NovaRain
863a232703
Added "set_town_title" script function
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* for displaying custom title in floating text over a town.
Corrected some code.
2020-01-25 15:47:57 +08:00
NovaRain
b69640f09a
Removed DisplaySecondWeaponRange from ddraw.ini (always enabled)
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Minor edits to some code and documents.
2020-01-23 20:31:58 +08:00
NovaRain
d387e009ee
Added "get_window_attribute" script function ( #276 )
2020-01-22 21:13:22 +08:00
NovaRain
56f2ea46c2
Added a flashing icon to the Horrigan encounter
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Minor edits to some code and documents.
2020-01-22 10:20:32 +08:00
NovaRain
f57564c9ed
Expanded the functionality of Fallout1Behavior
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* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.
Added new flags to force_encounter_with_flags function.
2020-01-21 10:14:03 +08:00
NovaRain
dc4c4c2524
Added a blinking icon to force_encounter/with_flags functions
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* currently an icon is always shown for scripted force encounters.
2020-01-20 11:50:00 +08:00
NovaRain
957ed92498
Added a new hook: HOOK_ENCOUNTER
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Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:18:14 +08:00
NovaRain
bf4c47d1c0
Added "set_terrain_name" script function
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Fixed minor bugs in WorldMapTerrainInfo, TravelMarkerStyles features.
Minor edits to Console.cpp, Logging.cpp.
2020-01-18 17:28:05 +08:00
NovaRain
160a5b6053
Simplified the code of travel markers and string_to_case function
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Added new addrs to CheckAddress.cpp.
Minor edits to some code and documents.
2020-01-17 21:53:41 +08:00
NovaRain
d1868d2eaf
Combined tolower/toupper in previous commit to "string_to_case"
2020-01-16 20:33:36 +08:00
NovaRain
dd7613c910
Added "tolower", "toupper" script functions
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Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain
fece180f0b
Fixed duplicate critters being added to the target list for AI
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Edited hookscripts.txt to mention the fix.
Tweaked the default settings for world map travel markers.
Some code correction.
2020-01-09 11:38:44 +08:00
NovaRain
af049eaa38
Added WorldMapTerrainInfo option for toggling the display
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Minor code refactoring in MiscPatches/PlayerModel modules.
Updated compiler document.
2020-01-08 16:50:49 +08:00
NovaRain
e0305983de
Added sslc documents to repo
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Updated credits.
Minor edit to ddraw.ini.
2020-01-06 14:12:29 +08:00
NovaRain
310a0df8f6
Fixed the timing of setting DIALOG game mode flag
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(also fixed the issue of DialogGenderWords mentioned in previous commit)
Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain
7cef7e8e54
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:55:31 +08:00
NovaRain
cb9f759d71
Replaced _stricmp in previous commit with strcmp.
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Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain
7ed8dd286c
Fixed the path to load global shaders in the previous commit
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* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain
a68498453c
Edited the description of hook/functions in the previous commit
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Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain
0bf9a322c1
Corrected code and renamed hook/functions from the previous commit
2019-12-13 10:49:24 +08:00
NovaRain
439de4aecc
Re-fixed the return value of get_script function
2019-12-09 10:18:29 +08:00
NovaRain
2a2849537c
Added "string_format" script function
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Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain
84076a2586
Refactored the code for "substr" script function
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* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain
977e6a5ad7
Added "get_text_width" and "string_compare" script functions
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Fixed the return value of charcode script function for characters in
the extended ASCII character set.
Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain
5053ab564d
Added a new argument to HOOK_GAMEMODECHANGE
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* now the previous game mode can be checked with arg2 (#211 )
Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.
Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00