Commit Graph
858 Commits
Author SHA1 Message Date
NovaRain a35487d0aa Added a fix to prevent the player from leaving the map during death anim
* when the death animation causes the player to cross an exit grid.

Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.

Added MakeJumps template to SafeWrite.h and devlog_f to Logging.cpp.

Minor code edits.
2020-08-17 15:11:16 +08:00
NovaRain f1102afbc3 Fixed the use of #pragma pack() directives for structures 2020-08-16 11:15:37 +08:00
NovaRain 4071a65f73 Replaced all 'DWORD' script pointers with the proper 'TProgram*'
Added more engine function wrappers.
2020-08-15 10:02:36 +08:00
NovaRain 8d813a952e Fixed and improved the behavior of nested timer events in global scripts
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.

Added a debug message about a corrupted proto file.

Some minor code/document edits.
2020-08-14 21:31:06 +08:00
NovaRain c1b7e729a8 Reorganized KeyPress hook & related code
* now it should work in exactly the same way as 4.x.

Improved the key press behavior for Debug Editor.
Implemented ScriptListInfoItem struct from 4.x.
2020-08-14 00:39:09 +08:00
NovaRain 12070f5e3d Fixed the playback of additional movies defined in the MovieXX options (#330)
Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:22:20 +08:00
NovaRain 63b2025468 Added the city name in the description of a save slot by default
Corrected some code.
2020-08-13 14:44:09 +08:00
NovaRain 44ad268aed Added a fix to remove floating text after moving to another elevation
* also update black edges of the map (HRP bug, #282)
2020-08-09 12:29:15 +08:00
NovaRain 2305128adc Changed the behavior of ObjCanSeeObj_ShootThru_Fix
* now the critter can only see through objects in front of it.
2020-08-08 11:52:17 +08:00
NovaRain 112c931ea3 Added a patch to allow setting custom colors for object outlines
Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.

Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9)

Corrected some code.
2020-08-05 16:18:19 +08:00
NovaRain 8e3ae04aec Changed the behavior for replacing art aliases for critters
Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323)

Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)

Renamed some functions in Worldmap.cpp.
2020-08-03 14:41:43 +08:00
NovaRain 89ec203483 Corrected combat_attack_gcsd code in the previous commit
Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working.
2020-08-02 19:48:04 +08:00
NovaRain 21cbcb4a03 Rewrote several fixes for attack_complex in C++ and merged them
Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:27:18 +08:00
NovaRain 76c9d63d3e Added more fixes for the arguments of attack_complex function:
* fixed result flags for the attacker and the target when calling
attack_complex function (#323)

* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.

Minor code edits.
2020-07-31 20:42:46 +08:00
NovaRain 962e7f0056 Added support for delayed speech playback to AllowDShowSound
(for synchronizing with subtitles when playing endgame slideshow)
2020-07-30 10:42:08 +08:00
NovaRain 950b9949c0 Added a new value 2 to AllowDShowMovies
* for forcing avi videos to fit the screen width.

Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
Minor code edits to AI.cpp & Sound.cpp.
2020-07-29 14:20:04 +08:00
NovaRain 648bffedc6 Added volume control support for avi movies
Fixed implementation bugs when playing avi movies.
Added a couple of engine variable pointers.
2020-07-28 17:08:44 +08:00
NovaRain 058cc0bb96 Further implementation of speech playback for alternative sound files 2020-07-26 08:53:31 +08:00
NovaRain 9e79b01a27 Added a function extension for vanilla metarule3 function
Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:29:54 +08:00
NovaRain 37e3ccb410 WIP: Fixed sfx/speech playback for alternative sound files 2020-07-22 12:27:18 +08:00
NovaRain 82db339ff9 Implemented CodeType enums in some SafeWrite8
Replaced some SafeWriteX with SafeWriteBatch.
Misc code edits to DebugEditor.cpp and ScriptExtender.cpp.
Minor edits to documents.
2020-07-21 12:42:46 +08:00
NovaRain 74d3cb9707 Removed some redundant code 2020-07-19 08:56:42 +08:00
NovaRain e0f0ee0f7d Fixed the default values for the MovieXX options
Added some comments to elevators.ini & other codes.
Rearranged the functions in NewGame2().
Updated FalloutEngine.h for previous commit.
Updated version number.
2020-07-18 22:28:22 +08:00
NovaRain 107335749f Implemented union in TGameObj struct (from 4.x)
Moved some code from HeroAppearance to other parts.
Some code edits.
2020-07-18 10:50:49 +08:00
NovaRain c66add00e7 Added more 4.x constants to Define.h
Renamed some members in structs according to 4.x namings.
2020-07-16 11:10:48 +08:00