NovaRain
898e7bb4e0
Removed AdditionalWeaponAnims from ddraw.ini (always enabled)
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Updated version number.
2023-10-05 09:11:17 +08:00
NovaRain
921f14f43f
Cosmetic edits: updated/unified the copyright header years
2022-12-31 10:14:38 +08:00
NovaRain
42afaa46ed
Fixed the game printing an incorrect item name in some cases
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Minor fixes in Graphics.cpp and InputFuncs.cpp.
2022-02-13 07:46:55 +08:00
NovaRain
e8c952d082
Code correction on DX9 initialization
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Some minor code edits.
2022-02-12 11:02:58 +08:00
NovaRain
6e10f624a3
Backported the code injection system for game hooks from 4.1
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Split HookScripts.cpp/h to multiple sets in HookScripts\ as 4.x.
Reverted tile_num to stdcall (commit a5f57d4 )
2022-02-08 22:30:06 +08:00
NovaRain
f77cd85f95
Minor code edits
2022-01-19 09:43:05 +08:00
NovaRain
de51b6838b
Redid the idle implementation for ProcessorIdle
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Renamed RunGlobalScripts# functions to the same as 4.x.
2022-01-11 10:03:35 +08:00
NovaRain
588abd2a4b
Added class to HookScripts module
2021-11-16 21:00:51 +08:00
NovaRain
53c0517268
Added class to most of modules
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Added missing ReplacementFuncs.h.
2021-11-15 22:03:40 +08:00
NovaRain
80c9dd533f
Finished implementing fo namespace.
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Renamed some structs to converge with 4.x.
Splitted ReplacementFuncs.cpp/h to multiple sets in Game\ as 4.x.
Added sfall/game namespaces (except for ScriptExtender).
2021-10-21 11:38:07 +08:00
NovaRain
338a45cf5e
Added fo::funcoffs/func/util/ptr/var namespaces
2021-10-19 14:20:47 +08:00
NovaRain
8c697054c0
Re-organized project structure to 4.x-like
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Separated ScriptShaders.cpp/h from Graphics.cpp/h.
2021-10-18 21:49:58 +08:00
NovaRain
76e78fb2be
Minor edits to code and project file
2021-09-22 11:20:10 +08:00
NovaRain
1ee2e5eeda
Added a tweak to keep the selected attack mode for unarmed attacks
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* was reset when the inventory is closed or the combat ends.
2021-09-20 11:20:14 +08:00
NovaRain
73e17ddbef
Some code edits and preparation
2021-09-17 10:55:54 +08:00
NovaRain
cb73f4da47
Moved some patches/functions between Interface.cpp and MiscPatches.cpp
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* And Graphics.cpp and InputFuncs.cpp.
Tweaked the buffer flush (actually print to file) rate in Console.cpp.
2021-08-27 21:11:13 +08:00
NovaRain
0cecf9af17
Corrected code in Animations.cpp
2021-05-17 10:46:03 +08:00
NovaRain
b0f108c89f
Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
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Minor code & document edits.
2021-05-15 21:57:10 +08:00
NovaRain
82a57179f7
Updated some code
2020-12-13 09:38:34 +08:00
NovaRain
2d3a4d6c34
Corrected talking heads code of Use32BitHeadGraphics
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Minor code correction.
2020-09-19 00:39:55 +08:00
NovaRain
3479bc6893
Backported KeepWeaponSelectMode from 4.x
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Minor edits to code and documents.
2020-09-16 11:09:55 +08:00
NovaRain
ff1aac40f5
Fixed temporary arrays being cleared when flushing the keyboard buffer ( #337 )
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Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:34:26 +08:00
NovaRain
c4fc3d2c8b
Graphics & Movies refactoring (WIP/unfinished)
2020-09-13 22:33:30 +08:00
NovaRain
502a5764a5
Updated global.fx and withinperception example script
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Fixed some code.
2020-08-19 15:21:53 +08:00
NovaRain
c1b7e729a8
Reorganized KeyPress hook & related code
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* now it should work in exactly the same way as 4.x.
Improved the key press behavior for Debug Editor.
Implemented ScriptListInfoItem struct from 4.x.
2020-08-14 00:39:09 +08:00