Commit Graph
28 Commits
Author SHA1 Message Date
phobos2077 32564d64d1 Added scripting functions for reading INI sections 2017-03-27 04:07:16 +07:00
phobos2077 897f1ab323 Fixed bug and added description for new scripting function #17 2017-03-27 00:58:06 +07:00
phobos2077 778230dde1 Added item_weight script function;
Return -1 on metarule argument validation error (to match normal opcodes) #63
2017-03-26 23:16:35 +07:00
phobos2077 c32dc7664e Added new modes for get_game_mod to match Crafty's; implemented HookCalls function to reduce code duplication #66 2017-03-26 19:41:04 +07:00
phobos2077 7bbe84feef Fixed TOHIT hook issues: added 3 missing hook arguments, fixed incorrect attack type argument being passed to vanilla function, thus potentially breaking vanilla to hit calculations, even when not using any scripts at all 2017-03-18 21:45:28 +07:00
phobos2077 2fbf4a0518 Add notes for new scripting functions 2017-03-16 02:01:29 +07:00
phobos2077 adf8dd13dd Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077 c5698d74ce Update documentation on hook scripts 2017-03-14 02:24:30 +07:00
phobos2077 afadbb71c4 Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077 fa583d41d7 Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script. 2017-03-13 04:12:52 +07:00
phobos2077 6152615ce5 Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53 2017-03-13 03:36:02 +07:00
phobos2077 ede1bacf2b Added new arguments to barter price hook from Crafty (slightly modified) #76 2017-03-13 00:17:50 +07:00
phobos2077 2d4ce73664 Initial implementation of set_outline function (need to find better solution) #54 2017-03-11 21:48:59 +07:00
phobos2077 df5c81164f Added note about possible issue when using hs_invenwield incorrectly 2017-02-24 13:57:00 +07:00
NovaRain 11dfb3e94a Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
Corrected document file name in README.txt.
2016-11-08 10:25:41 +08:00
phobos2077 4ef88959e3 Moved argument validation to opcodeMetaTable. Now old-style opcode and sfall_funcX scripting functions work almost identical and their handlers can be interchanged.
Fixed some bugs with sfall_funcX.
2016-11-06 17:37:25 +07:00
phobos2077 363d7a1cc5 Rename types in function references for consistency and clarity. 2016-11-06 00:56:59 +07:00
phobos2077 d9d86e3fe4 Added macros for new scripting functions 2016-11-06 00:32:28 +07:00
phobos2077 1595d75f7c Added docs for new opcodes and scripting functions 2016-11-06 00:14:25 +07:00
NovaRain 48f53388fd Fixed checking the horizontal position on the y-axis instead of x when setting coordinates on the world map.
Added more item flag defines in define_extra.h.
2016-08-15 10:32:53 +08:00
NovaRain 1bea84eb3c Added ExtraGameMsgFileList setting to ddraw.ini, and updated message_str_game reference in sfall function notes.txt.
Added a couple of new engine-related defines.
Updated version number. (Need to consider changing to semantic versioning for 3.8.)
2016-05-10 17:18:31 +08:00
NovaRain 4e2bfd6b08 Some minor document edits: fixing typos, removing double/trailing spaces, unifying space/tab usages, and lining up some lines. 2016-04-20 10:20:05 +08:00
NovaRain 05f15f0262 Removed incorrect information from sfall function notes.
Edited the description in ddraw.ini with less self-advertising.
Added a few new engine-related defines and constants.
2016-04-18 10:28:12 +08:00
NovaRain 147cb50a66 Moved existing msg file reading functions and structs from HeroAppearance.cpp to a dedicated Message.h/.cpp file pair, for preparing to merge with Vennor's new feature.
Enabled ComputeSprayMod by default (reason: more reasonable bullet distribution than vanilla logic, even with default ratios.)
Fixed a minor typo in sfall function list document.
2016-04-07 12:04:24 +08:00
Ilya Ivanov 748cbb030a fix usage notes for set_critter_burst_disable 2015-12-14 10:21:46 +07:00