Commit Graph
29 Commits
Author SHA1 Message Date
NovaRain 898e7bb4e0 Removed AdditionalWeaponAnims from ddraw.ini (always enabled)
Updated version number.
2023-10-05 09:11:17 +08:00
NovaRain 921f14f43f Cosmetic edits: updated/unified the copyright header years 2022-12-31 10:14:38 +08:00
NovaRain 42afaa46ed Fixed the game printing an incorrect item name in some cases
Minor fixes in Graphics.cpp and InputFuncs.cpp.
2022-02-13 07:46:55 +08:00
NovaRain e8c952d082 Code correction on DX9 initialization
Some minor code edits.
2022-02-12 11:02:58 +08:00
NovaRain 6e10f624a3 Backported the code injection system for game hooks from 4.1
Split HookScripts.cpp/h to multiple sets in HookScripts\ as 4.x.

Reverted tile_num to stdcall (commit a5f57d4)
2022-02-08 22:30:06 +08:00
NovaRain f77cd85f95 Minor code edits 2022-01-19 09:43:05 +08:00
NovaRain de51b6838b Redid the idle implementation for ProcessorIdle
Renamed RunGlobalScripts# functions to the same as 4.x.
2022-01-11 10:03:35 +08:00
NovaRain 588abd2a4b Added class to HookScripts module 2021-11-16 21:00:51 +08:00
NovaRain 53c0517268 Added class to most of modules
Added missing ReplacementFuncs.h.
2021-11-15 22:03:40 +08:00
NovaRain 80c9dd533f Finished implementing fo namespace.
Renamed some structs to converge with 4.x.
Splitted ReplacementFuncs.cpp/h to multiple sets in Game\ as 4.x.
Added sfall/game namespaces (except for ScriptExtender).
2021-10-21 11:38:07 +08:00
NovaRain 338a45cf5e Added fo::funcoffs/func/util/ptr/var namespaces 2021-10-19 14:20:47 +08:00
NovaRain 8c697054c0 Re-organized project structure to 4.x-like
Separated ScriptShaders.cpp/h from Graphics.cpp/h.
2021-10-18 21:49:58 +08:00
NovaRain 76e78fb2be Minor edits to code and project file 2021-09-22 11:20:10 +08:00
NovaRain 1ee2e5eeda Added a tweak to keep the selected attack mode for unarmed attacks
* was reset when the inventory is closed or the combat ends.
2021-09-20 11:20:14 +08:00
NovaRain 73e17ddbef Some code edits and preparation 2021-09-17 10:55:54 +08:00
NovaRain cb73f4da47 Moved some patches/functions between Interface.cpp and MiscPatches.cpp
* And Graphics.cpp and InputFuncs.cpp.

Tweaked the buffer flush (actually print to file) rate in Console.cpp.
2021-08-27 21:11:13 +08:00
NovaRain 0cecf9af17 Corrected code in Animations.cpp 2021-05-17 10:46:03 +08:00
NovaRain b0f108c89f Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
Minor code & document edits.
2021-05-15 21:57:10 +08:00
NovaRain 82a57179f7 Updated some code 2020-12-13 09:38:34 +08:00
NovaRain 2d3a4d6c34 Corrected talking heads code of Use32BitHeadGraphics
Minor code correction.
2020-09-19 00:39:55 +08:00
NovaRain 3479bc6893 Backported KeepWeaponSelectMode from 4.x
Minor edits to code and documents.
2020-09-16 11:09:55 +08:00
NovaRain ff1aac40f5 Fixed temporary arrays being cleared when flushing the keyboard buffer (#337)
Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:34:26 +08:00
NovaRain c4fc3d2c8b Graphics & Movies refactoring (WIP/unfinished) 2020-09-13 22:33:30 +08:00
NovaRain 502a5764a5 Updated global.fx and withinperception example script
Fixed some code.
2020-08-19 15:21:53 +08:00
NovaRain c1b7e729a8 Reorganized KeyPress hook & related code
* now it should work in exactly the same way as 4.x.

Improved the key press behavior for Debug Editor.
Implemented ScriptListInfoItem struct from 4.x.
2020-08-14 00:39:09 +08:00