Mr.Stalin and NovaRain
b4b1698345
Added new HOOK_EXPLOSIVETIMER ( #175 )
2018-07-10 06:00:04 +08:00
NovaRain
2a20209bb8
Added "inventory_redraw" script function (from Mr.Stalin)
2018-07-08 00:30:26 +08:00
NovaRain
84c7ac0536
Added InjectAllGameHooks to [Debugging] section in ddraw.ini.
2018-07-05 21:52:53 +08:00
Mr.Stalin
46f8820ecf
Refactoring some hooks.
2018-07-04 21:55:52 +03:00
NovaRain
5d4b8fdd7b
Added info for new HOOK_AMMOCOST arguments to hookscripts.txt.
2018-07-03 09:38:07 +08:00
Mr.Stalin and NovaRain
44603174dd
Refactoring combat hooks ( #174 )
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* Fixed and improved the functionality of HOOK_AMMOCOST when CheckWeaponAmmoCost is enabled.
* Fixed the instant death critical fix not working if there's no script using HOOK_COMBATDAMAGE, due to the new hooks injection implementation.
2018-07-03 09:34:47 +08:00
Mr.Stalin
d37fbd8390
Implementation detect conflict address for debug mode ( #10 ).
2018-07-02 20:19:21 +03:00
NovaRain
2f22a1e982
Edited the description of HOOK_USEANIMOBJ in hookscripts.txt.
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Removed obsoleted WIN2K preprocessor define.
Updated version number.
2018-06-25 22:12:42 +08:00
NovaRain and GitHub
3f03cf3c18
Merge pull request #171 from FakelsHub/devHook/UseObjectMap
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* Added new HOOK_USEANIMOBJ.
* Moved some hooks code from MiscHs.cpp to ObjectHs.cpp.
2018-06-25 22:04:18 +08:00
Mr.Stalin and NovaRain
fff48407c3
Fix of premature assignment of arguments before the beginning of the hook. ( #173 )
2018-06-24 09:56:29 +08:00
Mr.Stalin
841e741e91
Fixed calls BeginHook() procedures.
2018-06-24 00:24:27 +03:00
Mr.Stalin
d4a501d813
Hook is renamed to HOOK_USEANIMOBJ.
2018-06-20 21:21:46 +03:00
Mr.Stalin and NovaRain
5e056f1743
Fixed the drop event for Hook_InventoryMove when dropping an active explosive item on the ground. ( #170 )
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When an armed explosive is dropped from the inventory, the dropped_explosive engine variable is set. If the drop is canceled by scripting, the variable will still be set to 1 without the fix.
2018-06-20 22:26:05 +08:00
Mr.Stalin
35a94b5418
Refactoring: Moving some hooks code from MiscHs.cpp to ObjectHs.cpp
2018-06-19 21:48:18 +03:00
Mr.Stalin
7eaef76f6f
Added new script hook HOOK_USEOBJECTMAP.
2018-06-19 21:40:27 +03:00
Mr.Stalin and NovaRain
30002664ef
Implemented an injection system for hook scripts. ( #168 )
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* Before the code of hooks was always executed even if there's no corresponding hook script, just passing through and doing nothing. Now the code of a hook only gets injected into the game when the corresponding hook script exists.
2018-06-19 14:31:35 +08:00
NovaRain
c2f7e38a43
Added KeepWeaponSelectMode option to ddraw.ini.
2018-06-19 06:03:36 +08:00
Mr.Stalin and NovaRain
8a5674f2d9
Added the option to keep the selected attack mode for the weapon when the weapon moves to another slot of the hand. ( #166 )
2018-06-19 06:01:43 +08:00
NovaRain
e14ac89463
Added more info to the comments of various keys in [Input] section of ddraw.ini.
2018-06-12 20:52:03 +08:00
Mr.Stalin and NovaRain
d5a38eb3aa
Fix for inventory moving hook - an item drop into container when it is in the slot of the hands. ( #167 )
2018-06-12 12:13:42 +08:00
NovaRain
177137f2ee
Edited the description in hookscripts.txt for changes to HOOK_INVENTORYMOVE and HOKK_INVENWIELD.
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Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
Removed trilling spaces in previous commit.
2018-06-11 13:40:09 +08:00
Mr.Stalin and NovaRain
76f88eae18
Added new events to HOOK_INVENTORYMOVE. Added possible to get a pointer to an weapon item in HOOK_INVENWIELD before unweld it. ( #163 )
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Refactoring the hooks code of the inventory.
2018-06-11 13:14:52 +08:00
NovaRain
28962f428f
Added ItemFastMoveKey and ItemCounterDefaultMax options to ddraw.ini.
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Set ReloadReserve to be disabled by default.
2018-06-06 06:33:46 +08:00
Mr.Stalin and NovaRain
aaa76cb3d1
Quickly moving items in inventory. ( #162 )
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* Added an option for quickly moving items (w/o dialog box) in inventory.
* An separate option is added to set the counter of maximum number of items when moving items.
2018-06-06 06:23:07 +08:00
NovaRain
ea1c00ec91
Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod ( #159 )
2018-06-05 22:08:39 +08:00