos2077
3a4b7fe3f5
Moved all files to sfall namespace
2017-03-05 21:49:21 +07:00
phobos2077
a016e4a236
Replaced all direct references to ini and translationIni with GetConfig*()
2017-03-05 18:25:33 +07:00
phobos2077
6f0901f980
Replaced more INI reading with new functions;
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Removed CityRepsCount setting (redundant)
2017-03-05 01:52:33 +07:00
NovaRain
c3acd1af3e
Changed ExtraGameMsgFileList to read its setting from generic INI file, which can be set by UseCommandLine, instead of the fixed ddraw.ini.
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Added a comment to karma frm options to explain things better.
2017-03-05 00:31:35 +08:00
phobos2077
fbb643bfa8
Fix and refactor loading of ExtraGameMsgFileList
2017-03-04 20:23:03 +07:00
phobos2077
32c1de3a34
Added functions for reading from sfall INI files more easily;
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Refactor Karma module init: use new INI functions, get rid of hacky string split code, removed KarmaFRMsCount (it's redundant)
2017-03-04 19:55:37 +07:00
phobos2077
b5a85fd57c
Merge branch 'feature/module-system' into develop
2017-03-04 17:57:33 +07:00