Commit Graph
376 Commits
Author SHA1 Message Date
phobos2077 1f74aa5c22 Refactor LoadGameHook: replaced MainMenuLoop hook with separate game_reset and main_init_system hooks #83 2017-03-18 18:24:08 +07:00
phobos2077 2525e8a005 Prevent crashes due to global scripts being executed during game closing 2017-03-18 03:21:50 +07:00
phobos2077 7c661ce408 Merge branch 'develop' of https://github.com/phobos2077/sfall into develop 2017-03-18 02:59:04 +07:00
phobos2077 2d278bf4c7 Fixed 0 prices in all shops when not using barter mods 2017-03-18 02:58:41 +07:00
NovaRain fc99baa0c6 Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode. 2017-03-16 22:52:58 +08:00
NovaRain 0b739b7d77 Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work. 2017-03-16 07:38:43 +08:00
phobos2077 2fbf4a0518 Add notes for new scripting functions 2017-03-16 02:01:29 +07:00
phobos2077 9514602f91 Removed CommonTypes.h, it's redundant because with precompiled header, Windows.h defines are available everywhere 2017-03-16 01:33:11 +07:00
phobos2077 adf8dd13dd Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
NovaRain 943561ea65 Fixed header path in MainLoopHook.h and Worldmap.h.
Replaced Win2K project config with ReleaseXP (using v140_xp toolset) because using VS2008 to target Win2000 is no longer possible with current sfall 4.0 codebase.
2017-03-15 22:14:17 +08:00
phobos2077 c5698d74ce Update documentation on hook scripts 2017-03-14 02:24:30 +07:00
phobos2077 afadbb71c4 Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077 a74bab42e8 Full implementation of highlight mod with motion scanner interaction; #53
Fixed incorrect string lookup failsafe in Inventory.cpp
2017-03-13 23:54:54 +07:00
phobos2077 c411ced286 Merge branch 'develop' of https://github.com/phobos2077/sfall into develop 2017-03-13 22:15:16 +07:00
phobos2077 b0dc6ff182 ExplosionEmitLight: Skip setting light level if object was already lit #78 2017-03-13 22:13:21 +07:00
NovaRain cbcc0e4a86 Fixed Sequence stat value not being printed correctly when using "print to file" option. 2017-03-13 11:29:56 +08:00
NovaRain 133d092d02 Fixed bugs for negative SPECIAL values in character creation (from Crafty)
Updated credits.
2017-03-13 10:47:53 +08:00
phobos2077 fa583d41d7 Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script. 2017-03-13 04:12:52 +07:00
phobos2077 c63ddf3e9c Fixed incorrect GlobalVar struct size leading to load game crashes and corrupted saves 2017-03-13 03:54:23 +07:00
phobos2077 6152615ce5 Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53 2017-03-13 03:36:02 +07:00
phobos2077 a379e1f998 Added ability to load global scripts from different paths with new GlobalScriptPaths option 2017-03-13 02:26:02 +07:00
phobos2077 b3d5d38cc4 Remove dependency on Explosions from ScriptExtender by introducing onAfterCombatAttack delegate 2017-03-13 00:52:40 +07:00
phobos2077 ede1bacf2b Added new arguments to barter price hook from Crafty (slightly modified) #76 2017-03-13 00:17:50 +07:00
phobos2077 4823b71d96 Encapsulated delegate variables into functions 2017-03-12 23:27:00 +07:00
phobos2077 aa77d82a23 Removed all WorldmapSpeed patches except the default one, fixed global worldmap scripts not working when speed patch is disabled 2017-03-12 23:14:35 +07:00