NovaRain
ef791b872a
Updated version number and changelog
v3.8.45
2024-09-15 12:45:36 +08:00
NovaRain
bbf8e84696
Fixed the behavior of game_loaded script function
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(always returned 1 when called from normal scripts)
- Revert the changes to ScriptExtender.cpp in commit 9149df1 , and use
unordered_set instead of vector for caching script program pointers.
2024-09-10 09:52:21 +08:00
NovaRain
b8add3dec5
Fixed issues with picking Tag! or Mutate! perk if there are unused perks
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* their windows keep reappearing when picking other perks, can cause
various issues or even crashes.
2024-09-01 12:22:31 +08:00
NovaRain
d3ff9d04b4
Fixed object_fix_weapon_ammo_ engine function
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(was incorrectly checking Misc "object" type instead of item subtype.)
2024-08-14 14:42:20 +08:00
NovaRain
587ca5bee1
Fixed the return value of using_skill script function
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* if the arguments are not the player and SKILL_SNEAK, it returned
garbage values due to the uninitialized variable.
2024-07-31 20:20:28 +08:00
NovaRain
20bf2ce145
Added a tweak to restore the sneak state when switching between maps
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(can be overridden with map_enter/exit_p_proc in global scripts)
Minor edit to function notes.
2024-07-31 08:23:03 +08:00
NovaRain
486c897243
Added new HOOK_BUILDSFXWEAPON
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* Hook for gsnd_build_weapon_sfx_name
* Fixed long name ACM crash in AutoSearchSFX
* Updated documents
2024-07-19 19:51:04 +08:00
NovaRain
87eca4898a
Scripting headers: add material-related constants, minor lib extensions
2024-07-18 08:36:30 +08:00
NovaRain
3515dac146
Prevent unnecessary toggling of the tags in show/hide_iface_tag
2024-07-16 10:54:42 +08:00
NovaRain
73deda86c8
Fixed the skilldex art for the hero appearance mod ( #555 )
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* the info card doesn't refresh properly due to cached FRM.
2024-07-07 18:18:49 +08:00
NovaRain
d39535e0a6
Fixed inconsistent behavior of escaped percent sign in sprintf/string_format
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Minor code edits to LoadGameHook.cpp.
2024-07-06 22:17:10 +08:00
NovaRain
5c246ba614
Reverted GameReset in LoadGameHook.cpp to pre-3.8.29 behavior
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(when the engine's game_reset is called, sfall will reset modules as
well for consistency.)
2024-06-29 17:34:15 +08:00
NovaRain
33943bb6ff
Added OutlineColorContainers/Corpses to the built-in item highlighting
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Minor code refactor of the built-in item highlighting.
Updated version number.
2024-06-28 22:11:00 +08:00
NovaRain
81f4af927b
Synced item highlighting mod with 4.x
2024-06-28 21:14:46 +08:00
NovaRain
e2dcb3e0b2
Updated changelog and readme
v3.8.44
2024-06-19 20:44:23 +08:00
NovaRain
88197f7fed
Corrected proto pid offset in define_extra.h
2024-06-17 15:21:56 +08:00
NovaRain
0b14111472
Further simplification of the previous commit
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Updated sslc_readme.md.
2024-06-15 19:08:04 +08:00
NovaRain
8448a24339
Added a tweak to prevent "forever" type of animation from stopping when entering combat
2024-06-09 14:15:30 +08:00
NovaRain
388a5de994
Changed the game mode check in gl_highlighting_lite
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* now opening other interfaces (inventory, options, etc.) will also
turn off highlight.
2024-06-09 12:09:05 +08:00
NovaRain
803eeb4d27
Fixed crash on game save (due to commit 0409eb67)
2024-06-09 06:27:02 +08:00
NovaRain
2714b3bfc8
Expanded show/hide_iface_tag functions to work with tag value 0 (sneak)
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Updated documents.
2024-06-07 08:08:13 +08:00
NovaRain
0409eb67e4
Minor code edits: replace some push/pop in ASM with pushadc/popadc pair
2024-06-06 21:56:45 +08:00
NovaRain
ea74ff7d0c
Added ItemMoveSkipDragKey from 4.x
2024-06-06 21:50:48 +08:00
NovaRain
e05010c752
Cosmetic edits: unified the placement of __declspec keyword
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* it's recommended to place __declspec before the return type.
(ref: https://stackoverflow.com/q/13613864 )
2024-06-04 20:48:49 +08:00
NovaRain
9f8a5b4766
Fixed possible crash in BoxBarCount
2024-06-03 09:29:05 +08:00